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> > > The solution is so simple that it hurts.
> > >
> > > SAND DOWN THE SANDBOX!
> > >
> > > Halo:CE had the best, most simple, most legendary(every weapon is iconic), most memorable, most fair, most balanced, most cool, most true to nature weapon sandbox of ALL time! Not just for Halo games. I mean, the bar is pretty low if you compare it to COD but COD doesn’t even try because they have their own gig. But ever since the magnum was replaced and stripped to make room for the BR, I have been in pain to see them make the EXACT SAME MISTAKE OVER AND OVER AGAIN! They want more weapons but they don’t want to eradicate the weapons that are iconic so they just add more that do the exact same thing. We must do what CE did and make every weapon unique in their own respective roles, while keeping them from being OP or UP(under-powered).
> > >
> > > So I don’t want to see any SAW’s, I don’t want to see any BR’s(why was the Magnum not good enough?), I don’t want to see any STORM RIFLES(why was the Plasma Rifle not good enough?), and I REALLY REALLY REALLY don’t want to see any REQ’s.
> > >
> > > As far as the DMR, I’m not actually sure, but I am pretty conflicted if it has no right in the sandbox because it is too similar to the SR, or if it is JUST unique enough to stay.
> > >
> > > Get the drift?
> > >
> > > Stay cool, CE rules.
> >
> > The multiplayer in CE was some of the most unbalanced nonsense in the history of FPS games due to the magnum. Plasma pistol spawns were changed to magnums because once one person got it they would dominate the whole lobby, Maybe in campaign, there was a decent spread of weapons, but weapons shouldn’t be entirely useless against some enemies while being broken against others. the Shotgun and magnum were the only two weapons that were viable against the flood, and you practically needed plasma weapons to kill elites. You do realize that they added the BR because the assault rifle was borderline useless in CE, right?
> >
> > Look, you might like CE but that doesn’t mean that they should remove the weapons that have been added over the years. If Infinite has less weapon variety than most other Halo games then that will be a huge disappointment to more people than it will make happy.
>
> I think he means he wants a sandbox where every weapons has it own unique utility or purpose. As for the “no BRs” stance… yeah nah, gonna just ignore that one.
You nailed what I mean’t about CE, but I do not have a “no BR’s stance”. To see what I mean’t we must again return to Halo CE and Halo 2. All can agree that the BR is an all-rounder that is mean’t to handle any situation well, correct? All can agree that the CE Magnum is ALSO an all-rounder that is mean’t to handle any situation well, correct? This is no coincidence. In CE, the Magnum did not make much sense. Here you have this KINDA beefy looking pistol, that happens to be a nightmares worst nightmare. Like this is the type of pistol that all Bed Monster targeted kids need. An alien destroying Hand Cannon that would make Sauron himself hide under his covers. Obviously, this weapon could not be carried by a normal human, but here we are having seen AI’s carry this Machine of Death ONE HANDED in the game and keep their shoulder attached to their torso. Since Halo 2 was going to focus more on AI’s actually helping, they needed to make a weapon that could handle any situation that could be carried by a normal human. And thus, the BR was born. A rifle was the obvious choice, so a rifle it was. But since they wanted to not have two GALAXY DESTROYING SUPER WEAPONS(I’m not talking about halo’s) they decided to strip the Magnum completely, practically forcing you to use the BR instead. I was not a fan. There was something so COOL about slaying these alien monsters ten times faster than the marine noobs while holding a gun three times smaller. However, I thought the BR was cool and accepted it (grudgingly) into the sandbox. I would wholeheartedly accept the BR into Infinite, on ONE condition. One of the two weapons MUST change. Either the BR should change into a more specialized weapon. Or the Magnum should. Since the Magnum is due for a change anyway, I think the latter is the best option. So I think the BR would be great, IF, the Magnum is overhauled into a different unique role.
On the subject of the BR replacing the AR, I think you are right and wrong. It is true that the AR was removed to give the BR more of a spotlight in Halo 2. But it was not because they threatened each other in the sandbox because they have different roles. The BR, as we discussed, is a weapon mean’t to handle any situation. The AR, however, has a different role. In my view, the AR in CE has always been a support weapon. While not able to kill as quickly or cleanly as the BR, the AR could give a constant stream of led, fire, and freedom. This has two options. Either you can get rid of their shields with a plasma weapon and then rip/tear/annihilate their actual body with the AR. Or you can wear down their shields, giving a nearby teammate the chance to CE Magnumify their face once their shields are weak. I have found that the latter is the easiest in team battles. So I am completely fine with the new AR being similar to the CE weapon.
On a final note, the AR is INCREDIBLE at SHREDDING flood infection forms, and flood spawners in my experience.
The beauty of CE’s sandbox is that no weapon can handle an army on it’s own. This makes them much more entertaining on their own. You must use your full two weapon capacity to beat any challenge.
Thanks for the discussion startup, I love talking about it! 