Halo Infinite Update - Mid-Season Update

Howdy all – it’s time for another update! This week we’re taking a closer look at some of the things landing in next week’s update, which is currently going through the certification process and is tracking towards a Thursday, February 24, release.

This isn’t a full list and you’ll be able to catch the full patch notes on the Halo Support site, but a few we wanted to touch on this week are:

If you haven’t had a chance to read our Halo Infinite’s Online Experience blog, I’d highly recommend giving it a look. In it our Lead Sandbox Engineer, Richard Watson, outlines what’s happening during online gameplay and shares how latency, “desync,” and other factors may affect your experience. We also outline our next steps, which include prioritizing better connections and fixing issues in the system itself.

To that point, next week’s update will add new telemetry that specifically focuses on gathering more data around instances of being shot around walls or corners. It will also have targeted improvements to reduce rubberbanding around vehicles and vehicle debris. This work will help us as we continue to improve the online experience, but it does not signify the end of the road.

Please know that progress is being made and we’ll continue to share updates around networking when we have them.

First-Person Animations
This update should address an issue that was preventing first-person animations from interpolating correctly. If you’ve ever spotted some framerate issues while clambering or reloading (or any other first- person action), you should see those run more smoothly next week.

Campaign Improvements
We’ll see multiple improvements in the Campaign experience. Whether it’s addressing issues with Achievements unlocking or returning to the game via Quick Resume, the team has been working on a handful of fixes for campaign since launch and there will be more on the way. Be sure to read the Patch Notes on the Halo Support site next week for more details.

Stability & Performance
We’ve been keeping a close eye on reports around stability and performance on PC and console. This update will have a few improvements, but we’re continuing to address opportunities found internally and through tickets submitted via the Halo Support site.

If you’re experiencing consistent issues with performance or stability, please be sure to submit them on the Halo Support site. Each ticket provides us with new information and helps the team find additional opportunities for improvement.

BTB Motion Tracker
Next week, the range of the Motion Tracker in Big Team Battle will be increasing from 18m to 24m. This has been a consistent piece of community feedback in BTB, especially since the update earlier this month, and we’re happy to make it a reality with this update.

Anti-Cheat Improvements
We mentioned this earlier in the year, but we wanted to touch on it again – there will be multiple improvements to our anti-cheat systems in this update.

We’ll have even more to share about anti-cheat in the near future.

That’s a taste of the improvements landing next week with the update. Keep an eye out for the full patch notes on the Halo Support site at aka.ms/HaloInfiniteUpdate to get all the details when it lands.

Hope you all have a great weekend, and we’ll see you next week!


Hopefully it won’t be too jarring having different radar ranges across the different game modes.


Great job screwing over the halo 5 152s


Pumped to give this a read, hope it’s good!

Edit: Gosh this is pretty light on any actual details tbh. Overall it’s implying a small volume of actual changes, and probably mostly bug fixes… I guess that’s great for PC and XBO players experiencing a lot of issues, but my Series X has been pretty good in Infinite.

Unfortunate, but the optimist in me is looking forward to the full patch notes next week I guess


Sounds great, can’t wait!


Thank you! Ive already put 11 played days into multiplayer for infinite. Been having stutters and desync recently like crazy. Cant wait for the 24th to hit


its nothing but pandering and zero specifics save the btb motion tracker


I don’t even really need the motion tracker in BTB modes honestly. Most area’s are pretty open enough to easily be able to see where people are coming from miles away. When they actually enter tracker range you already know they are there.

I’m glad though they’re not touching it in non BTB mode though. People need to learn to look around and not rely on that thing to find targets. Often rewarding people for being brain dead that just bum rush area’s waiting for their motion tracker to tell them where everyone is for them.


Can we get a radar range increase in the other casual playlists as well? 18m is not a good experience there as well. Im tired of the surprises when somebody is in the same room as me. At least make it 21m instead of 18


Kind of underwelming imo

edit: Holy fricking crap, 51 reactions, lol

edit2: 63, jeez, I feel so special


Wish there were more, but the increased radar range for BTB and the animation improvements are very welcome.


No Roadmap, or game mode/ map updates, no response to the BS you pulled off to the SR 152. I know y’all are aware of these issues. Why is there no response?


It was indeed a great job


Will we be getting service records?


tl;dr increased BTB tracker with some possible improvements to Campaign save data not corrupting and anticheat. Let’s cross our fingers these fixes don’t bring more bugs, otherwise this is just the BTB motion tracker update.

When is the missing promo items update?
When is the Slayer playlist update from December?
When is the roadmap?


How much will forge cost when it finally is released?


So we get ambiguous explanations to “we are fixing this,” little QOL fixes, and a bigger radar in BTB… Wasn’t this supposed to be a pretty big update? The hype up from 343 made it to seems so… guess not.

Still waiting on a Roadmap that was supposed to be delivered last month. :upside_down_face:


Ah, no, it was not Grimsy

1 Like