Please, 343, enlighten me as to what made you say such a thing?
Because from the way I see it, Halo 4 is continuing the path that Reach took - away from Halo’s roots.
Everything in Halo 4 is different. It feels like anything that could be changed, was, just for the sake of change. Everything from the way the warthog sounds to load outs and ordinance. Give me one thing about Halo 4 that has returned to the roots of Halo. Just one. I could sit here all day and list the hundreds of things (big and small) that have been removed or added to this game that make it nothing like the original Halos.
I cannot believe a company can full out lie to their fans, from both a legal and a moral standpoint.
Food for thought (simple list to get you thinking):
-Weapon sounds
-Weapons (That is NOT a battle rifle)
-Vehicles
-Ordinance
-Sprint
-Instant re spawn
-Main enemy is not the covenant
-Most maps still feel like “Reach” maps.
-No de-scope
-Perks
-Armor abilities
-Loadouts
The list goes ON AND ON.
“It still feels like Halo”
What are you talking about? No like really… Screw the formal-ness of this thread, I gotta step out of line and say this:
What the -Yoink- are you talking about? This is NOT Halo. You lied to us 343. You. Lied. You knew that people hated Reach, so you said “don’t worry, Halo is going back to it’s roots”. You said that so we would buy Halo 4, and it worked. Claps
That might have worked once, but you bet your bald head Frankie that I will rent Halo 5 before I buy it. Fool me once, shame on me…
What are you talking about? 343 was obviously listening to the community out cry, every body knows Halo needed to go back to its roots and that of course means bringing back X-Ray/glass wall Hacks. Every body knows this… Everybody
> What are you talking about? 343 was obviously listening to the community out cry, every body knows Halo needed to go back to its roots and that of course means bringing back X-Ray/glass wall Hacks. Every body knows this… Everybody
When I first read your post I thought you were serious. lol.
just to comment on a few of your points. I think the weapons sound a lot better now as opposed to in previous titles. and i always thought sprint should be in halo, you play a super soldier in a suit of power armor, why wouldn’t you be able to? covenant for the most part are aligned with humans(bungies deal, not 343) ordinance is okay.
lying from a legal stand point? really? because you feel they didn’t meet your expectations it makes them liars? I really don’t think so. I’m sure they feel they did exactly what they set out to do. or at the very least did before these forums exploded with hate.
> just to comment on a few of your points. I think the weapons sound a lot better now as opposed to in previous titles. and i always thought sprint should be in halo, you play a super soldier in a suit of power armor, why wouldn’t you be able to? covenant for the most part are aligned with humans(bungies deal, not 343) ordinance is okay.
>
> lying from a legal stand point? really? because you feel they didn’t meet your expectations it makes them liars? I really don’t think so. I’m sure they feel they did exactly what they set out to do. or at the very least did before these forums exploded with hate.
Its not about if the weapons sound better. You can make a weapon sound better without changing the actual sound altogether.
I am not asking why these changes took place, I’m not even disageeing with all of the changes. This thread is about the fact that they told us the game would be going back to it’s roots and how that is 100% not true.
Also, you never gave a way that Halo has returned to it’s roots.
The problem with sprint is that to accommodate it they reduced the standard walking speed and in doing so killed strafing, thats why it is pointless to strafe now (lowered the skill gap, no point trying to dodge).
Since the default run is now slower this has actually reduced play speed since you can only fire when not sprinting and only at base movement speed closing a gap now takes longer - unless you stop firing and start sprinting but do that too much your spartan sounds like its about to have an asthma attack.
I cannot wait to see what more AAA Realeses do to halo 4, Keep in mind Halo 4 has had the grace of only 1 major franchise launching a game after it so far.
I mean 2 older games that sold less are beating halo 4 in the charts What will the new games do?
> The problem with sprint is that to accommodate it they reduced the standard walking speed and in doing so killed strafing, thats why it is pointless to strafe now (lowered the skill gap, no point trying to dodge).
>
> Since the default run is now slower this has actually reduced play speed since you can only fire when not sprinting and only at base movement speed closing a gap now takes longer - unless you stop firing and start sprinting but do that too much your spartan sounds like its about to have an asthma attack.
> > just to comment on a few of your points. I think the weapons sound a lot better now as opposed to in previous titles. and i always thought sprint should be in halo, you play a super soldier in a suit of power armor, why wouldn’t you be able to? covenant for the most part are aligned with humans(bungies deal, not 343) ordinance is okay.
> >
> > lying from a legal stand point? really? because you feel they didn’t meet your expectations it makes them liars? I really don’t think so. I’m sure they feel they did exactly what they set out to do. or at the very least did before these forums exploded with hate.
>
> Its not about if the weapons sound better. You can make a weapon sound better without changing the actual sound altogether.
>
> I am not asking why these changes took place, I’m not even disageeing with all of the changes. This thread is about the fact that they told us the game would be going back to it’s roots and how that is 100% not true.
>
> <mark>Also, you never gave a way that Halo has returned to it’s roots.</mark>
> just to comment on a few of your points. I think the weapons sound a lot better now as opposed to in previous titles. and i always thought sprint should be in halo, you play a super soldier in a suit of power armor, why wouldn’t you be able to? covenant for the most part are aligned with humans(bungies deal, not 343) ordinance is okay.
Weapons do sound better.
However sprint is something that doesn’t need to be in Halo, gameplay goes over realism.
Think about it this way.
There are two ways sprint can be useful, and that is if maps are large while movement speed isn’t down to a crawl, or maps remain in “normal” size while movement speed is down to a crawl.
In Halo 4 maps are big, and that is to make sprint useful, if maps were smaller then sprint wouldn’t have a purpose.
Now watch the playlist populations, BTB has been the most played playlist, atleast the times I’ve been in, and I don’t really think that it’s a coincidence. I played 4v4 in the beginning but the sheer size of the maps put me off. I like BTB better than 4v4 because the maps work with that, but not with 4v4. I do play SWAT a lot as well, but the only maps I enjoy are Haven, then Adrfit works fine but I still feel like it’s a little too big, same goes with Abandon and Solace.
Just because we play as super soldiers doesn’t mean that we from a gameplay point of view have to be able to sprint. I may as well ask why we can’t prone then? Soldiers prone, so why can’t super soldiers?
> > just to comment on a few of your points. I think the weapons sound a lot better now as opposed to in previous titles. and i always thought sprint should be in halo, you play a super soldier in a suit of power armor, why wouldn’t you be able to? covenant for the most part are aligned with humans(bungies deal, not 343) ordinance is okay.
>
> Weapons do sound better.
>
> However sprint is something that doesn’t need to be in Halo, gameplay goes over realism.
>
> Think about it this way.
>
> There are two ways sprint can be useful, and that is if maps are large while movement speed isn’t down to a crawl, or maps remain in “normal” size while movement speed is down to a crawl.
>
> In Halo 4 maps are big, and that is to make sprint useful, if maps were smaller then sprint wouldn’t have a purpose.
>
> Now watch the playlist populations, BTB has been the most played playlist, atleast the times I’ve been in, and I don’t really think that it’s a coincidence. I played 4v4 in the beginning but the sheer size of the maps put me off. I like BTB better than 4v4 because the maps work with that, but not with 4v4. I do play SWAT a lot as well, but the only maps I enjoy are Haven, then Adrfit works fine but I still feel like it’s a little too big, same goes with Abandon and Solace.
>
> Just because we play as super soldiers doesn’t mean that we from a gameplay point of view have to be able to sprint. I may as well ask why we can’t prone then? Soldiers prone, so why can’t super soldiers?
well actually… i do wonder why we cant prone sometimes. its not like it would be hard to spot a huge red guy laying on a steel colored floor. but thats a conversation for another day i suppose.
i do see your point, and i agree overall. however i still like the addition of sprint. Map sizes however are a bit too large for 4v4 even with sprint.
I actually like Sprint. It makes flanking work much better. It also allows you to cross BTB maps in a fairly realistic amount of time without having to have a vehicle. Yes, sometimes people can escape with Sprint, but people can escape with just strafing too… should players become essentially immobile when shot because it would punish them for being exposed better? Counterstrike does that so don’t say that isn’t a completely ridiculous counterargument. Canceling sprint when shot works well enough IMO.
I got my carbine and beam rifle back, movement feels more spartan like then reach, the needlers a power weapon.
Overpowered sidearm. CE pistol vs boltshot
Boltshot reload glitch resembled halo 2 button press glitches to me anyways…except it got fixed
Aside from that it is a whole lotta change seemingly for the purpose of distinguishing themselves from bungies halo. Can’t really blame them for not copy and pasting audio files for the guns dude then people would just be raging about laziness / rehashed nonsense.
A common issue in many big franchises is repetitiveness, they don’t do enough different to make you feel like your playing a new game. 343 is definately not guilty of following that trend
Halo 4 is the antithesis of Halo Reach. To say they are similar is a little silly. The competitive gaming community simply will not be satisfied by a new game ever, only a rerelease of an older one.
> > The problem with sprint is that to accommodate it they reduced the standard walking speed and in doing so killed strafing, thats why it is pointless to strafe now (lowered the skill gap, no point trying to dodge).
> >
> > Since the default run is now slower this has actually reduced play speed since you can only fire when not sprinting and only at base movement speed closing a gap now takes longer - unless you stop firing and start sprinting but do that too much your spartan sounds like its about to have an asthma attack.
>
> How is this on topic?
>
> Although I do agree with you.
Because you mentioned sprint on your opening post.
I still dont understand how 343 got the idea that the fanbase wanted these changes. What fans were asking for a random ordnance weapon system? I never saw one post asking for that and this feature kills the game like no other.
Also the vast majority of fans said they didn’t like armor abilities. so what did 343 do? They added MORE armor abilities, made sprint default so you can have two at the same time, and even added “perks” which are essentially mini armor abilities.
> Halo 4 is the antithesis of Halo Reach. To say they are similar is a little silly. The competitive gaming community simply will not be satisfied by a new game ever, only a rerelease of an older one.
I don’t think that’s necessarily true. I mean, if something made the previous title great why would you cut it out from it’s successor?