As the title says. I could play, Blood Gultch, Headlong, Avalanche, Boneyard, or Exile non stop and never get tired for bored of those maps. And thats just one example out of countless amazing btb maps from each entry save for H5 because while they have some good ones. There should have been dev made btb maps for Halo 5. After one match on any of HI btb maps i want to either stop playing or go to sleep. How is it possible to launch with not even one good btb map?! 343 needs to seriously fast track their btb maps or get cooking on adding community made forge maps to MP when forge launches. Because dear god in heaven this is bad.
https://forums.halowaypoint.com/t/which-old-maps-would-you-like-in-infinite/517771/72
This is a thread of your favorite btb maps to add to infinite. Please comment, and hopefully 343 can see our opinions.
correct.
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The maps look absolutely beautiful but they have some gameplay flaws that should be addressed.
Also how in the world did Stockpile get through testing?
Like, people all played and said yup, this unbalanced mess is fun, ship it!
343i, you don’t have to try and re-invent the wheel for every mode.
The only map I don’t care for is the one that is in the canyon. The rest are fine for me, and I love the night map; wish I got that one more.
I’m a fan of Stockpile. I don’t love BTB Slayer, though. Maybe it would be better if there was a map designed for it, but all the maps here are clearly two-sided. Sometimes it takes forever to find anyone because you spawn on the wrong side, and sometimes you get surrounded by 5+ people traveling together before you can find a teammate. I don’t love it.
What’s the issue you find with Stockpile?
It’s a great BTB variant that forces you to play differently to other modes. Only issue I have with it is when teammates don’t play to the objective, and of course that’s unlikely to happening during any testing.
The BTB maps don’t feel like BTB maps they feel like Big Team Arena maps with a few vehicles thrown in as an after thought. BTB has always been about large scale battles with vehicles and infantry working side by side.
The maps in infinite dont really accommodate large scale vehicular combat.
The devs were too scared of vehicles being too OP considering BTB has AR starts, so they made half the weapon sandbox have some kind of anti-vehicle role, they reduced vehicle health and made the maps as linear as possible.
It’s not just the maps, for BTB to go back to its former glory the whole weapon sandbox needs to be overhauled.
thats an inherent game mode problem. 24 players scattered on a map needs a lot of a curation to craft a fun consistent experiance. thats why i think total control is the mode that works best as it divides and funnels players together.
The other modes dont work well unless they focus on vehicle combat. ctf is especially annoying because players spawn back quickly and vehicles are easy to neutralize. you end up with lots of frustration as it takes a lot of coordiination to capture a flag where as in past halos it was using your vehicle for easy flag captures but you had to take out the other vehicle or avoid each other and hope your infantry takes care of it.
Breakers the only BTB map I’m a little iffy on, but it’s mostly dependent on what game mode is picked for the map. Slayer, I find it to be alright. But Holding the three area’s to gain control when some of them have almost no cover from snipers. The game mode with the cores is fairly bad on it too, some you just run up to them and throw them 2 feet ( or repulse them off in one or two shots ) and they’re not recoverable unless the team is absolutely garbage your playing against.
The rest are fine honestly. I actually really like them.
Halo CE honestly has the worst Big Team Battle maps of the bunch. While Bloodgulch was cute for the time, and a fan favorite, those sniper sight lines are down right terrible. You have absolutely no cover from sniper fire if seen on the map. You can easily use vehicles to get out of maps, or inside specific objects as well. The bases were a tad bit too small, and in objective game modes you can get trapped inside of them with really no way to fight back and just have to deal with it. Coagulation’s version wasn’t much better either. I used to hold down entire teams inside their bases by myself if I had access to both sniper rifles and rockets in Coagulation in Halo 2. If we had a tank or vehicle dominance the game was just flat out over for the other team.
Side winder at least had some options to get to the enemy base on foot, but wasn’t much better because it too was a super open map with enormous sight lines. Bare in mind, giving cover is one of the ways to keep snipers from becoming dominate on maps.
Wouldn’t mind seeing Vanhalla come back ( yes, I know someone already made it in Forge lol ) though.
Would make changes to how far people can throw those things, as well as how far the repulser can push them as well. Repulser can quickly get every single one of them deep into your side of the map for little effort.
This will actually improve the use of vehicles to move them, namely the transport hog, which you can store two on the back, and have 5 spartans each holding one in their hands to quickly transport them back to base.