With the ending of the first flight for halo infinite, there are a few points I’d like to make about weapon balancing.
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the gravity hammer windup is too slow. Every game in the past has had a much faster windup speed. Even when playing against bots, the hammer feels like a liability more than an asset if you don’t have active camo. This does not bode well for the gravity hammer once pvp is enabled.
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target acquisition for the skewer could is a little skewed. Even when my shots are on target, they seem to miss quite frequently.
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Melee hit registration. The melee is something heavily relied upon when fighting a Spartan level bot one on one. Many times I have been killed by a bot because of a lack of melee registration. but this is more in the thick of 1v1 combat, as player models are constantly moving. I have only experienced this in 1v1 encounters.
please leave any feedback on my own feedback. I would like to hear if anyone has any points of their own to make.