> I don’t particularly use the statement, but I’m tired of seeing the poor arguments for / against it. So I’m going to post my 2¢.
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> When people say halo is becoming cod, it is because there are more and more similarities. These similarities don’t make the two games exactly alike, but they certainly bring them closer together.
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> Lets turn the tables, what if COD started implementing some long time Halo mechanics. Assume cod stopped letting you pick your weapon on spawn. Instead you were given a default m16 and you could pick up more powerful weapons like mp7 and ACR on the map after fighting for them. Instead of perks being given to you at spawn, you had to find them on the map and could only use them for a certain time period (a power up of sorts). Sprint is removed and faster base movement speed is left to compensate. All killstreaks are removed and instead you get a shiny medal to compensate you for your hard work rather than more free kills. Now imagine spawn time was no longer as soon as you mashed x, but only after your 5 second wait period was up. Teams were balanced based on skill level and there was no join in session. (I could continue but I think you get the point by now)
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> Would you start to see more of a resemblance between halo and cod? Would cod kids start saying that cod was becoming halo? Wouldn’t a lot of cod fans be furious?
I honestly think they’re picking up some ideas from GoW3 instead of CoD(seeing that Gears of War is a game that is very similar to Halo in terms of how the game turns out).
What I think may happen with Weapon Loadouts could more likely be this:
-We pick 2 of (at least) 4: AR, Magnum, BR, DMR. We’ll pick them based on our personal preferences and what the map encourages. This gives the devs more room to use the new weapons they’ll be introducing without littering the map, and avoid those fights where you’ll lose because some idiot thought it’s a great idea to hog the only 2 BRs on your side, and rush the enemy base.
-Grenades: We may pick 1 of 2 selections: Frag, and possibly 1 of the new grenades. Starting with Plasma, or something similar, only encourages rushing. Leaving them on the field to be picked up gives players something to fight over.
-Mods: No clue. Rumors have been said that Frankie is not allowing weapon modifications. Unfortunately, Game Informer did a terrible job explaining it, so I have no idea how this will turn out.
-Armor Ability: Use based on your preferred playstyle, weapon setup, or what you feel could be best for the map. Not many details were given due to the lack of information from Game Informer, and no full list is present at this time. Therefore, it could be anything from Reach, to possibly anything.
In my opinion, they seem to be more likely go in the Gears of War direction in terms of load outs. Yes, my claim is just as baseless as yours. However, CoD doesn’t play like Halo. Neither does GoW, but the way the matches playout with players fighting for power weapons like in Halo, using weapons that have effective ranges like in Halo, and now having a form of a loadout system, I feel this is where Halo is going at least with Loadouts.