I can possibly see a use for the threat sensor but for me it’d need to last longer and be able to shoot more than one before the cooldown you could grab say the sword and wait in a corner with the threat sensor around the corner, you’d see a person coming, and they can shoot the threat sensor as well so ,althoguh you’d still know something was up you wouldn’t know exactly when they come around.
It did slow down the gameplay but in a good way, unlike armor lock which slowed it down for essentially no benefit to anyone because you’re still going to eat a nade as soon as you come out of it.
Yeah and you couldn’t really get up fast enough to make the emp effect totally useful. at least with the bubble shield someone else could take it for themselves if they killed the person that used it.
Yeah, the Armor Lock was very annoying, and the Jetpack didn’t really help much, unless you started flying before enemies saw you.
The problem with being in the air in any halo game is predictable trajectories… I still jump around in halo infinite but yeah.
For infinite uses, the cooldown might be better with 3 seconds added to it.
yeah that’s what I’m saying make the uses infinite for a slight increase to the cooldown to balance out it’s infinite uses. and it would just be nice to have a grappleshot ready when that vehicle you want to grapplejack comes by. I do think the grappleshot coul;d use just a little more range…
I usually do that with Drop Shields when people throw them.
yeah well with the bubble shield I think the grenade would stay inside… so your kinda stupid if you died inside of one like that or didn’t have enough time… so the bubble shield is way more tatical than the drop wall which doesn’t even last as far as i can tell one AR bullet.
I usually can figure out where enemies are, so the sensor wouldn’t really help me.
I think it also shows to your team as well so.
I think the only good uses for Armor Lock were to distract people and guard against power weapons.
Jumping and crouching help somewhat, but it’s somewhat easy for people to guess where to shoot.
I found it useful to attempt to try not to die when you knew you were gonna die anyway so why not go out in a blaze of glory and the possible melee kill. That’s what I used it for and the occasinal Nope to a vehicle driving at me.
I don’t want to say it because they’re fun to use, but the Grappleshot and Repulsor would probably be overpowered with infinite uses, even with a longer cooldown.
They’re that useful.
AKA one role. Halo 4 failed in MP because of this
Maybe but i think a longer cooldown would balance it a little.
I think i stated that In another topic… or here my memory is crap.
Reach was okay with loadouts aside from the unbalanced abilities.
Yeah but i still didn’t like the weapon disparity.