Halo Infinite was So Damn Close

This game was so damn close to being an amazing Halo Title. So close, yet so far away at the same time. I don’t really understand how they messed this up. The art direction of the game is amazing, the music is classic, the core gameplay is some of the best in the franchise, the armours themselves are really quite good looking and the Campaign is a great step-up from Halo 5’s.

These are the core aspects of the game and they did so bloody well on them, it’s just that the content surrounding this core is so rotten that we just get a game that averages out at ‘Meh…’. The Art Direction is incredible but there are so little diverse environments in the Campaign that it just gets stale. The music is great but it doesn’t weald to the same presence as the Bungie Titles. The actually armour is great but the way that you acquire them is so terrible. The core gameplay is great but there is so little diversity in the maps and weapons that this incredible gameplay get get boring. The Campaign Gameplay is fantastic but the story is meh and it doesn’t feel like an opening game in a trilogy, it feels like a prologue that was in no way in hell worth what I paid for when considering the story alone (the gameplay carries the Campaign and makes my money worth while as it outways the story by being incredible).

Halo Infinite is a story of Terrible or Terrific, most things in this game fit into one of these.

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You bring up really solid points. It’s truly difficult to appeal to every single person playing a multiplayer game. The game is so complicated with many different ins and outs that there will always be something that can be improved or enhanced.

aye, Halo Infinite is like other games when considering that, it’s just really odd how half of the game is the best Halo ever made and half of it is just so amazingly horrible. Like… how???

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I think this is a clear example of contract devs. Instead of employed devs doing the whole game from start to finish and remaining consistent. There are temporary devs who sometimes might make something better than permanent devs, but also other devs that sometimes screw it up.

Yeah, I think that they need to get people in fully employment. They need their whole team in full employment.