Halo Infinity, Me or No

Halo Infinity

I wanted to buy this game. Not buying an xboxtwo though, which is a shame, because I am sure that despite any attempts to maintain the liquid Halo Texture, and clean up excess map vectors, the game will need more computing power to Master a unreal, almost arcade style PVE game.

The question I’d like to raise is:
Is 343 still accepting unsolicited advice, or has the game been launched.

{Feel free to ignore my previous content, about miniscule armor influence, shooting while hanging, squad AI, fall reprecusions, silencers to equip on map etc.}

The Covenant has found its way into my heart. Arbiter, being almost as close to my fantasy genre experience as John and Cortana, if not Tanis half elf.

Grunts:
If AI had limited ammunition, giving raise to my 3 weapon suggesting, if only for AI - Halo tended to do that, - but also a Grunt Render;

When the grunt charges his gun, he should link to his Suit, charging pointing at the ground, and when the gun is almost fully charged he aims for a clean fast rate fire. This means he has almost infinite (10x) amo supply.

Elites, should also likely suffer a mild, very mild shield damage to recharge the battery life in their guns when they are on cooldown. So they can still deplete and die if they reach low, causing a weapon swap or a salvage tactic. (No effect, only visual or shield breach, for 1 plasma rifle.)

I’d love to see Brutes come back with their epic MetalMaterial Musclebuild, but that’s a story I guess I’ll just visualize : Fire and Ice, Covenant Armegedon. Anyways.

Peace.

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*Original post. Click at your own discretion.

An always been, plot hole loop for amo in campaigns*.

Unreal, ius the closest thing you can get to real

"That’s, UnReal!* "

AI, challenge Everything [rrrripp]