With all this talk of armor perks, custom loadouts, random power weapon timers and other troubling game mechanics that would break Halos even playing field and basically destroy the competitive nature of Halos multiplayer. I am compelled to remind 343 and everyone that Halo is about SKILL NOT GIMMICKS or class-based team play with asymmetrical advantages. I know alot of people like playing Halos more casual playlists and vehicle gametypes, but Halo’s multiplayer is at its core a competitive Arena Sandbox FPS that basically combined the Arena shooter with the tactical shooter, and then throw in a arcadey twist and you would have something close to Halo.
With that being said my friends and I always discuss what FPS multiplayer takes the most skill to be good at it and there is no question in my mind, and my friends minds, that Halo is the game that requires more stick skills then any other console FPS. Between moving around in full circle, jumping in mid air, switching sights in mid air, being precise with your weapon at all times, being able to utilize all different types of weapons effectively, having different positions on the map to control, grenade angles, timing power-weapon and powerups, no ONE shot kills except with sniper and you have to hit the head, Halos multiplayer is surprisingly strategic and skill-based and thats something I love about Halo’s multiplayer.
Its not based on gimmicks or overpowered classes/guns its "Two men Enter, the Better man Wins" that is Halo multiplayer to me. To my friends and I who have played many different FPS besides Halo without question the most talented multiplayer FPS players are Halo players. People have played this franchise for 10 years honing their skills, and I notice that in Halo the skill-gap is very large to where me and friends who have been playing together since at least H2 almost never lose to anyone who started with H3 or Reach. I am not bragging because its true, Halo takes the most aim skill of any console FPS franchise and has a strategic feel to it that makes it endlessly entertaining to me. I would hate for Halo to lose its competitive nature and end up where players start off unevenly like in Reach or are rewarded for playtime rather than skill. Besides the fun custom games and funzy game modes, The Halo trilogy was great to me because of the competition and competitive feel of the game, there is no other game that excites me as a competitor more than Halo I think it is the perfect competitve FPS for the console and that is proven by it being the main game in MLG for the entirety of the Halo trilogy.
Halo multiplayer is a game of skill first and foremost, and has one of the largest competitive followings of any FPS and the largest on console. To us competitive Halo is in our blood(Much like PC players might have CS or Quake in their blood) and a storied tradition dating all the way back to 2001 HCE LAN parties, where the trash talk would fly and the adrenaline would be pumping through your veins. If you make sure H4 is competitively sound game mechanic wise and with a skill-based ranking system we will forever to be loyal to you and love you and you will be respecting the tradition of Halo multiplayer. So please Dont forget us veteran players who love competitive Halo multiplayer 343!! Thank me if you agree with me and love competitive Halo multiplayer!