Okay, so don’t get me wrong, I love the gameplay loop of Infinite. It’s fun and refreshing. But BY GOD, the weapons are absoloutely horrid. Every gun except for the SPNKr, Skewer, AR, and Sidekick are garbage. There is literally ZERO point to use anything else. My frustrations mainly focus on the Pulse Carbine, one of the most awful weapons in Halo to ever exist. Seriously, it’s a horrible gun. And I’m stuck with a ten kill weekly challenge that won’t even properly work.
Interesting opinion. Can you explain why you think weapons like, say the Disruptor, Mangler, Bulldog and Sniper are bad? I know the AR and Sidekick have an incredible talent for killing fast and could probably use a slight nerf, but I feel like you left the post half finished, ya know? 
The time to kill mostly. I’ve noticed it’s particularly long in Infinite. Way longer than previous games. I just feel like lots of the weapons don’t do lots of damage. Aside from the ones you’ve mentioned. Though, the Bulldog should be one shotting at close range.
I agree. Most of the weapons dont feel good to use. The heat wave feels clunky, the pulse carbine is absolutely awful, the stalker rifle fires a little too slow, the bulldog is the weakest shotgun in halo history, the hydra has problems locking on, the battle rifle feels slightly too weak, and the cinder shot feels way to under powered.
Gotcha! I think that makes sense. I’d like to just see a slight nerf to the performance of the AR and SK because I love the way some of the other weapons already perform. Pulse Carbine definitely needs some kind of buff though.
EDIT: Changed buff to nerf when talking about AR and SK.
Stalker could probably fire a little faster, but I disagree on the BR. I think that baby is perfect. I don’t want them to touch it. Especially on auto starts.
Yeah, same here. The AR and sidekick need a huge range nerf. Cause cross-mapping is a huge problem, especially when six people shoot at you at once.
The mangler is super strong, and the beam is quite strong within room distance. Each weapon has a specific role and I think that leads people to believe they are useless. None of the weapons are the end all be all in every situation like the pistol was in Halo 5.
The mangler is a three shot kill weapon at close range. Remember the mauler? That one was two. The mangler should be a two shot at 10-25 meters at the very least.
The mangler is a 1 shot, 1 melee weapon. It absolutely slaps. Two shot kills would be waaaay to strong.
Not really. Unless they made the Bulldog a one shot at close range.
I was thinking fire rate nerf on the SK and a damage nerf on the AR, but range is a good approach too. Maybe the Goldie Locks zone is somewhere in the middle of all three. After all I still want them to perform well. I like that the AR is good at killing. It just needs to be slightly less good at killing.
Not really? Yes really. I don’t know how you play the game however it absolutely forces people not to push because of the ability. I don’t know what game you are playing.
Good idea. I’m sure the mangum will fill in the gap of a slow fire rate though so the sidekick might need to shoot a bit faster. Maybe it should get a damage nerf instead.
Dude, what? You’re supposed to push on multiple ccasions, especially in Oddball. That’s the whole point of the shotgun. To push, to put pressure on your opponent.
Good point. Gotta think about the maggy.
-I personally think the AR and Sidekick are too strong at tue moment (especially the AR). They both have significantly faster kill times than the BR (AR/SK kill about 0.3 seconds faster than BR) which feels strange. The only thing holding them back is the bloom… I think the bloom kind of makes sense for the AR, but for the Sidekick it feels wrong, it is supposed to be a precision weapon.
-The SPNKr seems like it doesn’t have a very large blast radius? Sometimes it feels larger than others, not sure about this.
-Sniper should have 12 total ammo instead of 8.
-Plasma pistol should do way more shield damage with primary fire.
-Melee attacks are in a weird spot. I am not quite used to the range of them yet, but they are still very strong. Sometimes they hit when they shouldn’t and sometimes they don’t hit when they should.
-Disruptor is fun but not very good against players. I get that it is a vehicle EMP weapon but maybe increase the damage a tiny bit.
-Skewer, Mangler, Hydra are PERFECT
One thing to note that I keep posting in every weapon thread: high fire rate weapons do not show hitmarker every bullet, even if you are hitting all your shots. The BR only gives 1 hitmarker per burst. The AR and chaingun only give hitmarkers every few bullets. If weapons have been feeling inconsistent for you, this might be why.
Really? The Hydra’s perfect? I think it’s super weak honestly. Compared to Halo 5 anyway.
I find it really satisfying. It seems to do less damage when locking on, but without lock-on it kills in 2 direct hits.
Mangler combos into melee and melee combos into Mangler (just like the Mauler). Super good. It just has a bite of CE Magnum in its DNA.