Halo Infinite's Graphics

I was thinking about Halo 5 and the direction it had with its graphics overall. I honestly liked it but it felt like Halo 4 was visually better, even as I played it on the Master Chief Collection. I get 343 Industries was in a bit of a pickle due to the fact the Xbox One at the time had its limits and their emphasis on frame rate (although admittedly, frame rate wasn’t my main conscern, I prefer texturing) but does anyone believe Halo Infinite will take a similiar root with less frame rate emphasis and more on texturing and visuals?

It will be interesting.

A completely new game engine, albeit one designed specifically for Halo, will give a different look and feel to the game.

And there will be pressure on 343 to make Halo Infinite a showpiece for the new Series X… so they are going to have to add appropriate bells and whistles to the graphics.

4K and 60fps will also be different.

So many variables… even before you choose a particular ‘art-style’.

I kinda hope 343 doesn’t try too hard to make Infinite seem so graphically realistic. The teaser trailer we last received seemed to be a graphical step down from the more realistic representations we got in H5 (though that could just be my opinion). I’m a fan of that. I feel like we sorta hit a sweet spot with gaming graphics a few years ago. Not too blocky, not too real. It doesn’t hurt to stay there for a while. I don’t care for hyper realistic graphics. I get enough realistic violence in my job as it is.

Whatever the goal is - either 30fps or 60fps - my main request is to have it steady and at the same resolution throughout. No compromise in both. These are your creative limitations.

I hope they don’t go below 60fps. Gameplay > graphics for me any day. MS has been touting frame rate for next gen so don’t expect any 30fps from XGS, good riddance I say.

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> I hope they don’t go below 60fps. Gameplay > graphics for me any day. MS has been touting frame rate for next gen so don’t expect any 30fps from XGS, good riddance I say.

I agree, I think we have left 30fps behind. Its hard to believe all Halo’s before H5 were even 30FPS…

No, please. At this day and age, there’s little excuse for 30FPS in the upcoming next-gen of consoles. Graphics should always be secondary to gameplay. You can have the prettiest graphics in the market, but it won’t matter if the game is poorly optimized (like Arkham Knight, considered one of the worst PC games at launch, yet fantastic on console).

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> > 2533275031939856;5:
> > I hope they don’t go below 60fps. Gameplay > graphics for me any day. MS has been touting frame rate for next gen so don’t expect any 30fps from XGS, good riddance I say.
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> I agree, I think we have left 30fps behind. Its hard to believe all Halo’s before H5 were even 30FPS…

I tried playing the back compat version of 360 H3 after playing MCC and H5 for so long, oh my goodness it was bad. 60fps has spoiled me.

OP, I agree with you that the 4k 60 fps version of Halo 4 on MCC looks the best out of the lot. I think what really sets it apart from Halo 5 is the way lighting is used.

Aesthetics and smooth animations > Graphics.

All other flaws with the game aside, I appreciate how 343i made it a point to lock H5 to 60fps. I won’t notice a blurred texture half a mile away, but I will notice a drop in frames during gameplay and that throws everything off. Not counting Forge maps, I have only noticed the framerate dip a handful of times.

I hope Infinite follows suit. Being that SX is a new console, I also expect it to be able to run Infinite and other first party titles at 4K60. Only then can it truly be considered a next-gen machine.

The XBSX can do 4k @ 120fps through its HDMI 2.1 ports with VFR. There are TVs and monitors that can support this (but currently no graphics cards on the market). This is what I want from a next gen Halo game on a next gen console (and PC).

The XB1 got an update that should support 120fps, but the HDMI ports can’t support 4k @ 120fps without significantly reducing the game’s color data. Regardless, Halo 5 ran at a dynamic resolution up to 1080p@60fps, so Halo Infinite will have to seriously optimize their game to hit 120fps at any resolution above 720p. I doubt Infinite will run faster than 60fps on the XB1.

I will be seriously disappointed if Halo Infinite fails to achieve 120fps at 1080p on XBSX. Console players need to experience what it’s like to play a smooth game for once. Of course, there should be a frame cap setting for 60hz TV users, but on PC it should be able to be uncapped as well.