In Halo 4, when people saw that you could sprint without having to use a pickup as well as being able to use loadouts in matches, people lost their minds saying that Halo and Call of Duty were basically the same game.
In Halo 5, when people saw you could clamber and boost, everyone lost their minds saying that it was the same game as Titanfall.
In Halo Infinite, when people saw you could use a grappling hook, everyone said that Halo was a carbon-copy of DOOM. When they heard that the game was semi-open world, people said Halo was ripping off Destiny.
These comparisons are fair. Yes, some elements and implementations of gameplay mechanics into Halo have been inspired by other games. But that doesn’t mean that Halo isn’t Halo. If Halo decided to put “dungeons” or “raids” into the game, the game would still be nothing like Destiny, not even close. Just because we can sprint doesn’t mean that Halo is the same thing as Call of Duty, because it never will be. If 343i does go through with the BTB 2.0 game mode, it still will be Halo and not Battlefield. I really think that knocking new content and ways to play the game, just because they’re inspired by other games, isn’t cool. There’s more to what makes Halo, Halo than small-player game modes and no sprint. Halo is Halo, and no matter what gameplay elements are added, or what modes are put in, that won’t change the fact that the game at it’s core plays and looks and feels like Halo. Halo is supposed to be evolving combat, not devolving it. Let it grow and branch out like an oak. If we shape the game to only please old fans like myself, we’ll never get a next generation of players and Halo will begin to fade.