Something between a book, a classical narrative role playing game - allowing for first person immersion factor - and a retrostyle digital product with modern touch to it. What I talk about is a textbased interactive piece of fiction, set in the Halo universe. Show off your talent, write a decent, meaningful story, give players some choices to make and possibly some puzzles to solve, along with a good handful of Halo lore taken.
This is a job for storytellers primarily. Programming work is of auxiliary scope in comparison. Pictures and further graphical motiffs would be nice. Soundscape with voice acting is up to consideration, but either make it complete or nonexistent. For a better look, HERE and HERE are features of a sort of thing I talk about. The ONI themes [related topic] could swiftly be put in this outfit. You could ask, would that still be Halo, is it possible to express Halo this way? Well, if a book can, what tells otherwise? I am certain those who have a sense for the power of written word speaking to personal imagination, understand the perks of the formula.
Microsoft, if you have writers at your disposal, while the programming teams are busy doing next-gen stuff requiring NASA PCs to run, you can get to make a project like that, the interactive fiction adventure. Bussinesswise, it is only about finding yourself adequate in broadcasting with the use of such a medium, otherwise, how can you monetarily go wrong with it, even if to treat the entire endeavour solely as meritoric preparation for future productions of more popular style? If you think the use of keyboard to type DOS-like commands could be overly awkward and obstacleful - and it easily could be to a great extent - make it an alternative choice based proceeding with some added minigame decorations here and there. Having shaped it in a way friendlier to casual players, but more narrowed down simultaneously, you could employ the thing also as a mobile device proposal.
Whom the product should be addressed towards? It should be addressed towards the same recipients who read the Halo novels, but this time trying also to hook up some of the conventional, less invested, jolly playerbase, with the inclusive purpose of making an indepth Halo lore presentation, contained within classical narration but set on the field of digital entertainment.
You say this may be off and weird, but I say, is this just crazy enough to work and change something in the franchise for the more constructive appeal, with a little shock therapy element addressing the fandom? I mean, if the story is good, if the immersion is right, if it is all well made and comfortable enough to use, the formula itself is just a medium to deliver the contents.
There are plenty of tools allowing to make a complete work of interactive fiction. Professional industry could properly modernize the formula, but the point is, taking the basics of the medium, it is all doable even to a layman with some good literary talent, an idea to express and some logistic planning capabilities. So what do you think, you fans out there? Doable, Microsoft?