Just some things I would like to see in the new halo title I know alot probs won’t make it in I just thought I’d give my thoughts.
- Vehicle battles on a scale of halo 3 with both friendly and covie forces in the campaign - Emotional music and scenes like previous halo halo games - Brute variants, scarabs, flood variants, sentinal variants - AI in forge - More allies and hostile on screen - One mission with friendly prometheans maybe they manipulate you like the flood did in halo 3 - Lasky goes down with his ship some heroic last stand against some promethean boss or covie boss unit - Firefight - Custom game browser - War zone BTB - Fireteam Osiris as NPC or co op character - Arbiter as player 2? - Playable elites - New game mode like invasion but with playable factions but still make it fair for everyone… - Offline game modes - New vehicles for instance a UNSC APC called an armedillio or something. - Spirit of fire returns again? - Emblems appear on your spartan or elite biped again - Challenges in campaign? - Theatre mode fixed and for campaign - A great halo game which continues to add more and more a game that will last in our memory for generations to come - A great story - Blood in halo again - Squad command system but with other allies like marine squads etc like halo 5 and halo reach - Air battles in campaign - Global battles that we’re cut in the early days - Make us feel that cortana is winning it’s a hard fight etc - Great Easter eggs and skulls a skull that change enemy forces into allies and allies into enemies - Mixed art style - Battles like we never seen before in halo
I like most of OP’s wishlist, plus here are a few more of my own:
1a. Keep Sprint (This is the only single MUST have for Halo Infinite for me to buy and enjoy the game. Lack of sprint was part of the old, classic Halo experience, but the new, modern Halo experience absolutely requires this feature to be successful and appealing)
1b. Continue to evolve the advanced movement system
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Bring back the Flood as a major antagonist, adding back a sense of horror to the franchise which has long been sorely missed (Potentially even leading to Cortana having to compromise with “the resistance,” for lack of better words, to try and defeat the Flood).
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More swearing from aliens and humans.
The OP really hit the nail on the head for just about everything else I wanna see, except for:
- Lasky goes down with his ship some heroic last stand against some promethean boss or covie boss unit (Reason: No… Just no…) - Firefight (Reason: I didn’t think Firefight was that successful, and it was too repititious for my liking) - Fireteam Osiris as NPC or co op character (Reason: I personally didn’t like Osiris at all, and hope they don’t come back at all in Halo Infinite) - Spirit of fire returns again? (Reason: I love SoF but to me it belongs in its own section of the Halo universe. I wouldn’t lose any sleep if it pops up in Halo Infinite, but it’s not something I’d expect or even want to see in Infinite) - Challenges in campaign (Reason: While I love campaign and am not wholly opposed to this idea, the Reach campaign challenges were so grindy, making completion seemingly impossible) - Squad command system but with other allies like marine squads etc like halo 5 and halo reach (Reason: They tried and failed at this idea in Halo 5. I think a more personal experience with just one character to control at a time works better for Halo) - Make us feel that cortana is winning it’s a hard fight etc (Reason: Not necessary, IMO. This idea could work but I’m not opposed to the UNSC finding easier ways to beat Cortana back) - Mixed art style (Reason: TBH I’m not really against this. But I’m not asking for it either. I’m okay with either classic, mixed, or a new art style)I hope the list of things I don’t want doesn’t come across as overly critical… Otherwise I really like all of the OP’s other items on their wishlist. OP said it, but I’d also like to highlight more blood- much more.
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> - Usually I’m the type that would say go ahead and keep sprint but now I’m liking the idea of removing sprint, boosting the speed to what it was in halo ce and then keeping clamber
What made you change your mind? There’s a reason one speed felt slow on the older Halos. Don’t you remember having to walk across those giant maps and levels in campaign at that god awfully slow, walking pace whenever no vehicles or gravity lifts were available?
> 2535444702990491;5:
> > 2533274889282194;4:
> > - Usually I’m the type that would say go ahead and keep sprint but now I’m liking the idea of removing sprint, boosting the speed to what it was in halo ce and then keeping clamber
>
> What made you change your mind? There’s a reason one speed felt slow on the older Halos. Don’t you remember having to walk across those giant maps and levels in campaign at that god awfully slow, walking pace whenever no vehicles or gravity lifts were available?
I remember it being slow in halo 2 and 3, not halo ce. Halo ce was fast
I just want the game to launch with a good amount of gametypes, forge, and maps that arnt just for arena slayer. I miss the maps that were made for certain gametypes in mind.
> 2535444702990491;5:
> > 2533274889282194;4:
> > - Usually I’m the type that would say go ahead and keep sprint but now I’m liking the idea of removing sprint, boosting the speed to what it was in halo ce and then keeping clamber
>
> What made you change your mind? There’s a reason one speed felt slow on the older Halos. Don’t you remember having to walk across those giant maps and levels in campaign at that god awfully slow, walking pace whenever no vehicles or gravity lifts were available?
I didn’t think it was too slow.
I liked most of your ideas, here are mine. Tell me if they’re any good.
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Slow down the gameplay, to me 5 was too fast and did not feel like it was Halo at all, some mechanics like vaulting can stay though.
2.
I hope the campaign includes saving marines and gathering an army to fight Cortana. Those Halo 3 moments where you could save as many Marines as possible and have them fight waves in Tsavo Highway was awesome.
3.
Playable Elites is a MUST if they want the community to grow. Full blown Machinimas with Elites as well as fun gametypes were the result of playable Elites
4.
Might be a bit controversial but perhaps Dual Wielding returns. I understand that it is unbalanced and ruins balancing but maybe it can play a part in the campaign or at least leave it as a CHOICE when making custom games, so we can make games like DayZ all over again
5.
Return of the Hornets, they were awesome. Would be cool to have combined forces of Hornets and Falcons fighting the Covenant
6.
Some missions with Insurrectionists, if possible (but yeah I understand they’re on a Halo, could make a nice side mission tho) just cause I’d like to fight some human enemies as long as they’re not UNSC
7.
I can agree that sprint should return, but it should definitely not be unlimited and maybe be an Armor Ability like in Reach so that gameplay is not so CoD like. Could work great for custom games, make Campaign missions go faster and even look good in Machinima.
8.
please no micro transactions or too many paid DLCs for that matter. Release the game completed.
8 1/2.
The only DLC I would approve of is a Director’s DLC with Machinima making tools and stuff like that, maybe things that would more or less be Machinima specific like adding more human guns (Innie Confetti Maker comes to mind) see this stuff would be garbage for multiplayer because it’d be too much like CoD, but people making Custom Games like Flood could use more guns to scatter around the map and Machinima makers would love that edition, just don’t add them in matchmaking.
I know most of these are for the benifits of the Machinima directors, but I believe machinimas were a key part in why Halo’s community was so big along side Custom Games with so many options, but the former has kinda died out since Guardians. Least they can do is pay them back by implementing one of these requests.
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Damn and I almost forgot they should add back the Flame Thrower. Don’t know why it was removed it made the Halo experience unique IMO. Also Brute Stalkers with they’re iconic incindiary grenades and UNSC Hellbringers to use the Flame Throwers would be cool too.
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> 9.
> Damn and I almost forgot they should add back the Flame Thrower. Don’t know why it was removed it made the Halo experience unique IMO. Also Brute Stalkers with they’re iconic incindiary grenades and UNSC Hellbringers to use the Flame Throwers would be cool too.
Hiya, and nice wish list!! 
FYI: In the future would recommend editting your last post when you want to add more to it, versus adding another post.
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> > 2535449951193350;11:
> > 9.
> > Damn and I almost forgot they should add back the Flame Thrower. Don’t know why it was removed it made the Halo experience unique IMO. Also Brute Stalkers with they’re iconic incindiary grenades and UNSC Hellbringers to use the Flame Throwers would be cool too.
>
> Hiya, and nice wish list!! 
>
> FYI: In the future would recommend editting your last post when you want to add more to it, versus adding another post.
Thanks! And yup I’ll do that next time it’s probably more convenient huh.
1 - A Massive 49 Campaign mission every one of them 3.5 to 4 hours to complete.
2 - Reach and Halo 4 Style Full Armor Customization.
3 - Custom Browser.
4 - Reach xp and Armor Unlock system.
5 - More Advanced Forge. And a good magnet System. Add back in all of Halo 3’s and Halo Reach’s Forge Pieces.
6 - Custom Loadouts and Ordinance drops "Custom Games only ".
7 - Keep Sprint, Slide, Clamber and Thrust.
8 - Spartans, Elites and Brutes Multiplayer. Every known Armor Varient from every game and all 3 classes to unlock.
9 - Camo weapons skins.
10 - Full 7 MLG Team Weapon Skin Sets, Magnum, Assault Rifle, Battle Rifle, DMR, SMG, Covenant Carbine, Storm Rifle.
11 - Tertiary Armor color Option.
12 -Custom visor color single or two toned option using the same color options as the Armor uses. Hopefully 444 color choices. Same option to custom color the weapon camo skins as well.
13 - NONE OF THAT BULLET SPREAD TESTING UPDATE BULLSH~T LIKE IN HALO 5. 343 YOU HAD IT GOOD THE FIRST TIME !
14- Reach style Firefight with more advancement options.
15 - Bring back the Skirmishers and Drones Campaign and Firefight including all forms of The Flood.
16- Halo Infinite to be offline play and for LAN.
> 2535444702990491;5:
> > 2533274889282194;4:
> > - Usually I’m the type that would say go ahead and keep sprint but now I’m liking the idea of removing sprint, boosting the speed to what it was in halo ce and then keeping clamber
>
> What made you change your mind? There’s a reason one speed felt slow on the older Halos. Don’t you remember having to walk across those giant maps and levels in campaign at that god awfully slow, walking pace whenever no vehicles or gravity lifts were available?
Not at all. I remember vehicles always being available for every large outside area. Not sure what you were doing to make the vehicles unavailable.
Personally, I think we should increase the player movement speed to even faster than that of Combat Evolved if we are to remove sprint, which we should. We can certainly afford faster base movement in today’s Halo.
Headhunter, Breakout, Invasion
All of them tuned to work properly with classic gameplay.
I may add to my list later. It’s obviously much bigger than this but I have gametypes on my mind.
Make Elites playable and I’ll be pretty happy.