<mark>Here are some Halo 4 facts. Sorry it turned into a megathread, scroll down to the highlight for a shortened version.</mark>
Halo 4 was released exactly 3 months, 17 days ago, meaning it has now been out for a full 109 days, So that’s just under one third of a year.
To date Halo 4 has shipped an estimated 7.76 million copies, which technically makes it the fastest selling Halo game in history. However at this point it has not surpassed Halo 2’s 8.49 million copies or Halo: Reach’s 9.37 million copies.
As reported on the week of the 26th of January 2013 Halo 4 was only selling an average of 39,008 copies a week.
Halo 3 sold an amazing 11.73 million copies, meaning at this point Halo 4 is 3.97 million copies shy of outselling Halo 3. In other words if there was no natural decline in Halo 4’s sales it would take 99.25 weeks to just break even with Halo 3’s sales.
Take into account a natural decline in sales and it is probable that Halo 4 will not outsell it’s predecessor before another installment is launched or before Microsoft suspends production of new copies of Halo 4 due to lack of demand.
Some Xbox facts
At present Microsoft have sold a massive 74.30 million Xbox 360 consoles. With todays Halo 4 sales there is 1 copy for every 9 Xbox 360’s in the world. You could say that means 1 in 9 people with an Xbox have a copy of Halo 4 but knowing the 360’s breakdown record that would be incredibly inaccurate.
Halo 3 shipped on September 25th 2007. The Xbox 360 shipped on November 16, 2005 meaning the two shipped 1 year, 10 months, 9 days apart. When Halo 3 released the Xbox 360 had reportedly only sold 25 million copies.
Using the statistics above we can draw the following conclusion, Halo 4 had launched in a market that is over double the size of Halo 3’s launch market yet it is struggling to outsell it’s predecessor.
Review Comparison
Metacritic is the largest online entertainment review site according to internet statistic tracking websites.
Halo Combat Evolved scored a outstanding 97/100 score on Metacritic based upon 68 critics reviews, making it the best reviewed Halo game to date. It is important to note that Metacritic was non existent at the time of Halo: CE’s launch so there is the possibility of the review being higher due to a nostalgia factor.
Halo 2 was close behind with a 95/100, followed by Halo 3 with a 94/100.
Halo 4 however has the lowest score for a major Halo release title with only a 87/100 score based on the reviews of 87 critics.
It is important to note Halo 4 also received the lowest user based reviews of any major Halo title, meaning there is a direct correlation between the opinion of critics and everyday players like you and I.
Observations from around the community
It is widely know that after ten years of supporting Halo Major League Gaming the largest North American competitive League announced they were no longer supporting competitive Halo. It is widely accepted this is due to the current competitive state of Halo 4.
343’s Frank O’Connor also wrote a short blog to apologize to the fans who were not completely satisfied with Halo 4 - http://blogs.halowaypoint.com/Headlines/post/2013/01/09/The-Halo-Bulletin-1913.aspx
Since release the community has been extremely vocal upon changes via the forums, twitter and on Xbox Live.
What does all this mean? <mark>TLDR</mark>
<mark>Simply the statistics show that this game without a doubt is in a state of decline. I decided not to touch upon online activity because I felt like there was a lack of hard statistics to back either case.</mark>
Observations over time
Halo: CE originally released over ten years ago with an age rating of “M” for Mature (16+) meaning the games primary target audience was for players between the age of 16 to 26 or so.
With Halo 4 releasing over 10 years after the release of Halo: CE the original market would have substantially changed, The original players who brought Halo: CE 10 years ago are going to have simply matured and grown up, and will be expecting a game that does the same.
Also in recent years the face of gaming has evolved, with the largest games now on both console and on PC featuring dedicated support to E-Sports community’s, games with skill based engagement, and streaming.
COD:BO2 has just released featuring a massive E-Sports and competitive support. Also in recent years League of Legends has fought it’s way to the top of PC gaming due to it’s massive dedicated competitive support on the part of the developer Riot Games.
MORE TL:DR
<mark>In short the facts are there, Halo is in decline, the market has changed, developed and most likely matured. Halo’s competitors have been branching out and providing new support to their games that Halo is yet to receive.</mark>
<mark>Halo’s pedigree has changed, and it is debated weather additions like Sprint, Armor Abilities, and Loadouts to name a few have taken Halo too far away from it’s original core gameplay that brought people to this game in the first place.</mark>
<mark>343 is made up of a group of incredibly talented individuals without a doubt, but from where I am sitting it seems like they don’t understand what makes a good Halo game, and I am sure I am not the only person who feels this way.</mark>
<mark>Andy “Bravo” Dudynsky to my mind is the only person inside 343 who understand how a Halo game should play, feel, flow and the only person who understands the importance of a competitive following.</mark>
<mark>Statistically this game is in decline, meaning the direction this game is going is nothing but backwards. Something needs to change, right now to my mind, we are going to need to go back before we can go forwards. Recapture the gameplay and map design that made Halo special, then build back up.</mark>
