Halo infinites melee = Halo 5s spartan charge

In halo infinite I’ve get into more trades and melee battles than I ever had in halo 5 and Halo 5 had some pretty broken melee combos with the spartan charge.

Since you can’t thrust away from someone anymore but the Sprint is still there, people end up running up to you for the melee kill. The lunge closing the gap also makes it easier to melee.

In classic Halo you wouldn’t have this problem because you didn’t have the Sprint slide combo to close the gap.

In halo 5 this was less of a problem because you were able to thrust away

Now all my games end with at least 10 trades a match and some I beat them down and some they beat me down. It’s very rare that gun battles are actually the reason why the fight comes to an end

3 Likes

Yeah. It’s very very bad. Never mind the swing/miss, swing/miss, swing/miss that happens before the trade. Or the swing/miss, opponent lunge/hit from 2 meters away. It’s a joke really.

5 Likes

Big yup

The thruster pack in halo 5 ended that stuff in a heart beat

And in classic if you got to close for a melee battle it was your fault.

In infnite you could be walking away trying to shoot and they would litterally Sprint at you because they know at the last millisecond the lunge would kick in

1 Like

Don’t get me started on the swing/miss but your opponent at same distance gets a lunge…seriously WTF is that about?! Also don’t get me started on one hit melee from the front with full shield…seriously WTF?!

7 Likes

Weapon, grenade, melee has been the sacred golden triangle of Halo combat.

Each Halo game has had close to 1/3 of the total kills spread through these 3.

Shooting someone and getting in close for a melee has been a regular occurrence since Halo CE with a larger lounge distance than Infinite.

This start is nothing new. If anything melee is less effective than it has ever been.

1 Like

Yup. I’ve been right in front of someone and had no lunge but the other player does. I miss and he gets the melee. It also happens in the reverse as well.

And yup one hit front ninjas exsist too

1 Like

Halo 5 never broke that golden triangle because the moves were apart of your movement. Movement is outside of the golden triangle

Adding equipment breaks that triangle because they are not apart of your base movement and you will end up having different movement on the field than others because of it.

Definitely not. It’s mostly gun battles. In halo infinite it’s almost all melees

Actually melee has been it’s strongest and most broken. I already shared a clip on here showing proof that you can do broken melees

Did not break it in 3.

The top “weapon” that got kills in Halo 2, 3 and reach when they were being tracked on bungie.net was the melee. When you added up all the weapon kills together they would be about the same as the melee.

Melee in infinite is a two tap kill like it has been since Halo 3. In this game it is broken and unreliable due to missing your hits. I have about 90 clips saved up of “swing miss, swing miss, swing miss”

3 Likes

This. Melees have pretty much been the deal closer since Halo 3. Back in Halo 3, whenever there were AR starts in certain gamemodes, people would just rush each other down in a hail of bullets and trade melees all day. If you tried to back up out of the melee, you’d usually end up losing by prioritizing shooting instead of just going for the trade.

Not sure how this is anything new. Oh wait, it isn’t. Halo 3 also had equipment that didn’t “break the Golden triangle.”

1 Like

How is this anything new?

2 Likes

It isn’t. People sprinting up and melee’ing you has been a thing since Reach, which many people will argue was the “best Halo.”

had this happen to me a lot

Yea, but this isn’t an issue with melee, it’s an issue from the lack of collision. The opponent can phase through you and hit your back from the front.

Fun fact: in Halo 3 you could one-tap someone from hitting them from their left shoulder. Still counted as an assassination.

Reach kinda was meh for me. Loved the progression and firefight. Hated pretty much everything else.

I mean I like Reach, but it definitely wasn’t the best.

Better than 4 by a mile though.

2 Likes

Ofcourse it broke it. That’s why it never made it to mlg like that.

And that’s not a problem? Meleeing shouldn’t be the most of the battles and that doesn’t cover how Sprint makes it worse

So you admit the melee is broken but yet also dismiss how Sprint impacts gameplay

MLG by the top 1% of players shouldn’t be centered around how the game is generally balanced.

Sprint was still absent in 3 and he is correct, it’s the majority of what dominated the kill boards on bungie.net

I’ve also literally never seen ANYONE complain about melee in any of the games that had sprint until your thread right now.

1 Like

Maybe for you. Why are you getting so close so often? You have a gun.

MLG also did not use 90% of the game. Tournament settings do not define Halo. MLG over was the butt of everyone’s jokes during Halo 2 and 3 due to how much they wanted to strip away from the game just to feel competitive.

No it is not. That is you opinion and what you described is not what most Halo fans want.

At this point you either like the classic arena style of Halo, and like the vast majority want it to go back to it’s roots, or you like the type of the Titanfall/COD modern shooter game play that most caused most Halo fans to drop the last two original Halo games made by 343i. Both shooters are fun but distinctly different.

I admitted it was broken as in does not work most of the time. I never agreed that it was OP. It’s UP.

Maybe because slide plays a huge factor into why the melees are broken .