Howdy all – it’s time for another update! This week we’re taking a closer look at some of the things landing in next week’s update, which is currently going through the certification process and is tracking towards a Thursday, February 24, release.
This isn’t a full list and you’ll be able to catch the full patch notes on the Halo Support site, but a few we wanted to touch on this week are:
If you haven’t had a chance to read our Halo Infinite’s Online Experience blog, I’d highly recommend giving it a look. In it our Lead Sandbox Engineer, Richard Watson, outlines what’s happening during online gameplay and shares how latency, “desync,” and other factors may affect your experience. We also outline our next steps, which include prioritizing better connections and fixing issues in the system itself.
To that point, next week’s update will add new telemetry that specifically focuses on gathering more data around instances of being shot around walls or corners. It will also have targeted improvements to reduce rubberbanding around vehicles and vehicle debris. This work will help us as we continue to improve the online experience, but it does not signify the end of the road.
Please know that progress is being made and we’ll continue to share updates around networking when we have them.
This update should address an issue that was preventing first-person animations from interpolating correctly. If you’ve ever spotted some framerate issues while clambering or reloading (or any other first- person action), you should see those run more smoothly next week.
We’ll see multiple improvements in the Campaign experience. Whether it’s addressing issues with Achievements unlocking or returning to the game via Quick Resume, the team has been working on a handful of fixes for campaign since launch and there will be more on the way. Be sure to read the Patch Notes on the Halo Support site next week for more details.
Stability & Performance
We’ve been keeping a close eye on reports around stability and performance on PC and console. This update will have a few improvements, but we’re continuing to address opportunities found internally and through tickets submitted via the Halo Support site.
If you’re experiencing consistent issues with performance or stability, please be sure to submit them on the Halo Support site. Each ticket provides us with new information and helps the team find additional opportunities for improvement.
BTB Motion Tracker
Next week, the range of the Motion Tracker in Big Team Battle will be increasing from 18m to 24m. This has been a consistent piece of community feedback in BTB, especially since the update earlier this month, and we’re happy to make it a reality with this update.
We mentioned this earlier in the year, but we wanted to touch on it again – there will be multiple improvements to our anti-cheat systems in this update.
We’ll have even more to share about anti-cheat in the near future.
That’s a taste of the improvements landing next week with the update. Keep an eye out for the full patch notes on the Halo Support site at aka.ms/HaloInfiniteUpdate to get all the details when it lands.
Hope you all have a great weekend, and we’ll see you next week!