Halo Infinite's Vehicles

I’m curious to hear what everyone thinks of the vehicles in Infinite, but here are my thoughts. I like the vehicles, but with all the new sandbox tools like grapple shot, shock weapons, skewer, and repulsers, it feels harder than ever to stay alive longer with a vehicle. I will say out of all the vehicles, I personally think the ghost is by far the most effective out of the bunch and seems to get the most work in. I do think that whole “being able to push the CTF flag with the ghost” glitch needs to get patched though. As for the warthog, it would come in at a close second for my favorite vehicle in Infinite. I like that the change seat button came back from infinite and I was pleasantly surprised to see the overheating turret mechanic is gone (haven’t had unlimited turrets since Halo 3 ODST). Those two and the mongoose were the ones I got a good amount of time with, but unfortunately, I only got one or two rounds with the wasp, banshee, and the scorpion so I didn’t get too much experience with them. While they’re decent, I felt they are unpowered and too soft. While I’m sure not all (if any) of these additions will make it in the finished game, I still wanted to share my ideas and hear what you guys think and what yours might be. So here are my ideas/suggestions:

- Increase vehicles armor/health especially the tank, wasp, and banshee)

- Increase the damage/splash damage of the banshee bombs and wasp missiles

- Drops should be more random (maybe less ghosts & warthogs and more tanks, aircraft, or even other ground vehicles like razorback and rocket hogs)

- Add some seat options on the side of the tank like in the halo campaigns so a few more teammates can ride along into battle.

- Have a few more vehicles set on the map from the start (maybe a ghost, tank, and or an air vehicle along with the mongoose and warthog)

- When a vehicle gets too damaged and is about to explode, you should add/increase explosive splash damage to anyone near it. This would offer so many great possibilities. Does the driver bail or will they suicide charge their vehicle into a crowd of enemies and blow them up? At the moment, it’s not that intimidating as long as you’re paying attention and get out, but with this, you, your passengers, and anyone else hearing that detonation alarm will panic and run for the hills. It could even promote players to try and take more nonlethal methods like shooting out the tires, emping the vehicle, or trying to hijack.

- Have more than one spot for the pelicans to drop off vehicles so it’s less predictable and enemies don’t just rush in to steal/destroy them as they drop or even just add some kind of spawn protection (this is probably unlikely but if you wanted to be cinematic, you could have the pelicans shoot at hostiles near them as they drop it off at that team’s base. This obviously won’t count as kills, it gives that bases team more cover, and it looks really cool).

Completely agree with the OP here on all points, but would add an additional point:

We need more frequent drops of vehicles. Yes, they should be present at the start of the match, and pelicans should drop off in multiple locations. But the big issue is we need Scorpions/Banshees/Wasps to show up with far greater frequency than they do. Particularly because Halo Infinite allows so many more ways to jack a vehicle. The grappleshot really changes things in that regards, and the shock gun (with three shots) can also paralyze a vehicle as can a pulse grenade. The result is that even if you buff the health and damage of a vehicle, they can frequently change hands – and that’s a good thing! We should be fighting over the vehicles rather than just watching them blow up in two seconds and then never seeing them again because you only get one banshee a match.

I agree with most of your points.

The ghost is definitely the most effective out of the bunch but I do think they should patch the glitch with being able to push the flag.

I do however, think the hog should have a buff to its health and durability. Seems pretty easy to destroy. Just a small buff maybe 5-10%.
Mongoose is a a mongoose. Flips on every rock though…
Definitely agree able the wasp needing more health. I was able to blow up a wasp with just two grenades when it spawned, but its tricky. If they buff the wasp too much it will be a power house like it is in Halo 5. Being the best vehicle in the by far.

I think what made everything worse with vehicles on this flight is that the btb map that we were on made heavy use of choke points. If you get through the kill zones with a tank you’re just in enemy territory and probably surrounded on every side. Two super far away shock rifle rounds and you’re out of commission. Your other points I think are all pretty decent except for the tank seats sadly. With how slow that thing is in this game I think you’d just be giving free kills to the enemy but I do like the idea.

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> I think what made everything worse with vehicles on this flight is that the btb map that we were on made heavy use of choke points. If you get through the kill zones with a tank you’re just in enemy territory and probably surrounded on every side. Two super far away shock rifle rounds and you’re out of commission. You’re other points I think are all pretty decent except for the tank seats sadly. With how slow that thing is in this game I think you’d just be giving free kills to the enemy but I do like the idea.

I agree. The first time I got the tank, I was so scared to move it up because of all the ambush positions and the cramped road.