Halo is in decline, and here is why! (MEGA)

> > > Bottom line is …Halo 2 and 3 where so popular because of ranks…hate the boosters and fake 50’s all you want but I am sure that a lot of halo fans would rather have halo ranks at game launch not when the game is already sinking until 343 realizes that rank and the even competitive play is the most important things …u will continue to see fail… look at league of legends now…dumbest, most reptitive game out there…but the even gameplay and ranks gives the gamers something to shoot for and its fun because of it!!!
> > >
> > > sorry but when league of legends is getting over 12 million people per day…and they only have a few maps and a couple game types…that should show you that paticular formula works
> > >
> > > Ranks + even competitive game play = success and millions of players
> > >
> > > ^^ this aint algebra simple math 343
> >
> > So what you mean to tell me is that little symbols next to your name that lets be clear have no real value and don’t impact the core gameplay ergo making it a gimmick somehow make the game more enjoyable? The REAL reason Halo 2 and 3 were popular was because the gameplay was new and fresh for consoles. Now anyone who says that today would be lying they need to change it up. I think we can expect another Halo 2 in the future but not in terms of it just copying Halo 2 but by improving and adding onto Halo 4 for the better.
>
> What about that little letter that’s called a “grade” on your report card? or how about when your parents tell you you’ve done a great job? How about when you playing baseball and you had the best average on the team? I guess all these types of tings are pointless to you. Maybe just some of them are? Well that’s usually how it goes. Just because you are bad at the game doesn’t mean others that strive to improve their game do not care about seeing a rating implying how skillful they are. Have you ever asked “what’s the point of playing a video game?”. What is the point really? Usually the point is to ackomplish something…such as beating a campaign. You can make fun all you want but the reality is that people want a rating to reflect how skillful they are…and they want to be able and see other peoples ratings as well. It makes the game more fun and something to aim for. Those numbers do have value as they give you braggin rights against all the terrible players such as yourself that might talk a bunch of smack…that’s just one example. Being the best at something does have value so you can stop with that complete stupidity. There are more than one example as to why ratings for games make them more fun. Some people are more competitive and like…get this…competition. Maybe next time you go bowling you can just not keep score because you just like throwing a ball at pins. As for the rest of us with some competitivness in our blood, we like to see how good we are and how bad you are.

Answer these questions : Does COD have this? If not, then why is that game so successful on Xbox?

> > > > Bottom line is …Halo 2 and 3 where so popular because of ranks…hate the boosters and fake 50’s all you want but I am sure that a lot of halo fans would rather have halo ranks at game launch not when the game is already sinking until 343 realizes that rank and the even competitive play is the most important things …u will continue to see fail… look at league of legends now…dumbest, most reptitive game out there…but the even gameplay and ranks gives the gamers something to shoot for and its fun because of it!!!
> > > >
> > > > sorry but when league of legends is getting over 12 million people per day…and they only have a few maps and a couple game types…that should show you that paticular formula works
> > > >
> > > > Ranks + even competitive game play = success and millions of players
> > > >
> > > > ^^ this aint algebra simple math 343
> > >
> > > So what you mean to tell me is that little symbols next to your name that lets be clear have no real value and don’t impact the core gameplay ergo making it a gimmick somehow make the game more enjoyable? The REAL reason Halo 2 and 3 were popular was because the gameplay was new and fresh for consoles. Now anyone who says that today would be lying they need to change it up. I think we can expect another Halo 2 in the future but not in terms of it just copying Halo 2 but by improving and adding onto Halo 4 for the better.
> >
> > What about that little letter that’s called a “grade” on your report card? or how about when your parents tell you you’ve done a great job? How about when you playing baseball and you had the best average on the team? I guess all these types of tings are pointless to you. Maybe just some of them are? Well that’s usually how it goes. Just because you are bad at the game doesn’t mean others that strive to improve their game do not care about seeing a rating implying how skillful they are. Have you ever asked “what’s the point of playing a video game?”. What is the point really? Usually the point is to ackomplish something…such as beating a campaign. You can make fun all you want but the reality is that people want a rating to reflect how skillful they are…and they want to be able and see other peoples ratings as well. It makes the game more fun and something to aim for. Those numbers do have value as they give you braggin rights against all the terrible players such as yourself that might talk a bunch of smack…that’s just one example. Being the best at something does have value so you can stop with that complete stupidity. There are more than one example as to why ratings for games make them more fun. Some people are more competitive and like…get this…competition. Maybe next time you go bowling you can just not keep score because you just like throwing a ball at pins. As for the rest of us with some competitivness in our blood, we like to see how good we are and how bad you are.
>
> First off your talking to someone who is a high ranking competitive player in Counter Strike Team Fortress 2 DoW Elite mod Dota 2 and Halo so I you shut the hell up you -Yoink!- Secondly Counter Strike Team Fortress 2 and Elite Mod all taught me the most competitive gameplay is the forum of a tournament. Match made games are completely noncompetitive due to the lack of fixed teams this means you might not have a fixed team or your enemy dose not. In the end if you want competitive play stop your rant about how much you -Yoink!- over the 1-50 ranking system enlist in a ladder.
>
> This is Volks, and I’m done with you,

You are not a high rank in Halo. Maybe I should just stop there? Anyways, nothing you just said says why there should not be ratings for players. Also, I’m not sure what your silly rant is about competitive play and/or ratings. In the end, for example, the Halo 3 rating system worked. I predict that you were probably a level 40…and when I saw 4 people like you in my match…I knew I was going to beat you and go 20 and 2 against you. And yes, the game was competitive as a result…competitive as you can make it that is. People have up an down games so obviously there are things out of the control of the game in it’s effort to make every game a perfectly fair match…but if a 4 50’s are playing 4 50’s…then yes it’s pretty fair.

You’re posts are about as useful as my dogs farts.

> > > > Bottom line is …Halo 2 and 3 where so popular because of ranks…hate the boosters and fake 50’s all you want but I am sure that a lot of halo fans would rather have halo ranks at game launch not when the game is already sinking until 343 realizes that rank and the even competitive play is the most important things …u will continue to see fail… look at league of legends now…dumbest, most reptitive game out there…but the even gameplay and ranks gives the gamers something to shoot for and its fun because of it!!!
> > > >
> > > > sorry but when league of legends is getting over 12 million people per day…and they only have a few maps and a couple game types…that should show you that paticular formula works
> > > >
> > > > Ranks + even competitive game play = success and millions of players
> > > >
> > > > ^^ this aint algebra simple math 343
> > >
> > > So what you mean to tell me is that little symbols next to your name that lets be clear have no real value and don’t impact the core gameplay ergo making it a gimmick somehow make the game more enjoyable? The REAL reason Halo 2 and 3 were popular was because the gameplay was new and fresh for consoles. Now anyone who says that today would be lying they need to change it up. I think we can expect another Halo 2 in the future but not in terms of it just copying Halo 2 but by improving and adding onto Halo 4 for the better.
> >
> > What about that little letter that’s called a “grade” on your report card? or how about when your parents tell you you’ve done a great job? How about when you playing baseball and you had the best average on the team? I guess all these types of tings are pointless to you. Maybe just some of them are? Well that’s usually how it goes. Just because you are bad at the game doesn’t mean others that strive to improve their game do not care about seeing a rating implying how skillful they are. Have you ever asked “what’s the point of playing a video game?”. What is the point really? Usually the point is to ackomplish something…such as beating a campaign. You can make fun all you want but the reality is that people want a rating to reflect how skillful they are…and they want to be able and see other peoples ratings as well. It makes the game more fun and something to aim for. Those numbers do have value as they give you braggin rights against all the terrible players such as yourself that might talk a bunch of smack…that’s just one example. Being the best at something does have value so you can stop with that complete stupidity. There are more than one example as to why ratings for games make them more fun. Some people are more competitive and like…get this…competition. Maybe next time you go bowling you can just not keep score because you just like throwing a ball at pins. As for the rest of us with some competitivness in our blood, we like to see how good we are and how bad you are.
>
> Answer these questions : Does COD have this? If not, then why is that game so successful on Xbox?

In my own personal opinion…it would be this - Halo and COD are two of the same kind of games in general that the compete for the same players more or less. There is a nich of these players that were typically Halo fans or COD fans. So…you had a fan base that liked COD for their reasons and then people who liked Halo for other reasons. COD is more about a sneaky, wait and hide, realistic type of game for casual gamers to play on. It’s fun, and honestly it plays nearly identical to Halo in movement and so forth. I actually loved playing Modern Warefare 2…but after about a month I become bored with no ratings…in addition to other things but that’s another story.

In the end, people chose each game for different reasons. The highly competitive player base is not playing Halo 4 right now…so where have they done? Maybe they’re playing BO2 because honestly that game is better than halo4. Now that neither game is based on competitive play…COD is just way better and it hurts me to say that as I’ve played more hours of halo than you can imagine.

So basically COD had already grabbed that nich of players that enjoy that type of game. When Halo 4 decided to go after COD’s player base…they were going up a great game…and one that is actually better than halo when halo ignores the competitive aspect that attracted so many players. It’s not easy to just grab all the players from a COD franchise that has a grasp hold of it’s own fan base.

That is the reason I would give you. Just my opinion…

> In my own personal opinion…it would be this - Halo and COD are two of the same kind of games in general that the compete for the same players more or less. There is a nich of these players that were typically Halo fans or COD fans. So…you had a fan base that liked COD for their reasons and then people who liked Halo for other reasons. COD is more about a sneaky, wait and hide, realistic type of game for casual gamers to play on. It’s fun, and honestly it plays nearly identical to Halo in movement and so forth. I actually loved playing Modern Warefare 2…but after about a month I become bored with no ratings…in addition to other things but that’s another story.
>
> In the end, people chose each game for different reasons. The highly competitive player base is not playing Halo 4 right now…so where have they done? Maybe they’re playing BO2 because honestly that game is better than halo4. Now that neither game is based on competitive play…COD is just way better and it hurts me to say that as I’ve played more hours of halo than you can imagine.
>
> So basically COD had already grabbed that nich of players that enjoy that type of game. When Halo 4 decided to go after COD’s player base…they were going up a great game…and one that is actually better than halo when halo ignores the competitive aspect that attracted so many players. It’s not easy to just grab all the players from a COD franchise that has a grasp hold of it’s own fan base.
>
> That is the reason I would give you. Just my opinion…

Watch these videos :
Why Is Call Of Duty So Popular?
Why is Call of Duty so Successful & Popular?

People like COD because it is fast-paced and easier to pick up, has a ton of customization, perks, progression system, killstreaks, etc. and it definitely explains why certain changes were made in Halo 4, e.g. faster pace, unlockable weapons, perks, custom loadouts, ordinance, etc.
The changes make perfect sense, but if you still don’t believe it, then there is nothing else I could say to convince you to understand this.

> People like COD because it is fast-paced and easier to pick up, has a ton of customization, perks, progression system, killstreaks, etc. and it definitely explains why certain changes were made in Halo 4, e.g. faster pace, unlockable weapons, perks, custom loadouts, ordinance, etc.
> The changes make perfect sense, but if you still don’t believe it, then there is nothing else I could say to convince you to understand this.

If faster pace was a key factor in the design decisions behind Halo 4, then why the large maps? Why the large enemy proximity influencer? Why not make smaller maps and do away with sprint? Sprint doesn’t help you engage any faster really. It is only useful to cover large distances on vehicular maps.

faster pace doesn’t explain OD at all, and OD is the single most destructive factor for competitive game play.

I think people like CoD because they don’t enjoy fire fights. I watched the first video and the fire fights don’t exist in that video. that is exactly why i won’t waste my time with CoD. What fun is it to shoot a guy and have them drop without being able to engage you in the fire fight?

The second video talks about JIP as a key reason for popularity. But JIP is the key reason I don’t like Halo MM or for any game. So his argument is biased. If he likes JIP he concludes most people do to. That isn’t proven.

In all honesty, you are using biased opinions as facts to back up your position. I don’t know why people like CoD, but I am increasingly convinced it is because they can shoot the other guy and not worry too much of getting shot back. That is exactly what I find boring. I want an engaging fire fight. The futuristic body armor of Halo makes that believable and leverages it big.

The biggest reason people got pissed at Halo 4 is loss of map control and the reward system is random, not skill based. Period. End of story. Look at all the posts and you see this recurring theme over, and over, and over again.

Honestly, the second video is really a poor analysis. It’s popular because it is popular… really?

> Even if you went backwards the decline would still progress to a dismal ending for Halo because it’s gone through an actual life cycle. It was new and innovative, Imaginative and groundbreaking, then reduced to the standard and now the good old days.
>
> In the mean time the XBL population has been conditioned away from oriented team play. Bravo and MM team could tweak and prod playlist until the cows come home and as demonstrated competitive lobbies are passed over by the brunt for BTB and slayer because really how is a next generation Random or Casual supposed to survive or protect their perceived stats when actually facing groups who understand team play. You’ll note the various STOP QUITTING IN THROWDOWN posts that fly in from time to time. Trust me those are going to evaporate due to the easier path of lone wolfing on Ragnarok .
>
> Randoms and Casuals will simply move to games that provide them the safety of self sustainable attributes if you go all Halo 3 on Halo 5 because it won’t click with them. The uneducated competitive will simply say good riddance and then wonder why they’re not finding matches very fast, while games like Destiny and Call Of Duty will pull vast amounts of Populations and 343 is building MMOs or Mario Kart games to keep Microsoft’s hand in clothing and toy retail markets.
>
> Going backwards is not the answer and neither is adopting another Developer’s style. Following is not leading nor is it art or imaginative. You must go forward, you stop saying NO as a community and 343 needs to stop thinking as caretakers to a Museum and simply go AWESOME in all things while focusing on team oriented mechanics.
>
> If you release a 2007 game on a Next Generation console you might as well be Rebellion trying to cash in on the golden age of Alien Versus Predator Gold when compared to hungry Developers pushing the boundaries of the new tech.
>
>
> Gotta go Awesome people. You gotta say forward and you gotta say “Yes” we can do that, 24 players on the map , no we say 200 players on the map. Scorpion Tank, Nope we say Megatron on steroids. AAs no we say Special Grenades that make AAs look like cute neon farts. DMR or BR…we say DBR and it’s thirty friends who want you to love them.

I thought this was going to be a long and educated post…

turns out it’s just a really long post.

Load outs need to go ordinance should only distribute the three Aa,s in throw down or allow you to scope your ordinance drop of a primary , a grenade , and an AA out of a list created by the community while the rest become pickups on map. Go back to classic halo settings with these changes halo 4 fixed. Everyone basically gets what they want without completly destroying what each group wants.

What do you think all the updates are for? Or all the improved responses

> > In my own personal opinion…it would be this - Halo and COD are two of the same kind of games in general that the compete for the same players more or less. There is a nich of these players that were typically Halo fans or COD fans. So…you had a fan base that liked COD for their reasons and then people who liked Halo for other reasons. COD is more about a sneaky, wait and hide, realistic type of game for casual gamers to play on. It’s fun, and honestly it plays nearly identical to Halo in movement and so forth. I actually loved playing Modern Warefare 2…but after about a month I become bored with no ratings…in addition to other things but that’s another story.
> >
> > In the end, people chose each game for different reasons. The highly competitive player base is not playing Halo 4 right now…so where have they done? Maybe they’re playing BO2 because honestly that game is better than halo4. Now that neither game is based on competitive play…COD is just way better and it hurts me to say that as I’ve played more hours of halo than you can imagine.
> >
> > So basically COD had already grabbed that nich of players that enjoy that type of game. When Halo 4 decided to go after COD’s player base…they were going up a great game…and one that is actually better than halo when halo ignores the competitive aspect that attracted so many players. It’s not easy to just grab all the players from a COD franchise that has a grasp hold of it’s own fan base.
> >
> > That is the reason I would give you. Just my opinion…
>
> Watch these videos :
> Why Is Call Of Duty So Popular?
> Why is Call of Duty so Successful & Popular?
>
> People like COD because it is fast-paced and easier to pick up, has a ton of customization, perks, progression system, killstreaks, etc. and it definitely explains why certain changes were made in Halo 4, e.g. faster pace, unlockable weapons, perks, custom loadouts, ordinance, etc.
> The changes make perfect sense, but if you still don’t believe it, then there is nothing else I could say to convince you to understand this.

Allow me to help point out the flaw in your logic though. The question you are not asking yourself is "why did so many people play Halo over COD then? Obviously the reason must be because they liked Halo over COD. With that being said, one could logically assume that their were things that people liked in Halo that was not present in COD…perhaps those things were removed from Halo 4 compared to previous halos…such as competitive play. I hope this helps to explain the flaw in your logic…altough at first glance it makes sense…I’d Expect 343 to be smarter than this but the reality is not everyone is all that smart in the business world.

Funny how this game hasn’t had any players near the 60k number benchmark since March 9th. Pretty sad. This game is dying. :frowning:

> Funny how this game hasn’t had any players near the 60k number benchmark since March 9th. Pretty sad. This game is dying. :frowning:

Obviously.

Halo is declining? Oh no…It can’t be…

> Funny how this game hasn’t had any players near the 60k number benchmark since March 9th. Pretty sad. This game is dying. :frowning:

Oh, goodness gracious no! That can’t be true…!

> Funny how this game hasn’t had any players near the 60k number benchmark since March 9th. Pretty sad. This game is dying. :frowning:

I’m so shocked! /sarcasm… What were 343i frelling expecting? That we’d all just tow the line? Sorry, I played Halo because it was Halo, not BF3, not COD, not every other 1st person shooter out there these days (copying the successful franchise does not guarantee success, in fact it more often than not ends in FAIL). The fact that we’ve been told; sorry, wait for H5 for forge to get an overhaul, flinch is in & descope won’t be returning, no matter how much of the community wants it & custom games? Still got zilch on that front, probably not wanting the riots they’ll get when they finally say; sorry, again we say, wait for H5…

Well sorry 343i, I’m out & so too is our entire games night group. Three of the most recent joiners bought 360’s for practice in the last two months, guess which Halo title none of them purchased 343i?

> Funny how this game hasn’t had any players near the 60k number benchmark since March 9th. Pretty sad. This game is dying. :frowning:

Australia last night, approx 9pm. 4x4 slayer… approx 1200 players
big tem slayer,…approx 1800 players. that is pretty pathetic even for a country our size. Lag seems to be one of the main issues over here. But it seems ms and 343 don’t give a damm about any country outside of the u.s.a.

You make very good points.

What they need to do for Halo 5, which is what I hoped Halo 4 was going to be is, like you said go back to there core.

I believe the core for Halo is Halo 3.
Remove loadouts and AA.

And have all AA as new equipment. Maybe perks can stay or go. Not a big game changer but AA are.

Some of the Equipment will be a once use is gone, just like Halo 3. But other equipment (jetpack, invis etc), you get a 30 sec or longer timer to use.

And having a True Skill ranking system, and option to Prefer Good Connection.

These changes would make Halo, Halo again.

Halo 5 needs to increase player count. We have been playing Halo with a max of 16 players for 10 years.

The thing I like most about Halo and why I play is BTB and the vehicles.

I love to see maps as big as maps on BF3 with 32 - 64 players in BTB.

Now that would be Awesom.

You could block of part of these maps, and use small segments to give you your 4 v4 maps.

Halo 5 needs a lot of hard work. Halo 4 is good but not great. C’Mon 343, you can do it.

> Halo 5 needs to increase player count. We have been playing Halo with a max of 16 players for 10 years.
>
> The thing I like most about Halo and why I play is BTB and the vehicles.
>
> I love to see maps as big as maps on BF3 with 32 - 64 players in BTB.
>
> Now that would be Awesom.
>
> You could block of part of these maps, and use small segments to give you your 4 v4 maps.
>
> Halo 5 needs a lot of hard work. Halo 4 is good but not great. C’Mon 343, you can do it.

I find the opposite. Don’t get me wrong, I love my fair share of BTB, but Halo 4 really failed on creating that run and gun type of shooter with small maps. It needs to have the competitive side of it for the BTB side to also work.

> You make very good points.
>
> What they need to do for Halo 5, which is what I hoped Halo 4 was going to be is, like you said go back to there core.
>
> I believe the core for Halo is Halo 3.
> Remove loadouts and AA.
>
> And have all AA as new equipment. Maybe perks can stay or go. Not a big game changer but AA are.
>
> Some of the Equipment will be a once use is gone, just like Halo 3. But other equipment (jetpack, invis etc), you get a 30 sec or longer timer to use.
>
> And having a True Skill ranking system, and option to Prefer Good Connection.
>
> These changes would make Halo, Halo again.

Dude,

No one can agree on what the core is.

Many are unified in that the game is -Yoink-. Fair enough.

The problem moving forward is that there are a multitude of suggestions how to make the game better.

For 343i simply enact your personal changes will lead to a -Yoink!- of -Yoinking!- from those with divergent ideas.

That is why the only option for 343i is to follow THEIR vision on what Halo should be.

Hopefully they produce something that a lot of people like, otherwise it will die like so much bother series.

Good post by OP.

I think one of the most disappointing statistic is the fact that it took 6 months to implement Ranks. The Halo community has been asking for a good ranking system since Halo Reach. However 343 decided not to listen. To top it off the ranks are not going to be visible in game.

I expect the trend of decline to continue until 343 cleans up their act and starts to listen to their fans.