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> > Sure, but opening the gates for everyone to test it right off the bat vs 'incrementally opening them and that we’ll be making decisions on what the game will be like during said beta is what I’m considering here. The hope right now seems to be that after the reveal they’ll open testing publicly and that we’ll be able to influence major aspects of the game right away, but the reality is that we’ll likely see the Flighting mechanic happen instead and at best we’ll only have some ‘tweaking’ happen like with 5’s beta.
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> > We’re not going to be influencing major mechanics or systems once the beta drops, like some I’ve seen seem to be fully believing. We can have a bit of a say in the rate of fire/damage/recoil/whatever in a few weapons or whatever, but the time for impacting a whole game has long since passed. Like when Halo 5 had its beta, they had already solidly decided on Clamber, Charge, and so on being a thing. The beta wasn’t going to change that. Infinite’s Flighting/Beta/whatever won’t be having any massive changes either, not this late in its development.
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> > Of course, the way weapons handle IS in itself a pretty big deal, mind you.
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> Yeh I get it, though not sure about full open beta yet. I think the flight test should be done in waves so they can handle the amount of feedback given out to fix the main issues while the later tests will probably end up feeling more like a demo than an actual test so maybe they should do closed beta testing 1st via the insider program then make a more open beta later on for the general public that way the game can get’s a fair presentation instead of dealing with some gamers that will put down the game overall due to things that need testing.
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> Yeh I get what you mean about it being late into development, though I wish they had talked to the community early on since I’m concerned history might repeat itself since I hated Halo 5, felt like the final release didn’t make it better either.
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> As for weapon balancing I feel like that’s always going to be on-going thing since company’s are always retweaking content before/after launch as games progress via updates, etc…
4 and 5 feel like such a mixed bag haha, I didn’t much like 4’s multiplayer (Fine in campaign, but it just didn’t work with multiplayer) but I ended up loving 5’s minus a few things here and there (Charge and ADS on Melee Weapons come to mind, and some underlying feeling that makes everything seem hyper-competitive at all times). Looking around I see some people stomping their feet and shouting about how it’s the worst thing ever and not even EA could make it worse, and then a whole lot more who at least tolerate it then those who love it. I didn’t see that as much with 4 in terms of MP.
Anyway, unless they spelled out everything they wanted to do with Infinite years back, there wasn’t any way that we’d have any real impact on how it’d turn out. And this just kinda makes me think back to what I said to the OP earlier: No matter WHAT they do with Infinite, no matter what they include or exclude, somebody’s somewhere going to say they hate Infinite’s MP and call it the worst thing since 4. I’m sure there’ll people who’ll turn on them for that and dismiss them as “not being a true fan” (whatever the heck that means. I feel it’s just said to make people feel better about the fact not everyone’s going to share their opinion)
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> I’m hoping for: The Real Chief: I want sick one-liners and silent gameplay, also want it to extend to the other Spartan-II’s Kelly, Fred, Linda, Alice, Jerome, Douglas etc etc. Give us the guy that said stuff like I won’t and Punch it.
Agreed with about 90% of what you hoped for minus this bit. Coming from enjoying his characterization in the novels I wouldn’t want John to degrade back into being a Doom Guy expy that just grunts and says a few cheesy one-liners here and there, back when he wasn’t “John-117” but “The player’s character but in Space Marine armor!”. If people want that again 343 should make another Rookie or bring back Fireteam Crimson. Let John be John.