And your Curriculum Vitae is ?
i think you forgot a important part from the game
There is no infection in Halo Infiniteā¦
You beat me to it. The OP doesnāt even realize the game modes he mentioned arenāt in the gameā¦they were left on the cutting room floor with the 60% of the campaign we didnāt getā¦according to 343 not me.
The most important thing 343 should be working on is (desync) in halo infinite. I looked up where the servers are for halo infinite yesterday and they are all very far from me. Iām in Florida. I have 2 ping fiber internet and I am very tired of my shots not registering. Is a level battle field too much to expect ??? This is 2022 and it is ridiculous !
As long as (desync) is an issue in halo infinite, the ranking system is meaningless and the multiplayer is so lopsided that the joy of playing is being sucked out of it !!!
The reason why that one developerās words weigh so heavily is because if you go back and watch bungie play halo in their studio, theyāre laughing and having a good time. Theyāre not wiping the sweat off their foreheads, halo is a party game first then a competitive game. The social playlist of Halo 3 was the most heavily populated back in its day, the majority of halo fans loved casual halo. The sweats also had their place, but bungie designed halo with a fun first mentality.
If you donāt think so, then why was forge released in halo 3? Was it so I could sweat and practice my MLG skills? Or was it to give the community the tools to make fun maps? How about the copious custom game playlists and the ability to modify them? Was that just for MLG players and competitive players? Tell you what, hop onto MCCās halo 3 custom games browser and tell me just how many games running are party games vs competitive, Iāll wait, because I know Iām right. Halo 3 was built as a party game to play with friends, it was a casual game that invited fun and interesting gameplay. Now was I competitive in H3? Yes, I was one of the best social players in the game, but I sweat in a game that was built around fun. MLG sucked all of the fun out of the gameplay of H3, and you know what? That was fine because they had their own place and I had mine, and there was more for a casual player to do. Wanna know what I did in H2? I made a ton of friends in multiplayer and explored glitches in maps on custom games, oh yeah custom games used to work back then too!
Honestly, the only people that think halo was a competitive game from the start either came along when reach started or post reach. They didnāt start with the game when HCE first came out like myself and OG fans did. Halo is a lot more than 343 would have you believe it is, Microsoft hired a group to work on halo that hated it, and this is what we get, they preach the opposite of what halo is. It should be a casual fun game foundation with a competitive structure atop it.
Mkay, so you think developers having fun just completely negates any competitiveness in a game? Interesting POV.
Yes and those social playlists used sweatfest maps (Narrows, Guardian, The Pit, etc.) and were still balanced to a degree for competitive integrity, to use Halo 2 or 3 as examples of casual games is unfair, there was a lot of competitiveness put into play.
You already are proving you donāt know what you are talking about. Forge benefits the competitive scene just as much as the casual scene, thatās why its such an important and irreplaceable feature. It allows tons of specific map design for specific modes and gametypes. Forge maps were on the competitive scene even back then, it is not a ācasualā mode, its a mode that benefits everybody. So one hand you had lots of fun custom games (Fat Kid, Jenga, Cops and Robbers, etc.) and on the other you had Octagon, you had jump courses, you had variations of existing maps to play more āoptimallyā for Esports.
yeah so did pros, they were called button combos.
No respect ![]()
Iāve been a part of Halo since CE (which means Iām ancient by gaming standards), it is fair to say that Halo overall has always had far more attention towards the casual side than competitive/Esports, but one could easily say this has continued even til today. You donāt seriously think they put just as much attention towards the competitive scene as say the Campaign do you? They donāt. Iāve stated before they are likely working on Campaign DLC which explains partially why things are taking so long.
Halo is contradictory franchise. On one hand it has lots of casual screw around modes and maps and so forth, but it absolutely has had competitiveness as an important aspect to its design. If competitive were not important they wouldāve scrapped 4v4 a long LONG time ago. They consider it a meaningful aspect to the franchise, and no not just 343i but Bungie definitely recognized MLG events back in those days.
I know Iām a broken record on this but the least competitive Halo title ever released was definitely Halo 4, and it didnāt accomplish much unfortunately. Halo needs good 4v4 maps, balanced sandboxes, ranking systems, good optimization, Forge/functioning custom games (its actually a big problem in Infinite, often times when pros scrim it screws them over in Infinite btw), spectator mode, Theater, etc.
The competitive scene is just as important as content creators are, most of the time they are one and the same (because people donāt like watching scrubs play, normally) so without them a game often struggles to keep interest long term. Halo needs both is basically what Iāve been saying to you.
And the challenges system just makes this worse. Every match, you may have to face someone looking for 20 AR kills or 5000 score in SWAT. Or someone looking for back smacks or 5 wins in Land Grab. Everyone is just a notch on the challenge board for someone else.
And no firefight either. Probably the most casual mode in Halo. Even moreso than Campaign imo.
itās only competitive because of the god awful esports.
itās always been a sandbox arena fps. where fun and chaos happens. never found it very competitive.
just have to look at the original ce maps, they were built for crazy mp fun. and then halo 2 onwards went down the quake / unreal style mp route with arena style maps set in elaborate settings with symetrical map design aimed more at team modes rather than classic death match.
Halo Infinite, made by and for eSports wannabes.
Thatās all Iām saying, is that itās always been more focused on the casual aspect, that is in its DNA. But Iād argue they definitely abandoned it in H5 for competitive play, and in HI they focus the game more around competitive play imo. It doesnāt seem as casual friendly, throwing BR starts into social slayer is an exact example of this. 343 doesnāt understand casual players or how to be a casual studio. They were hired in because they hate Halo, and I can tell they still have issues with letting that side of them go.
For the record, Iām not saying Halo isnāt competitive, Iām saying their focus should be on a casual foundation followed by a competitive scene, thatās what bungie did, thatās what all of the Halo games theyāve made did, and itās what 343 struggles with.
Do you remember this official trailer by bungie? This right here is exactly what I mean. We take a look at the greatest multiplayer in the history of the franchise and this is the attitude they had. (Youāre gonna have to delete the space I guess).
https://you tu.be/oIVDcHCbY08
^this shows that H3ās forge was made for fun casual games. For people to kick back and have a good laugh with their buddies making hilarious and interesting game modes and, well just having casual fun.
Have they though? They spent crap loads of time on the Campaign, BTB is even larger than before (which means it takes longer to make those maps) so they still spend massive amounts of time on casual stuff. I would agree that they have tilted their focus a bit, but they still spend like 80%+ of their time on casual stuff. They have NEVER made a Halo title with exclusively competitive in mind, the closest was probably Halo 5 (super sweaty mechanics and abilities) and even then it still had Warzone and Campaign, so like I donāt think the competitive scene is given as much as you make it out to be. This isnāt Valorant, 343i clearly donāt build everything with Esports in mind.
a heavily requested feature but mkay, lets just say thatās entirely 343iās fault.
You know the most interesting gameplay trailer they even showed was the OG CE trailers, back when they wanted it to be like an RPG type game or something, now THAT was a wildly different concept of Halo. Just saying. You can say certain map packs were just entirely meant for casual play yeah, but at the same time there were a lot of competitive maps in Halo 2/3.
Things can be made to be made mainly for a causal audience and also be competitive.
Those game are also made for a casual family friendly audience. Overall two things can be true at the same time.
Halo has been made for a casual audience. It has a competitive side, sure, but that side always had different settings than the default game types. This says something about the intent.
Youāre right actually about HIās BTB, not even I can deny that itās not a casual player paradise. It just feels this way to me because I ask myself āwhereās zombies? Does custom games work? Whereās forge?ā But they design AI that you can fight to practice so you can be better, should this have really taken priority over casual game modes and making sure custom games runs well out the gate? I think their resources were more heavily focused on the competitive scene, though Iāll admit youāre right too in saying they didnāt abandon it, I just feel like it didnāt get the attention it deserved at launch.
BR starts could have been heavily requested, but why not make a playlist for those people instead of throwing an RNG setup our way? I know many more people would like the power to choose the playlist like in MCC. There are AR only starts there because the legacy team gets it. Though if the BR starts had AR secondaries I wouldnāt mind, but I digress.
Iām not gonna deny that halo has competitive roots, with people that enjoy the competitive scene, Iām just saying that first and foremost itās supposed to be a casual fun game.
The argument pretty much loops as.
āGive us what we want.ā vs āWant what we give you.ā
The average halo fan doesnāt want a competitive game. Despite what 343 wants the game to be, it doesnāt change what WE want it to be.
they are contradictions. By this logic, Launch Site was made for competitive lol.
Its not just words, its an inherent design choice. If its competitive most of the time casual players just enjoy it anyways, hence why they typically favor competitive map design (speaking about 343i here mostly)
well a great competitive title has little to no difference between settings. The risk is you have two different Halo experiences, and the transition becomes difficult/impossible for more casual players.
I mean its probably meant more for casual players, but its a useful feature for both I guess.
They seemingly only gave real attention towards the microtransactions, wonder why ![]()
because the game has a low enough population, and it would just make search times/matchmaking worse. Its a delicate balance, some games are so popular they can have 30+ playlists and matchmaking works fine, Infinite isnāt quite that popular unfortunately.
Well glad we could come to an agreement then ![]()
I think weāve agreed most of this entire time lol, I just think I may not have read your points well enough honestly⦠I get now what you mean, and I agree, competitive gameplay is an important component of halo. To me though the game should be designed around casual gameplay first as a foundation, as was bungieās focus. Also, the noob cube and equipment show that 343 isnāt entirely deaf to casual gameplay, I think they can do better. But thatās wishful thinking, as we can all plainly see they have a really full plate⦠like asking anything of them right now wouldnāt even make any sense.
Well custom games are still a bugged mess and last I checked infection isnāt in the game?
Itās not. Itās called ātwo things can be true at the same time.ā Those competitive nintendo games you mentioned are another example of games made for a causal audience which also have their own competitive communities.
well a great competitive title has little to no difference between settings. The risk is you have two different Halo experiences, and the transition becomes difficult/impossible for more casual players.
Is that why the causal and ranked game modes have the same starting weapons, map pick ups, vehicle options, movement speed, Jump height, and radar settings? Iām being sarcastic, but we all know that the ranked playlists and casual playlists have noticeably different settings.
I think we can all agree that all games have at least a certain level of competitiveness baked into them by design. I think we can agree that Halo is both causal and competitive. What we disagree is the ratio. Is it 50cas/50comp? Is it 40/60? Is it 60/40?