Sidekick: Feels too good a for what it is sometimes, but in the grand scheme it’s probably better for everyone, except the person with the power-weapon.
Ravager: Strikes me as an overweight plasma pistol. Feels under-powered, I need to try it out some more.
Hydra: As someone who didn’t play Halo 5 it feels fine. Biggest issue is that the reload is to slow for how much damage it does. Otherwise I find it useful as a medium tier AOE and Anti-vehicle weapon.
Disruptor: Often feels bugged, when it does work it feels fine.
The Commando: Feels slightly under-powered, to many drawbacks (Recoil, Bloom, ADS throttling) for not enough benefit, especially compared to the consistancy of the BR.
Bulldog: Feels fine, but I’m bad with it, feels like the Heatwave is a straight upgrade at times.
Plasma Pistol: I’m one of the few who doesn’t want the Emp back. One of the downsides of reach was the near constant EMPs flying everywhere. I just want to drive the warthog, this game has three different sources of EMP that I can remember to Reach’s two and it still more toned down than Reach.
Heatwave: Feels like a small upgrade from the bulldog except it’s projectile instead of hit-scan. alt-fire mode extends the range you can two shot people.
Assault Rifle: Didn’t play Halo 5 so this is the first game I’ve played since CE that’s had a AR that wasn’t designed to be garbage, Halo 3’s was bugged apparently. So I like it. However if it were up to me I’d reduce the starting ammo, to encourage people to pick up other weapons, or increase the ammo in some of the other guns spawning in the lockers, cause some non-power weapons spawn with relatively less ammo (BR,Commando), and I’d like to not be punished for swapping weapons.
Pulse Carbine: Inconsistent, it Perfects in two bursts (10 projectiles), melee kills in 4 out of 5 projectiles in a single burst, but it is incredibly easy to miss significantly increasing average time to kill. The projectiles appear to start slow and speed up the farther they go, something that I haven’t noticed any previous gun doing, makes the leading the target slightly un-intuitive at first. I’ve had fun with it.