Halo is about to be great again!

After about 2 years of play halo 5 is still pretty fun, but the complaints that I’ve had since launch are about to be addressed and make it better than ever!

I didn’t like how every single weapon was more powerful and accurate than any prior halo game, but now they are nerfing a majority of the weapons, including the main ones such as the BR, DMR, and AR. I would like to give a huge thank you to 343 and look forward to this upcoming update next month.

Secondly the new Ability Tracker has been amazing, nerfing spartan charge while keeping normal movements off radar, perfect tuning in the radar.

Lastly, 343 is considering… BR STARTS for the new team arena playlist! Finally! A little late but I agree the current br would have been a little too powerful, Hats off to yal! I hope this is All in Halo 6 day 1, all the playlists, new tuning and new radar, but until then this is great B)

Great! Lets make the game’s staple weapons even harder to use, hobble tracking capabilities to the point where they may as well be removed from the game entirely, and just generally make this game more challenging to competitives and more hostile to casuals. Because it wasn’t already bad enough the way it was.

This is 343 doubling down on sweaty try-hards at the expense of everyone else, and I just can’t believe that they still haven’t figured out that this game only succeeds when it’s friendly to all players. It’s 343 trying to fix things that were never broken to begin with, trying to perfect the imperfectible, and throwing away the very key concept of consistency.

Sorry, 343. Huge miss in my book.

FYI - halo use to maintain over a 200,000 population years after launch. As soon as the changes were made in reach, 4, and 5 Halo had died. So if making the game return to its roots and making it less noobish is bad in your eyes, know that’s 10x more people than you that disagree. Halo never was a call of duty game where you point and shoot and kill . Nope, you had to lead shots, maintain good aim, and be able to counter. I welcome this return of Halo and happily say goodbye to this new “Halo”

> 2533274963908871;3:
> FYI - halo use to maintain over a 200,000 population years after launch. As soon as the changes were made in reach, 4, and 5 Halo had died. So if making the game return to its roots and making it less noobish is bad in your eyes, know that’s 10x more people than you that disagree. Halo never was a call of duty game where you point and shoot and kill . Nope, you had to lead shots, maintain good aim, and be able to counter. I welcome this return of Halo and happily say goodbye to this new “Halo”

I’m not sure that I’d say this nerf is a return to anything. If you really want to tell me that the H5 weapon spectrum is too easy to use then I’ll have to take your word for it that you really believe it, but in my experience the easist gun in this game is harder to use than the most challenging weapons in other Halos. Well, maybe that’s a little exaggerated. But only a little.

Ascribing the ability of this game to maintain a population to nothing more than a grotesquely caricatured skill gap seems wrong to me. This game was already hard to play and somehow couldn’t keep a Halo 3 population. Are you saying that the population will swell post weapon tune because “true Halo players” crave difficulty above all else? It seems to me that people love to credit population decline to whatever thing in the game they don’t personally like. As if we somehow all thought Halo 3 was the gold-standard of gameplay, gun mechanics, matchmaking, and player relations. Halo 3’s success was due to a lot of things - almost none of which had, in my opinion, to do with how much or little it resembled Halo 2, how widely or narrowly skill-gapped it was, or how well or poorly it treated different groups of players. And I hardly think that anyone who opposes this weapon tune is advocating that Halo 5 remain in the realm of noob shooters like Call of Duty. It was never anywhere near that level to begin with. Unless, as I’m beginning to suspect, you and I are playing two completely different versions of Halo 5.

> 2533274873843883;4:
> > 2533274963908871;3:
> > FYI - halo use to maintain over a 200,000 population years after launch. As soon as the changes were made in reach, 4, and 5 Halo had died. So if making the game return to its roots and making it less noobish is bad in your eyes, know that’s 10x more people than you that disagree. Halo never was a call of duty game where you point and shoot and kill . Nope, you had to lead shots, maintain good aim, and be able to counter. I welcome this return of Halo and happily say goodbye to this new “Halo”
>
> I’m not sure that I’d say this nerf is a return to anything. If you really want to tell me that the H5 weapon spectrum is too easy to use then I’ll have to take your word for it that you really believe it, but in my experience the easist gun in this game is harder to use than the most challenging weapons in other Halos. Well, maybe that’s a little exaggerated. But only a little.
>
> Ascribing the ability of this game to maintain a population to nothing more than a grotesquely caricatured skill gap seems wrong to me. This game was already hard to play and somehow couldn’t keep a Halo 3 population. Are you saying that the population will swell post weapon tune because “true Halo players” crave difficulty above all else? It seems to me that people love to credit population decline to whatever thing in the game they don’t personally like. As if we somehow all thought Halo 3 was the gold-standard of gameplay, gun mechanics, matchmaking, and player relations. Halo 3’s success was due to a lot of things - almost none of which had, in my opinion, to do with how much or little it resembled Halo 2, how widely or narrowly skill-gapped it was, or how well or poorly it treated different groups of players. And I hardly think that anyone who opposes this weapon tune is advocating that Halo 5 remain in the realm of noob shooters like Call of Duty. It was never anywhere near that level to begin with. Unless, as I’m beginning to suspect, you and I are playing two completely different versions of Halo 5.

It’s exactly like that, actually. Thank you for mentioning this, it seems like no one ever realizes how the “if you aren’t in the majority your opinions don’t matter” argument is used by everyone who calls themselves a true halo fan (as if there is such a thing)

I will, however, agree with OP that 343’s changes are in the right direction, specifically the Spartan charge nerf. While I think that the Spartan abilities are the best thing to ever happen to Halo (finally removing those god-awful armor abilities) Spartan charge feels incredibly cheap and needs a well-deserved nerf.

The change to the motion tracker made in HCS is so good that its made me not want to play doubles again. I wish they would make it universal. It actually makes sprint feel natural. And it also nerfs Spartan charge as mentioned. Anyone who complains about it now is just whining as far as I’m concerned. I thoroughly appreciate sparge and ground pound and have no qualms about sprint with the current HCS motion tracker applied.

While I do like the direction they are going with this. They are making adjustments. Not nerfing… They are basically pulling the weapons to there correct spot in use. Nerfing is a loaded term.

Ummm shouldn’t we wait to actually play the changes before casting judgement?

> 2533274816788253;8:
> Ummm shouldn’t we wait to actually play the changes before casting judgement?

Bingo! That’s what I’m talking about! lol.

> 2533274873843883;4:
> > 2533274963908871;3:
> > FYI - halo use to maintain over a 200,000 population years after launch. As soon as the changes were made in reach, 4, and 5 Halo had died. So if making the game return to its roots and making it less noobish is bad in your eyes, know that’s 10x more people than you that disagree. Halo never was a call of duty game where you point and shoot and kill . Nope, you had to lead shots, maintain good aim, and be able to counter. I welcome this return of Halo and happily say goodbye to this new “Halo”
>
> I’m not sure that I’d say this nerf is a return to anything. If you really want to tell me that the H5 weapon spectrum is too easy to use then I’ll have to take your word for it that you really believe it, but in my experience the easist gun in this game is harder to use than the most challenging weapons in other Halos. Well, maybe that’s a little exaggerated. But only a little.
>
> Ascribing the ability of this game to maintain a population to nothing more than a grotesquely caricatured skill gap seems wrong to me. This game was already hard to play and somehow couldn’t keep a Halo 3 population. Are you saying that the population will swell post weapon tune because “true Halo players” crave difficulty above all else? It seems to me that people love to credit population decline to whatever thing in the game they don’t personally like. As if we somehow all thought Halo 3 was the gold-standard of gameplay, gun mechanics, matchmaking, and player relations. Halo 3’s success was due to a lot of things - almost none of which had, in my opinion, to do with how much or little it resembled Halo 2, how widely or narrowly skill-gapped it was, or how well or poorly it treated different groups of players. And I hardly think that anyone who opposes this weapon tune is advocating that Halo 5 remain in the realm of noob shooters like Call of Duty. It was never anywhere near that level to begin with. Unless, as I’m beginning to suspect, you and I are playing two completely different versions of Halo 5.

So the storm rifle is harder to use than the halo 3 BR. Maybe we are playing different halos or you are seriously trolling. This game has higher bullet magnetism, less spread on weapons, hitscan, And more lethal bullet damage than halo 3. So please explain. And I Am sorry to break it to you but halo has been known for its skill gap and high time to kill. It must be a coincidence that once all this started changing that the population dropped by 90%. Sorry man I didn’t realize

Maybe, maybe not.
I haven’t been able to use the AR effectively since launch due to it’s windmilling proclivities. Yet more often than not I lose at close quarters going against an AR with my Mag. As space widens I tend to win more battles but now they are tweaking my mainstays, the BR and DMR. I am already behind the 8 ball having no depth perception and loads of useless glare so yes I am a bit apprehensive about this “tune”.

They haven’t given any real detail on what/how they’re actually changing things, only what they see as issues & what they hope to accomplish.
So I’d save the celebration until it has been tested & finalised.

Right now, we all need to stay focused on giving them good, detailed, thorough feedback that they can actually use, relate to & see demonstrated by the statistics that they gather.

Get all your friends online for the early testing and get them to sign up to the forum for posting in the feedback thread, as well as the feedback program.

> 2533274963908871;1:
> After about 2 years of play halo 5 is still pretty fun, but the complaints that I’ve had since launch are about to be addressed and make it better than ever!
>
> I didn’t like how every single weapon was more powerful and accurate than any prior halo game, but now they are nerfing a majority of the weapons, including the main ones such as the BR, DMR, and AR. I would like to give a huge thank you to 343 and look forward to this upcoming update next month.
>
> Secondly the new Ability Tracker has been amazing, nerfing spartan charge while keeping normal movements off radar, perfect tuning in the radar.
>
> Lastly, 343 is considering… BR STARTS for the new team arena playlist! Finally! A little late but I agree the current br would have been a little too powerful, Hats off to yal! I hope this is All in Halo 6 day 1, all the playlists, new tuning and new radar, but until then this is great B)

Sorry, I missed this. When is this going to happen? Or did it already happen?

> 2533274920070188;13:
> > 2533274963908871;1:
> > After about 2 years of play halo 5 is still pretty fun, but the complaints that I’ve had since launch are about to be addressed and make it better than ever!
> >
> > I didn’t like how every single weapon was more powerful and accurate than any prior halo game, but now they are nerfing a majority of the weapons, including the main ones such as the BR, DMR, and AR. I would like to give a huge thank you to 343 and look forward to this upcoming update next month.
> >
> > Secondly the new Ability Tracker has been amazing, nerfing spartan charge while keeping normal movements off radar, perfect tuning in the radar.
> >
> > Lastly, 343 is considering… BR STARTS for the new team arena playlist! Finally! A little late but I agree the current br would have been a little too powerful, Hats off to yal! I hope this is All in Halo 6 day 1, all the playlists, new tuning and new radar, but until then this is great B)
>
> Sorry, I missed this. When is this going to happen? Or did it already happen?

It is going to. Everything is listed here, Halo 5 Weapon Tuning TestPlease post your thoughts and critiques in that thread. I think it’s great that the OP is excited about this, and so am I, but all this discussion here is taking away from the actual thread made for this kind of discussion.

So BR starts constitute a great Halo game, nevermind all the other glaring flaws.

K.

I have yet to play since they’ve updated things. I am looking forward to playing.

I will say that the req drip has a massive effect. My team triple capped first thing (the enemies didn’t even cap their first base) and we couldn’t core because they kept pulling high reqs. It was a stalemate the entire game (we still won though, duh). But it kinda made it easier to farm because we couldn’t core…

I’m fairly new to Halo 5.

I’m disappointed to hear about this.

I am just starting to get used to the weapons.

> 2533274801845525;18:
> I’m fairly new to Halo 5.
>
> I’m disappointed to hear about this.
>
> I am just starting to get used to the weapons.

Don’t be too concerned. Starting on September 11th you will have 3 weeks to try them out. I don’t think the changes are going to be that drastic. Stick with it. We were all new at Halo at one time, and there is a learning curve no matter what.

Make sure you get involved with the discussion in the tuning thread. Voice your concerns. Ske7ch will sometimes respond to them.

> 2533274925370623;17:
> I will say that the req drip has a massive effect. My team triple capped first thing (the enemies didn’t even cap their first base) and we couldn’t core because they kept pulling high reqs. It was a stalemate the entire game (we still won though, duh). But it kinda made it easier to farm because we couldn’t core…

In a way, that kind of helps distribute the farming a bit better though.
The people who don’t care about being farmed, and just want to give it their all, will keep calling in REQs…
While the people who hate getting farmed can just stick to loadouts & have it end earlier.