Howdy folks -
I’m making a new pinned thread to keep track of ongoing Halo Insider update posts. I’ve made a couple thus far, and have copied the originals over to keep it all contained in this thread so it’s easier for everyone to keep tabs on. I’m going to keep this thread locked so it’s clean and just contains the update archives, but please feel free to spin up discussions here in the Halo Insider forum. You can find the latest updates here at the top with past updates as replies down below.
Halo Insider Update - June 29
Hello Halo Insiders! (you are an Insider, right? If not, what’re you waiting for? SIGN UP!) As you know, development on Halo: Reach and MCC for PC is well underway but our plans to kick off flighting last month didn’t quite land where we’d projected. You can read more in our last blog HERE and in the Insider forum HERE but suffice it to say that the game itself is a complex project but so is the act of delivering builds to flight participants via Steam. The good news is that since the last blog, the team has made great progress on a number of the blocking factors we’ve discussed previously and we’re getting really close to kicking things off.
Recently, the team checked off a pivotal milestone with the first pre-flight release of a PC build to a small private test group. The purpose of this ‘flight’ was strictly to verify the process of preparing a build, creating a whitelist and player entitlements, delivering the build content to participants, and verifying that some preliminary in-game telemetry was working as intended. With all of that in the rearview, the team is now on the cusp of moving into the next stage which will be activating our first public Insider flight which we expect to begin in June.
While that is all progressing and we get closer to Insider flighting, I did want to take a moment to talk about some plans we’re working on for the upcoming E3 expo. As you no doubt know, E3 is a pivotal industry event where Xbox and others go to show off and talk about new games and exciting updates coming down the road. Finding a way to bring a slice of the Halo: Reach PC experience to E3 is important to the team, the studio, and our partners across the company. To that end, the team has been working on a demo experience of Halo: Reach that we’re currently readying for the show floor at the Microsoft Theater in LA. Admittedly, none of us in the studio love the idea of bringing Halo: Reach PC content to E3 before we’ve kicked off Insider flighting. We know the community is incredibly eager and anxious and much more time has passed since we initially announced the Insider program than we wanted or anticipated.
I want to be clear that the work that went into creating this one-off experience for E3 has NOT caused delays in flighting nor have we intentionally held back flighting for marketing purposes. Truth is, a lot of the challenging issues the team has been working through to get flight ready – things like security and build fulfillment and entitlements – don’t apply to the build being readied for E3. In fact, this small E3 build is the same build that was used for the pre-flight milestone I mentioned above. It was important to the team to not do “throw away” work nor negatively impact the overall flighting or development schedule. According to lead producer Michael Fahrny, this E3 build served as the “goal post” the team worked towards to get ready for broader fighting.
If you caught our social stream, you already have an idea of what this build entails – it’s a single campaign mission, “Tip of the Spear”, running on a PC with mouse and keyboard controls and a built in 10 minute timer to help promote throughput in a busy expo environment. This build is very much work-in-progress with a number of features in various states of development while others are still missing entirely. This build was isolated a while back specifically for the purposes of E3, meanwhile the team is still moving forward with new build updates every day, meaning the current state of the project is already much further along than what we had to commit to for E3. In fact, even the build we showed on today’s live stream is over a week old and not indicative of what we’ll have on the show floor (more PC UI is still coming in, among other bits of polish).
As the team here gets ready to activate the first wave of Insider flighting (which, as a reminder, will only include a subset of registered Insiders and is expected to grow over time), a few of us will be down at E3 offering hands-on with a work-in-progress Halo: Reach experience and gathering feedback from players. If you’re going to be at E3, we hope you’ll stop by and say hello and take “Tip of the Spear” for a test drive! In addition to being one of the first to get hands-on, you can also score some swag (which I’m told includes collectible pins for everyone and a chance to get Halo: Reach mouse pads and posters).
Thank you for your support and patience – we’re excited to kick off the first round of Halo Insider flighting on Steam very soon!