Halo Infinites degradation comes from false values corroding it from the inside out.
Over 90% of Halo multiplayer are team-based games. Team based games inherently require cooperation and a socially cohesive understanding of the rules.
However, Halo’s Challenges are inherently antisocial. Antisocial gameplay is Infinite’s first false value.
Antisocial is defined as “Hostile to or disruptive of the established social order; marked by or engaging in behavior that violates accepted mores.”
The challenge system actively encourages antisocial behavior. Players will NOT follow the established social game rules when their individual needs supersedes them. Why should they? Players are incentivized by 343’s system to be this way
Players are punished for other antisocial behaviors: Quitting, Idling, Betraying, Cheating, etc. Trying to get kills with specific weapons leads to player’s greedily hogging them, camping power weapon respawns, etc instead of trying to win (ie. capture a flag, hold a zone) are just as antisocial. Grinding antisocial challenges should be punished as well
Antisocial behavior being encouraged and rewarded is Halo Infinites first false value. This leads to Halo’s second false value: Greed/Scarcity:
Players are forced into antisocial play because they are pressured into it for fear of missing a reward.
It takes a long time to unlock a weekly reward. Players feel pressure to sink several hours into grinding anti-social challenges instead of actually playing the gametypes as they were designed and intended to be played.
If I may, I wish to suggest the following fixes to 343 to still achieve their own goals while satisfying those of the players:
1. All weekly challenges in social games MUST PROMOTE SOCIAL COOPERATION
Example of Socially Cohesive Challenges:
-10 Assists
-50 Kills with any weapon
-5 Victories in any Slayer playlist
-10 Marks/Sensors that lead to assists
*-5 victories in any Objective playlist
-Revive 3 teammates
-10 melee kills
-Destroy 5 vehicles
-Save 5 teammates with low health
-Achieve 5000 score in cumulative game types
Remove ALL gun specific and antisocial challenges
2. Remove the FOMO incentives from weekly rewards
Reintroduce The Exchange from MCC into infinite. Halo MCC’s The Exchange fixed this sense of urgency to unlock time exclusive events. May I suggest a model similar to this beimplemented.
Weeklies should feel fun to get. Not a slog. Turn weeklies into their own Event Battle Pass and tier them per season so they dont expire. Players who play less wont feel FOMO, and players who play more get rewards.
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Closing points:
In Halo 3, players were partied up if they remained in the post game lobby. Players could also talk in these lobbies. Both of these things are absent and they lead to many friendships. Halo used to foster friendship and socializing, but now it promotes the opposite.
343 should punish antisocial behavior, not encourage it.
They can still maintain their battlepass and credit sales objectives by making pro-social changes. In fact, strengthening bonds between players will encourage their sales. Players will work together to win, compete, grind battle passes, show off armor, help each other compete challenges/unlocks.
The bottom line for 343 is that making the game social again will make it more popular and they will make more money.
The bottom line for players is that making the game more social will make it more fun