Halo is a game of SKILL

With all this talk of armor perks, custom loadouts, random power weapon timers and other troubling game mechanics that would break Halos even playing field and basically destroy the competitive nature of Halos multiplayer. I am compelled to remind 343 and everyone that Halo is about SKILL NOT GIMMICKS or class-based team play with asymmetrical advantages. I know alot of people like playing Halos more casual playlists and vehicle gametypes, but Halo’s multiplayer is at its core a competitive Arena Sandbox FPS that basically combined the Arena shooter with the tactical shooter, and then throw in a arcadey twist and you would have something close to Halo.

With that being said my friends and I always discuss what FPS multiplayer takes the most skill to be good at it and there is no question in my mind, and my friends minds, that Halo is the game that requires more stick skills then any other console FPS. Between moving around in full circle, jumping in mid air, switching sights in mid air, being precise with your weapon at all times, being able to utilize all different types of weapons effectively, having different positions on the map to control, grenade angles, timing power-weapon and powerups, no ONE shot kills except with sniper and you have to hit the head, Halos multiplayer is surprisingly strategic and skill-based and thats something I love about Halo’s multiplayer.

Its not based on gimmicks or overpowered classes/guns its "Two men Enter, the Better man Wins" that is Halo multiplayer to me. To my friends and I who have played many different FPS besides Halo without question the most talented multiplayer FPS players are Halo players. People have played this franchise for 10 years honing their skills, and I notice that in Halo the skill-gap is very large to where me and friends who have been playing together since at least H2 almost never lose to anyone who started with H3 or Reach. I am not bragging because its true, Halo takes the most aim skill of any console FPS franchise and has a strategic feel to it that makes it endlessly entertaining to me. I would hate for Halo to lose its competitive nature and end up where players start off unevenly like in Reach or are rewarded for playtime rather than skill. Besides the fun custom games and funzy game modes, The Halo trilogy was great to me because of the competition and competitive feel of the game, there is no other game that excites me as a competitor more than Halo I think it is the perfect competitve FPS for the console and that is proven by it being the main game in MLG for the entirety of the Halo trilogy.

Halo multiplayer is a game of skill first and foremost, and has one of the largest competitive followings of any FPS and the largest on console. To us competitive Halo is in our blood(Much like PC players might have CS or Quake in their blood) and a storied tradition dating all the way back to 2001 HCE LAN parties, where the trash talk would fly and the adrenaline would be pumping through your veins. If you make sure H4 is competitively sound game mechanic wise and with a skill-based ranking system we will forever to be loyal to you and love you and you will be respecting the tradition of Halo multiplayer. So please Dont forget us veteran players who love competitive Halo multiplayer 343!! Thank me if you agree with me and love competitive Halo multiplayer!

Halo is about the vast amount of variety and options available that usually requires a mod for any PC game.

> Okay, so I’ll use the pit as an example for this.
>
> In Figure 1 you see a blue has snuck up on me from the green hall, if I can sprint away as seen in Figure 2 by this point, my shields are down and I’m oneshot, blue can call out my location to his team mates, or chase. He decides to chase me, while he’s doing this my sheilds recharge and I’m ready for a fair fight, as seen here in Figure 3. Now that the fight is fair, it’s not about who got the first shot, moreso of who has better control over their BR. This is how I use sprint, if I run away I will comeback for a fair fight, on even ground. Just thought I’d light up something for you anti-sprinters.

This is how I use sprint to my advantage. It’s a completly valid tactic.

Halo always was about skill and always should be. Its sad that the skill gap has been dropping every halo game.

I find it sad that the people who couldn’t recieve their 50 in a playlist had to get boosted, this SEVERELY damaged my opinion on Halo 3’s matchmaking True Skill system. Boosters and Boostee’s ruined Halo 3 for me.

This is why I don’t want to see Halo 4 with the trueskill system, it was abused and will be abused again if it’s placed in the game.

I wish people would stop trying to tell us what Halo is “about”. Halo is a video game. I (and very many others) play it because it is entertaining. If the inclusion or omission of one feature is enough to make or break your interest in the game, then that interest must not have been very strong to begin with.

As quoted from a fellow not too long ago.

Original Players = Classic, Traditional, Anti-AA players.
Innovative Players = Modern, New, Pro-AA players.

I’ll say this a million times. We could coincide in the same game, all we need is barriers for each community. The Original players want no perks, no AA’s, traditional styled Halo while the Innovative players are all for the changes and want these perks and AA’s to bring in new elements. That’s fine, there’s nothing wrong with people getting what they want. The solution is so easy that I hope 343 really pays attention and sees it.

We could easily play Halo 4 where playlists were separated well. Give the Original community a set of 4-5 playlists with ranks that have no armor abilities or perks with increased movespeed. Give the Innovative community a separate set of playlists that also feature a variety of gametypes, even some ranked, and include perks and AA’s for them.

It’s such a simple solution, honestly. The player base could then choose between which set of playlists they like the most and they could play in whatever playlist they like; they aren’t limited to just one community. But at the same time, the Original players get what they want and the Innovative players get what they want as well.

It’s a game of fun too, don’t forget that. Also, being competitive isn’t always fun if that’s what your going to say.

> > Okay, so I’ll use the pit as an example for this.
> >
> > In Figure 1 you see a blue has snuck up on me from the green hall, if I can sprint away as seen in Figure 2 by this point, my shields are down and I’m oneshot, blue can call out my location to his team mates, or chase. He decides to chase me, while he’s doing this my sheilds recharge and I’m ready for a fair fight, as seen here in Figure 3. Now that the fight is fair, it’s not about who got the first shot, moreso of who has better control over their BR. This is how I use sprint, if I run away I will comeback for a fair fight, on even ground. Just thought I’d light up something for you anti-sprinters.
>
> This is how I use sprint to my advantage. It’s a completly valid tactic.

Claps

Halo Chess is a game of skill. Two players start off equal on a symmetrical map, and the better player wins by making the most of what they have and outsmarting the opponent. Not everyone likes to play this single skillful game though, and they would rather have fun in playlists like Living Dead or Action Sack where there is more than one way to play. The point is that many players have different tastes, but they all want to have fun, so 343 needs to make more than one style of play. As for which one becomes default, let the voters decide.

> Halo Chess is a game of skill. Two players start off equal on a symmetrical map, and the better player wins by making the most of what they have and outsmarting the opponent. Not everyone likes to play this single skillful game though, and they would rather have fun in playlists like Living Dead or Action Sack where there is more than one way to play. The point is that many players have different tastes, but they all want to have fun, so 343 needs to make more than one style of play. As for which one becomes default, let the voters decide.

There shouldn’t be a default. If 343i gives both the Original and Innovative community an equally important stand, then there should be no tension.
In other words, both Classic and New playlists should both seem important, and not overpowering over eachother. One can not just be left in the dust while the other prospers.

> As quoted from a fellow not too long ago.
>
> Original Players = Classic, Traditional, Anti-AA players.
> Innovative Players = Modern, New, Pro-AA players.
>
>
>
> I’ll say million times. We could coincide in the same game, all we need is barriers for each community. The Original players want no perks, no AA’s, traditional styled Halo while the casual gamers are all for the changes and want these perks and AA’s to bring in new elements. That’s fine, there’s nothing wrong with people getting what they want. The solution is so easy that I hope 343 really pays attention and sees it.
>
> We could easily play Halo 4 where playlists were separated well. Give the Original community a set of 4-5 playlists with ranks that have no armor abilities or perks with increased movespeed. Give the Innovative gamers a separate set of playlists that also feature a variety of gametypes, even some ranked, and include perks and AA’s for them.
>
> It’s such a simple solution, honestly. The player base could then choose between which set of playlists they like the most and they could play in whatever playlist they like, they aren’t limited to just one community. But at the same time, the Original players get what they want and the Innovative players get what they want as well.

It’s not “so simple”. Have you tried playing “classic Halo” on Reach’s maps? If so you’d realise how crap it is. If 343 are going to make a traditional playlist they’re going to have to build traditional maps too. Maps are built around the game’s mechanics, and as such maps built with all Halo 4’s new funky features in mind aren’t necessarily going to play well on traditional settings. In fact, it’s pretty much a given they’ll suck.

> > > Okay, so I’ll use the pit as an example for this.
> > >
> > > In Figure 1 you see a blue has snuck up on me from the green hall, if I can sprint away as seen in Figure 2 by this point, my shields are down and I’m oneshot, blue can call out my location to his team mates, or chase. He decides to chase me, while he’s doing this my sheilds recharge and I’m ready for a fair fight, as seen here in Figure 3. Now that the fight is fair, it’s not about who got the first shot, moreso of who has better control over their BR. This is how I use sprint, if I run away I will comeback for a fair fight, on even ground. Just thought I’d light up something for you anti-sprinters.
> >
> > This is how I use sprint to my advantage. It’s a completly valid tactic.
>
> Claps

Oh yea, you shouldn’t be punished for being absent minded and getting caught with your pants down. rolls eyes Also, that’s not a fair fight. The guy chasing is at an obvious disadvantage.

> I wish people would stop trying to tell us what Halo is “about”. Halo is a video game. I (and very many others) play it because it is entertaining. If the inclusion or omission of one feature is enough to make or break your interest in the game, then that interest must not have been very strong to begin with.

You fail to realise some people don’t like the name “Halo”, but Halo’s gameplay. Mechanics that dramatically alter Halo’s gameplay are going to upset such players. Not everyone’s as shallow as you; they’re not going to buy it just because it’s called Halo.

> > Halo Chess is a game of skill. Two players start off equal on a symmetrical map, and the better player wins by making the most of what they have and outsmarting the opponent. Not everyone likes to play this single skillful game though, and they would rather have fun in playlists like Living Dead or Action Sack where there is more than one way to play. The point is that many players have different tastes, but they all want to have fun, so 343 needs to make more than one style of play. As for which one becomes default, let the voters decide.
>
> There shouldn’t be a default. If 343i gives both the Original and Innovative community an equally important stand, then there should be no tension.
> In other words, both Classic and New playlists should both seem important, and not overpowering over eachother. One can not just be left in the dust while the other prospers.

Now comes the bashing of Halo: Reach and how it catored to the Casual player.

I think it’s time that the classic gamers (and I count myself among them) took one for the community. We have had four iterations of Halo (including ODST) that recapitulated the “classic” gameplay; surely we’re mature enough to endure some changes to the formula at this point in the series.

> Not everyone’s as shallow as you; they’re not going to buy it just because it has Halo’s name on it.

You’re being incredibly rude. I won’t go so far as to say that we are winning, but the fact that you’re resorting to personal attacks speaks volumes about your current position in the debate.

I still stand by my statement that Halo 3 has the worst “Skill” rating system in the Halo series… Halo 3: ODST had better skill rating for matchmaking.

> > Not everyone’s as shallow as you; they’re not going to buy it just because it has Halo’s name on it.
>
> You’re being incredibly rude. I won’t go so far as to say that we are winning, but the fact that you’re resorting to personal attacks speaks volumes about your current position in the debate.

Oh, and saying “if the inclusion or omission of one feature is enough to make or break your interest in the game, then that interest must not have been very strong to begin with” isn’t being rude, or ignorant for that matter? I like chess, but there’s so many changes someone can force onto the game before I just stop playing because it no longer plays like chess. I’m not playing because it’s called “chess”, I’m playing because I like the gameplay. You’re suggesting that if you don’t welcome change then you didn’t like the game much to begin with. That’s being rude, that’s being ignorant.

> As quoted from a fellow not too long ago.
>
> Original Players = Classic, Traditional, Anti-AA players.
> Innovative Players = Modern, New, Pro-AA players.
>
>
>
> I’ll say this a million times. We could coincide in the same game, all we need is barriers for each community. The Original players want no perks, no AA’s, traditional styled Halo while the Innovative players are all for the changes and want these perks and AA’s to bring in new elements. That’s fine, there’s nothing wrong with people getting what they want. The solution is so easy that I hope 343 really pays attention and sees it.
>
> We could easily play Halo 4 where playlists were separated well. Give the Original community a set of 4-5 playlists with ranks that have no armor abilities or perks with increased movespeed. Give the Innovative community a separate set of playlists that also feature a variety of gametypes, even some ranked, and include perks and AA’s for them.
>
> It’s such a simple solution, honestly. The player base could then choose between which set of playlists they like the most and they could play in whatever playlist they like; they aren’t limited to just one community. But at the same time, the Original players get what they want and the Innovative players get what they want as well.

This would work, and this is what has been implemented in Reach to a degree. But I miss the old days of when your friends would say “Lets go play some Halo” and EVERYONE knew exactly what that meant. It didnt mean lets go choose our loadouts or armor abilities and play bloom or no bloom, and then play how we want to play individually. It meant “Hey, you got your gun,grenades, and melee, everything else you need to utilize is on the map” Lets -Yoinking!- game. I miss the community being united and in harmony over this game we love called Halo not “I like BTB with vehicles and bloom, you like Slayer with no bloom and limited AA’s we dont even play the same game I cant relate to you and I dont want to play what you play”. You know what I mean? I want everyone to love Halo 4 and be united as a whole. I dont want H4 to be more like CoD or Crysis and then have a classic portion for those who want to play Halo I know this community is still strong and loves Halo I feel like some of the features I listed in my post would deeply divide the community more than it is now and ruin the Sandbox aspect we all love about Halo.

> > > Halo Chess is a game of skill. Two players start off equal on a symmetrical map, and the better player wins by making the most of what they have and outsmarting the opponent. Not everyone likes to play this single skillful game though, and they would rather have fun in playlists like Living Dead or Action Sack where there is more than one way to play. The point is that many players have different tastes, but they all want to have fun, so 343 needs to make more than one style of play. As for which one becomes default, let the voters decide.
> >
> > There shouldn’t be a default. If 343i gives both the Original and Innovative community an equally important stand, then there should be no tension.
> > In other words, both Classic and New playlists should both seem important, and not overpowering over eachother. One can not just be left in the dust while the other prospers.
>
> Now comes the bashing of Halo: Reach and how it catored to the Casual player.

What? No way, I’m for H:R and H4.

> > > > Halo Chess is a game of skill. Two players start off equal on a symmetrical map, and the better player wins by making the most of what they have and outsmarting the opponent. Not everyone likes to play this single skillful game though, and they would rather have fun in playlists like Living Dead or Action Sack where there is more than one way to play. The point is that many players have different tastes, but they all want to have fun, so 343 needs to make more than one style of play. As for which one becomes default, let the voters decide.
> > >
> > > There shouldn’t be a default. If 343i gives both the Original and Innovative community an equally important stand, then there should be no tension.
> > > In other words, both Classic and New playlists should both seem important, and not overpowering over eachother. One can not just be left in the dust while the other prospers.
> >
> > Now comes the bashing of Halo: Reach and how it catored to the Casual player.
>
> What? No way, I’m for H:R and H4.

I was trying to predict a flood of hatred by the hardcore Halo 3 community and people who utterly despise H:R and H4. Personally, Reach has been my favourite MP so far.