Campaign
-Chief focused story√
-Halo 1/Halo 3 level design√
-Halo2 /Halo 4 Story
-More Arby
-Grittier and Darker tone
-Better boss fights/ Better build up and sense of reward for beating them
-Flood
-Halo Ring√
-playlists from mcc to return
- In addition to skulls, (and idk what it would be) but more options that completely turn the campaign into a chaotic mess of fun
- if halo Infinite is an open world game or I guess even if not because I’d love this, little Spartan ops side mission dongeons/raids that can be really hard and can become like weekly or monthly challenges with armor rewards for beating them
- in-game Easter eggs galore! Mcc plushies, skulls, brutes peeing, chips dubbo!!!
Character Design
-In the menu there should be a section that has a picture and a profile for all enemies that’s unlocked as you encounter them throughout the game
-Elites to take the form of their swift assassin persona again instead of their halo 4/5 brute like mechanics
-Return of brutes
-Return of Engineers
-Different forms of Prometheans, they just look and feel out of place in halo
-Classic Grunts (halo 4/5’s are so fugly)
-Classis Jackels
-Better spartant Armors
-(if flood returns) More horror style flood, not like what ever that screeching mess was in halo 4.
- Halo Wars 2 character and vehicle design is a good representation of what I’d like
Game Design
-Interactive Environments - stationary turrets in arena again
- small vehicles in arena again
-Halo 1/2/3 sound design. Halo 5’s menu makes me wanna rip my ears off
-Toggle flashlight in multiplayer
-Dual Wield
-Playable Elites
-Slower paced, more classic gameplay that overall puts more emphasis on vehicles for travel.
-Reach armor customization - Achievement/progression unlock system for armor
- variants of unlocked armor purchasable by in-game credit which can also be bought with real money
- overall a more direct reward for playing well
-Classic emblem builder
-nameplates separate from emblems
-Materials to look more realistic and less plasticy
-Harder Legendary
-More in-depth firefight mode to replace warzone
-Rarity not to be linked to anything anymore (I find myself not wanting to use something because it’s just labeled common)
-Less illumination on outlined objects
-black under suits√
-return of different Spartan voices and announcers
-A UI that represent Halo 2/3
Multiplayer (All classic gamemodes available at launch)
-Heavily customizable player career card
-Customs browser for matchmaking and forge maps/modes/assets at launch
-Military Ranks
Ranked
-Slayer
-Team Arena
-Big Team Battle
-Invasion
-CTF
-OddBall
-King Of The Hill
-Strongholds
-SWAT
-Lone Wolf
-Breakout
-Head Hunter
Social
-Super Fiesta
-Big Team Super Fiesta
-Husky Raid
-Shotty Snipers
-Griffball
-Infection (Fatkid and other checkpoint based infection gametypes/maps)
-Race
-Ricochet
-Mini games (Lazer tag, duck hunt, Jenga, mantis battle, speed halo, prision guard/ Teacher, run for your life)
FORGE
-Map edditor like Far Cry 2 and 5
-ingame checklist of objects required to be considered for real matchmaking rotation
-more object materials that look like real asset materials instead of this map was clearly made in forge
-more crazy objects to kill players with
-AI (Be it just animals, players, or firefight enemy spawn points)
-Gun edditor to change color of weapon, color of projectiles, and projectile type on any weapon I.E. a blue assault Rifle that shoots a pink sentinel beam.
-more atmosphere options
-day and night cycle
-AGAIN! A TOGGLE FLASHLIGHT. I’m telling you having this for horror maps would be sweet
-More scripting
-More objects that relate to core gameplay, like teleportation stands, hardlight bridges ect.
-imagine being able to put down sections of buildings from outskirts in halo 2
-object filters that change an asset to it’s basic outline wire look for holograms
