HALO INFINTE JULY HOPES

Halo Infinite needs to somehow overdeliver at the July event for #InsideXbox while so far underselling the game. Whatever date the July event is scheduled for Halo Infinite needs to show up in a huge way. It’s not just a matter of gameplay. We need an understanding of what the story is while we are watching the footage. Personally, I would like to see 15 minutes of gameplay. I am serious.

With more two years since being announced and five years of game development (if you include the Slipspace engine) Halo Infinite needs show more than enough to quench the dry spell of no gameplay. Obviously, we need to see campaign gameplay. However, we also need to see multiplayer, forge, custom games. Warzone, and Theater mode. Also these modes need to be included at Launch and not apart of a DLC package. I hope that Halo Infinite really goes for it in terms of story. If the rumor is true it’s my hope that we see 25 missions at least included in the game. Also, when gameplay is shown in July preorders and flighting (beta testing) need to be available so we can provide 343 with our feedback.

They’re probably not going to go spell out everything the game has to offer like that, and I feel like expecting to see widespread public flighting immediately after is unlikely as well. Maybe they will, but I’m expecting that’ll be a bit later.

I can imagine they’ll show about as much as they did back with the 3rd-party event but maybe at the best an additional trailer to end it off with. So going in expecting to have the complete feature list broken down for us is going to yield nothing but disappointment. Keep your expectations low, and you’ll leave room for being pleasantly surprised if they do show more than the minimum.

sadly due to today’s social standards for gaming its unlikely to have a full game at launch let alone a e3(sorta) reveal

> 2533274850869596;2:
> They’re probably not going to go spell out everything the game has to offer like that, and I feel like expecting to see widespread public flighting immediately after is unlikely as well. Maybe they will, but I’m expecting that’ll be a bit later.
>
> I can imagine they’ll show about as much as they did back with the 3rd-party event but maybe at the best an additional trailer to end it off with. So going in expecting to have the complete feature list broken down for us is going to yield nothing but disappointment. Keep your expectations low, and you’ll leave room for being pleasantly surprised if they do show more than the minimum.

> 2535454088782009;3:
> sadly due to today’s social standards for gaming its unlikely to have a full game at launch let alone a e3(sorta) reveal

I read both of your replies and I understand where each of you are coming from. That being said 343 in my opinion needs to blow our expectations out of the water. They have not lived up to legacy that was Bungie’s Halo. Is 343 filled with talented and hardworking people?-Yes Do they talk, walk, and breathe like they actually care about Halo? I think they do. But has their track record with proven their interpretation of Halo successful?-No.

That is why 343 needs to commit to putting out the best Halo title yet if they are to continue making AND selling Halo in large quantities.

I am going with in with high expectations because if it’s Halo we are talking about. We as fans of this storied video game franchise should honestly expect the best of the best. We should not settle for less and just say “Oh well” if we are letdown again by 343.

I say this out of love for what I have seen them try to do with all the books, TV show plans, web series, etc. I know 343 cares about Halo and I really do appreciate that. However, I need to see their actions back up their words when it comes to making a great Halo game.

> 2535473509360653;4:
> > 2533274850869596;2:
> > They’re probably not going to go spell out everything the game has to offer like that, and I feel like expecting to see widespread public flighting immediately after is unlikely as well. Maybe they will, but I’m expecting that’ll be a bit later.
> >
> > I can imagine they’ll show about as much as they did back with the 3rd-party event but maybe at the best an additional trailer to end it off with. So going in expecting to have the complete feature list broken down for us is going to yield nothing but disappointment. Keep your expectations low, and you’ll leave room for being pleasantly surprised if they do show more than the minimum.
>
>
>
> > 2535454088782009;3:
> > sadly due to today’s social standards for gaming its unlikely to have a full game at launch let alone a e3(sorta) reveal
>
> I read both of your replies and I understand where each of you are coming from. That being said 343 in my opinion needs to blow our expectations out of the water. They have not lived up to legacy that was Bungie’s Halo. Is 343 filled with talented and hardworking people?-Yes Do they talk, walk, and breathe like they actually care about Halo? I think they do. But has their track record with proven their interpretation of Halo successful?-No.
>
> That is why 343 needs to commit to putting out the best Halo title yet if they are to continue making AND selling Halo in large quantities.
>
> I am going with in with high expectations because if it’s Halo we are talking about. We as fans of this storied video game franchise should honestly expect the best of the best. We should not settle for less and just say “Oh well” if we are letdown again by 343.
>
> I say this out of love for what I have seen them try to do with all the books, TV show plans, web series, etc. I know 343 cares about Halo and I really do appreciate that. However, I need to see their actions back up their words when it comes to making a great Halo game.

No matter what they do, someone’s going to be let down or decry it as being a horrible game. Everyone’s going to have their own opinions and a lot of us are excessively stubborn with those opinions. I solidly believe Halo 4 tied with Halo 2 for the best Halo story that was told, others disagree. I also feel Halo 5 had the best multiplayer since 2 and 3. Again, others disagree.

No matter what they show in July, no matter what we get come release, someone’s going to get upset and say 343 let us all down.

> 2533274850869596;5:
> > 2535473509360653;4:
> > > 2533274850869596;2:
> > > They’re probably not going to go spell out everything the game has to offer like that, and I feel like expecting to see widespread public flighting immediately after is unlikely as well. Maybe they will, but I’m expecting that’ll be a bit later.
> > >
> > > I can imagine they’ll show about as much as they did back with the 3rd-party event but maybe at the best an additional trailer to end it off with. So going in expecting to have the complete feature list broken down for us is going to yield nothing but disappointment. Keep your expectations low, and you’ll leave room for being pleasantly surprised if they do show more than the minimum.
> >
> >
> >
> > > 2535454088782009;3:
> > > sadly due to today’s social standards for gaming its unlikely to have a full game at launch let alone a e3(sorta) reveal
> >
> > I read both of your replies and I understand where each of you are coming from. That being said 343 in my opinion needs to blow our expectations out of the water. They have not lived up to legacy that was Bungie’s Halo. Is 343 filled with talented and hardworking people?-Yes Do they talk, walk, and breathe like they actually care about Halo? I think they do. But has their track record with proven their interpretation of Halo successful?-No.
> >
> > That is why 343 needs to commit to putting out the best Halo title yet if they are to continue making AND selling Halo in large quantities.
> >
> > I am going with in with high expectations because if it’s Halo we are talking about. We as fans of this storied video game franchise should honestly expect the best of the best. We should not settle for less and just say “Oh well” if we are letdown again by 343.
> >
> > I say this out of love for what I have seen them try to do with all the books, TV show plans, web series, etc. I know 343 cares about Halo and I really do appreciate that. However, I need to see their actions back up their words when it comes to making a great Halo game.
>
> No matter what they do, someone’s going to be let down or decry it as being a horrible game. Everyone’s going to have their own opinions and a lot of us are excessively stubborn with those opinions. I solidly believe Halo 4 tied with Halo 2 for the best Halo story that was told, others disagree. I also feel Halo 5 had the best multiplayer since 2 and 3. Again, others disagree.
>
> No matter what they show in July, no matter what we get come release, someone’s going to get upset and say 343 let us all down.

Thankfully, I won’t be that person. I am a glass half full kind of optimist.

I’d love a new trailer. Doesn’t need to unveil too much of the story - and I’m sure it won’t given the problems they had with Halo 5.

And we definitely need to see some MP in action. Again, doesn’t have to be a lot… but enough so that we can mentally prepare ourselves for the movement mechanics.

And details about any betas.

#1 rule: Keep the real Chief.

> 2533274850869596;2:
> They’re probably not going to go spell out everything the game has to offer like that, and I feel like expecting to see widespread public flighting immediately after is unlikely as well. Maybe they will, but I’m expecting that’ll be a bit later.
>
> I can imagine they’ll show about as much as they did back with the 3rd-party event but maybe at the best an additional trailer to end it off with. So going in expecting to have the complete feature list broken down for us is going to yield nothing but disappointment. Keep your expectations low, and you’ll leave room for being pleasantly surprised if they do show more than the minimum.

Well they said they would do flights for every Halo so if they don’t then they should delay Infinite since the game will need plenty of testing, I don’t want the game rushed out like Halo 5 was.

> 2533274829873463;9:
> > 2533274850869596;2:
> > They’re probably not going to go spell out everything the game has to offer like that, and I feel like expecting to see widespread public flighting immediately after is unlikely as well. Maybe they will, but I’m expecting that’ll be a bit later.
> >
> > I can imagine they’ll show about as much as they did back with the 3rd-party event but maybe at the best an additional trailer to end it off with. So going in expecting to have the complete feature list broken down for us is going to yield nothing but disappointment. Keep your expectations low, and you’ll leave room for being pleasantly surprised if they do show more than the minimum.
>
> Well they said they would do flights for every Halo so if they don’t then they should delay Infinite since the game will need plenty of testing, I don’t want the game rushed out like Halo 5 was.

Sure, but opening the gates for everyone to test it right off the bat vs 'incrementally opening them and that we’ll be making decisions on what the game will be like during said beta is what I’m considering here. The hope right now seems to be that after the reveal they’ll open testing publicly and that we’ll be able to influence major aspects of the game right away, but the reality is that we’ll likely see the Flighting mechanic happen instead and at best we’ll only have some ‘tweaking’ happen like with 5’s beta.

We’re not going to be influencing major mechanics or systems once the beta drops, like some I’ve seen seem to be fully believing. We can have a bit of a say in the rate of fire/damage/recoil/whatever in a few weapons or whatever, but the time for impacting a whole game has long since passed. Like when Halo 5 had its beta, they had already solidly decided on Clamber, Charge, and so on being a thing. The beta wasn’t going to change that. Infinite’s Flighting/Beta/whatever won’t be having any massive changes either, not this late in its development.

Of course, the way weapons handle IS in itself a pretty big deal, mind you.

> 2533274850869596;10:
> > 2533274829873463;9:
> > > 2533274850869596;2:
> > >
>
> Sure, but opening the gates for everyone to test it right off the bat vs 'incrementally opening them and that we’ll be making decisions on what the game will be like during said beta is what I’m considering here. The hope right now seems to be that after the reveal they’ll open testing publicly and that we’ll be able to influence major aspects of the game right away, but the reality is that we’ll likely see the Flighting mechanic happen instead and at best we’ll only have some ‘tweaking’ happen like with 5’s beta.
>
> We’re not going to be influencing major mechanics or systems once the beta drops, like some I’ve seen seem to be fully believing. We can have a bit of a say in the rate of fire/damage/recoil/whatever in a few weapons or whatever, but the time for impacting a whole game has long since passed. Like when Halo 5 had its beta, they had already solidly decided on Clamber, Charge, and so on being a thing. The beta wasn’t going to change that. Infinite’s Flighting/Beta/whatever won’t be having any massive changes either, not this late in its development.
>
> Of course, the way weapons handle IS in itself a pretty big deal, mind you.

Yeh I get it, though not sure about full open beta yet. I think the flight test should be done in waves so they can handle the amount of feedback given out to fix the main issues while the later tests will probably end up feeling more like a demo than an actual test so maybe they should do closed beta testing 1st via the insider program then make a more open beta later on for the general public that way the game can get’s a fair presentation instead of dealing with some gamers that will put down the game overall due to things that need testing.

Yeh I get what you mean about it being late into development, though I wish they had talked to the community early on since I’m concerned history might repeat itself since I hated Halo 5, felt like the final release didn’t make it better either.

As for weapon balancing I feel like that’s always going to be on-going thing since company’s are always retweaking content before/after launch as games progress via updates, etc…

I’m hoping for: Classic Movement: This helps map design because sprint forces 343 to make bigger maps, which forces them to add bigger bullet magnetism and range for weapons, which forces them to add smart link, which forces them to add other balancing factors, which messes with map design again!
I’m hoping for: The Real Chief: I want sick one-liners and silent gameplay, also want it to extend to the other Spartan-II’s Kelly, Fred, Linda, Alice, Jerome, Douglas etc etc. Give us the guy that said stuff like I won’t and Punch it.
I’m hoping for: A better Reach customization: Being able to earn all armors by simply grinding for the specific piece, this gives a great feeling of accomplishment and reward. In Halo 5 if you see a guy walking around in Recon, you say, “Wow that guy is lucky”. But if you see a guy in Reach wearing the Skull Pilot helmet the general reaction is, “Wow, plus respect.”, but it would be nice to have even more customization: more on legs, arms, and helmets. Also expanding on Elites with spartan level customization.
I’m hoping for: NO…REQ’s
I’m hoping for: Non-Cheesy Cortana, reveal that the Gravemind has control of her again or a surviving Didact. Make her a good person under a bad persons rule.
I’m hoping for: Lots and lots more of hybrid art-style.
I’m hoping for: Less bland characters(especially side ones) like Palmer and Locke.
I’m hoping for: The Spirit of Fire being introduced to the UNSC again.
I’m hoping for: Playable Elites.
And I’m hoping for: Balanced Weapon Sandbox that gives each weapon a unique role.

Mic Drop…

We probably will see a decent amount of gameplay. I wouldn’t expect them to reveal too much of the story details, probably just a general idea of the plot if that. But flighting will probably begin shortly after.

> 2533274829873463;11:
> > 2533274850869596;10:
> > > 2533274829873463;9:
> > > > 2533274850869596;2:
> > > >
> >
> > Sure, but opening the gates for everyone to test it right off the bat vs 'incrementally opening them and that we’ll be making decisions on what the game will be like during said beta is what I’m considering here. The hope right now seems to be that after the reveal they’ll open testing publicly and that we’ll be able to influence major aspects of the game right away, but the reality is that we’ll likely see the Flighting mechanic happen instead and at best we’ll only have some ‘tweaking’ happen like with 5’s beta.
> >
> > We’re not going to be influencing major mechanics or systems once the beta drops, like some I’ve seen seem to be fully believing. We can have a bit of a say in the rate of fire/damage/recoil/whatever in a few weapons or whatever, but the time for impacting a whole game has long since passed. Like when Halo 5 had its beta, they had already solidly decided on Clamber, Charge, and so on being a thing. The beta wasn’t going to change that. Infinite’s Flighting/Beta/whatever won’t be having any massive changes either, not this late in its development.
> >
> > Of course, the way weapons handle IS in itself a pretty big deal, mind you.
>
> Yeh I get it, though not sure about full open beta yet. I think the flight test should be done in waves so they can handle the amount of feedback given out to fix the main issues while the later tests will probably end up feeling more like a demo than an actual test so maybe they should do closed beta testing 1st via the insider program then make a more open beta later on for the general public that way the game can get’s a fair presentation instead of dealing with some gamers that will put down the game overall due to things that need testing.
>
> Yeh I get what you mean about it being late into development, though I wish they had talked to the community early on since I’m concerned history might repeat itself since I hated Halo 5, felt like the final release didn’t make it better either.
>
> As for weapon balancing I feel like that’s always going to be on-going thing since company’s are always retweaking content before/after launch as games progress via updates, etc…

4 and 5 feel like such a mixed bag haha, I didn’t much like 4’s multiplayer (Fine in campaign, but it just didn’t work with multiplayer) but I ended up loving 5’s minus a few things here and there (Charge and ADS on Melee Weapons come to mind, and some underlying feeling that makes everything seem hyper-competitive at all times). Looking around I see some people stomping their feet and shouting about how it’s the worst thing ever and not even EA could make it worse, and then a whole lot more who at least tolerate it then those who love it. I didn’t see that as much with 4 in terms of MP.

Anyway, unless they spelled out everything they wanted to do with Infinite years back, there wasn’t any way that we’d have any real impact on how it’d turn out. And this just kinda makes me think back to what I said to the OP earlier: No matter WHAT they do with Infinite, no matter what they include or exclude, somebody’s somewhere going to say they hate Infinite’s MP and call it the worst thing since 4. I’m sure there’ll people who’ll turn on them for that and dismiss them as “not being a true fan” (whatever the heck that means. I feel it’s just said to make people feel better about the fact not everyone’s going to share their opinion)

> 2535438636443468;12:
> I’m hoping for: The Real Chief: I want sick one-liners and silent gameplay, also want it to extend to the other Spartan-II’s Kelly, Fred, Linda, Alice, Jerome, Douglas etc etc. Give us the guy that said stuff like I won’t and Punch it.

Agreed with about 90% of what you hoped for minus this bit. Coming from enjoying his characterization in the novels I wouldn’t want John to degrade back into being a Doom Guy expy that just grunts and says a few cheesy one-liners here and there, back when he wasn’t “John-117” but “The player’s character but in Space Marine armor!”. If people want that again 343 should make another Rookie or bring back Fireteam Crimson. Let John be John.

It doesn’t need to be a blowout. All I want to see is a decent campaign demo that gives us an idea of gameplay and a rough idea of where the story is headed. Kind of like Halo 2’s E3 demo which showed off the abilities that were new and wowed us back in the day.

> 2533274852314926;15:
> It doesn’t need to be a blowout. All I want to see is a decent campaign demo that gives us an idea of gameplay and a rough idea of where the story is headed. Kind of like Halo 2’s E3 demo which showed off the abilities that were new and wowed us back in the day.

True but wouldn’t you be happy if this game topped expectations and was up there with the first three games. That’s what I think Halo Infinite needs to succeed and carry the momentum for Halo moving forward. Hopefully,343 will bring back duel wielding and classic gameplay/movement mechanics.

> 2535473509360653;16:
> > 2533274852314926;15:
> > It doesn’t need to be a blowout. All I want to see is a decent campaign demo that gives us an idea of gameplay and a rough idea of where the story is headed. Kind of like Halo 2’s E3 demo which showed off the abilities that were new and wowed us back in the day.
>
> True but wouldn’t you be happy if this game topped expectations and was up there with the first three games. That’s what I think Halo Infinite needs to succeed and carry the momentum for Halo moving forward. Hopefully,343 will bring back duel wielding and classic gameplay/movement mechanics.

Dual Wielding was an awful mechanic that damaged the gameplay almost as much as the advanced movement some people seem to hate so much. Glad to see it gone and I’ll be sad to see them ever try bringing it back.

I do wonder if Infinite actually will try going full down on Classic Everything or if it’ll insist on being hybrid. Because I can’t see Microsoft actually using “Now with less features!” as an advertising point with the game to draw people in.

I am hoping to see an official gameplay from Halo Infinite on July 2020 especially the campaign levels.

They absolutely need to show gameplay footage, release campaign/forge infos AND start the beta during the event (or within few days), because fans are tired of waiting and I am personally much more excited for other games right now (other Flight Simulator fans here?).
We already know that the beta will only be a server/weapon balance test, because you can’t really make any meaningful change to a AAA game in just a few months, so what we’ll see is what we’ll get (I would have liked them to launch the beta eariler like on H5 in order to have the time to make important adjustments if needed).
Still we need the beta to start as soon as possible.

> 2533274850869596;17:
> > 2535473509360653;16:
> > > 2533274852314926;15:
> > > It doesn’t need to be a blowout. All I want to see is a decent campaign demo that gives us an idea of gameplay and a rough idea of where the story is headed. Kind of like Halo 2’s E3 demo which showed off the abilities that were new and wowed us back in the day.
> >
> > True but wouldn’t you be happy if this game topped expectations and was up there with the first three games. That’s what I think Halo Infinite needs to succeed and carry the momentum for Halo moving forward. Hopefully,343 will bring back duel wielding and classic gameplay/movement mechanics.
>
> Dual Wielding was an awful mechanic that damaged the gameplay almost as much as the advanced movement some people seem to hate so much. Glad to see it gone and I’ll be sad to see them ever try bringing it back.
>
> I do wonder if Infinite actually will try going full down on Classic Everything or if it’ll insist on being hybrid. Because I can’t see Microsoft actually using “Now with less features!” as an advertising point with the game to draw people in.

I’d guess they’ll use the Metroid Prime trick so basically Master Chief loses all of his Spartan abilities as a result of whatever caused the events of the E3 2019 trailer and as you progress through the game you get your abilities back. As for multiplayer, have some playlists that are classic mechanics and some that are Halo 5 style.