This is a bit of a niche topic, I admit, but I hope some of the weapons have their positions on screen adjusted before release. After re-watching the gameplay demos from a month ago I was struck by just how much space the Ravager and Shotgun took up on screen, especially when reloading and mantling. Weapons like the assault rifle sat beautifully on the screen, nice and low allowing a much clearer line of sight to things to the left of the player and I just hope all weapons get a similar treatment. I hope they end up someone closer to the way Halo 2A’s and 3’s weapons sit when playing with the centered crosshair, giving all the necessary information to the player while staying out of the way.
It’s a nitpick to be sure, but larger weapons like the recently shown Hydra look great but given it’s size I’d probably think twice before carrying it around for extended periods of time. Same with the aforementioned Ravager and Bulldog. That may sound drastic and I’m more than willing to admit that I probably sound crazy to some but after playing TF2 with the minimized viewmodels for so many years and seeing how great the MCC handled adjusting the way guns sat on screen really got me thinking about this.
Any thoughts would be appreciated!
(Edit): After reading a few of the comments I just wanted to say that I agree that shoulder mounted weapons are an exception to this idea, and I wouldn’t want this to come at the cost of being able to clearly see the models. These designers work far too hard on them for us not to. Also I should have included CE in my examples of good viewmodel placement.