> 2781911019823810;9:
> The motion tracker is just one thing in any match. I’m a casual player an I dislike the motion tracker. Since it is a small part of the over all game play I think it would be more like; should this mid-sized map have ghosts instead of warthog because some players like to drive and shoot or have warthogs instead of ghost so players need to work together to control the map? I think this is a better analogy to fit what your meaning maybe?
> The one size fits all approach in my experience is what should happen to bring back casual groups of players. When I played previous Halo’s my groups would have different likes and dislikes for what games we played. Some people only wanted to kill opponants, like in Slayer. For others that wasn’t enough so they prefered CTF and other objective games. Others didn’t care either way as long as they could snipe or ride around in the hog.
> The best way we found to make sure everyone was having a good time was to try for these mid-sized objective and slayer matchs. 1 flag CTF on Zanzibar or 2 flag on Stand-off were usually universally enjoyed by our diverse group.
> I can’t think of a single H5 mid-sized map let alone a memorable one. I think there might have been one or two in H4 but I’d have to go back and look.
>
> EDIT: Not that our experiences were the same as yours, its just how we did things to have fun playing together.
I mean yeah, maybe for new players first getting into Halo, mid-sized maps might possibly be a good starting point. Halo Infinite should certainly have a good amount of those. But variety is still important.
> 2533274799476365;11:
> Totally disagree. LARGE maps all the way. Bloodgulch (coagulation/hemorrhage). Sidewinder (Avalanche). Zanzibar(Last Resort). Waterworks. Sanctuary. Valhalla (Ragnarok). All of Reach’s Invasion.
> Those maps are legitimately Halo! Those maps gave me by far the best halo memories. BTB gets a bad rap.
>
> Even tho 4 v 4 is also legitimate Halo, I think we need to see more diversity in our MLG Halo. Tho I also had plenty of fun in the Hang em’ Highs and Lockouts and their new equivalents, Halo shouldn’t be stuck in only standard MLG 4 v 4 on small to medium size maps.
> In my experience, the bigger the map, the bigger the battle, the more FUN Halo is. And I think we need to get back to the FUN of Halo. BTB shouldn’t always take a backseat… Vehicles are fun quintessential Halo, we need to expand.
> I wish they would start doing more variety in the MLG realm. I would LOVE to see MLG BTB on large maps. I use to have some EPIC games in Bloodgulch that would be worth of an audience… 16 players clashing, a team of three breaks through on a warthog to narrowly escape the enemies base with the flag then has to claw their way across the battlefield to score, the narrow escapes, the narrow recoveries… to me, THAT will always be Halo.
>
> But so long as they use Halo 1,2,3,Reach and even 5 as a standard for map diversity, we’ll be ok. We NEED small, medium AND large maps like always, but we need to see them ALL used on the MLG stage.
I completely agree, vehicle play is a core part of Halo. I generally don’t care about esports (or regular sports for that matter), but I have been saying for a long time that Halo esports would be much more interesting if it included BTB. That might even make me want to watch it!
> 2533274825830455;12:
> I think a good Halo game has a varied collection of maps of different sizes: some small maps, some medium sized maps, and some BTB maps. Maps of different sizes from tiny arenas like Midship to large sandboxes like Sandtrap all offer unique experiences and should be present in the game.
This is exactly what I was trying to say.