Its the game settings that are the main issue. Easiest example is a halo 3 comparison to halo infinite.
Halo 3
Social (default settings) slow strafe speed (100% default) easier to land shots and tighter raw skill gap, standard damage, shield regen, motion tracker, default loadouts alongside chaotic fun game modes with their own chaotic flavoring that may also have different loadouts among other things. Very populated throughout the games life span.
Ranked (default settings, slight modifications) slow strafe speed (100% default) easier to hit shots and tighter raw skill gap, precision weapon starts (promotes your standard team play even more with positioning, team shooting, all that great stuff. Motion tracker on in most game modes. This is the light competitive game mode with a step up in the skill gap from social, most enjoyed with stuff like ranked slayer being highly populated and never being low populated until new halos came out.
MLG (tournament settings) faster strafe speed (110%) harder to land shots on faster targets, wider skill gap of raw skill. 110% damage promoting lethality and less drawn out fights widening the skill gap in close fights, 90% shield regen rate promoting less drawn out fights where you could regain shields faster in other modes thus punishment on bad positioning and decision making much harsher…widening the skill gap. Motion tracker off…widening the skill gap. Precision starts widening the skill gap. LOWEST populated playlist during anytime of the games life span. Great to have it as a slice of intense competitive multiplayer, but would be disastrous to only have that.
Halo infinite
Social and competitive share the same movement speed, damage, and shield regen. Ever notice it takes longer to regain shields? Because it follows tournament settings. Struggling to hit your shots even in Social? Because strafe speed is the same. Feel like you die faster in this game? Also the same.
Onto ranked arena…which was the ONLY ranked playlist until we got doubles. It emulates the tournament settings. Wonder why so many people came to this game and made comparisons to halo 3 that somehow ranked was more fun for them? This is why.
Where was ranked slayer at launch?
Where is ranked slayer now?
- to launch with the lowest populated playlist of all halo games as the ONLY ranked playlist…horrible decision…and I love the ranked arena playlist, but I’m not a fool and know its not everyone’s cup of tea.
It should have casual, casual competitive, and hardcore competitive. It feels more like it doesn’t have those 3, not enough differences within the settings for it to feel that way.
For social…there is some fun to be had…all that still has its own issues…to top that off…during the test flight everyone notices the motion tracker changed. It took push back on that to revert it to something familiar for the fans. I dont like motion tracker, but know it promotes much more casual play, much more manageable experiences for players not looking for the hardcore arena stlyle matches.
Theres probably other stuff i could add but i get tired of saying the same thing so many times. There’s a huge reason why Social feels less casual to players, and it’s not their imagination.