If Halo does go to the Unreal Engine, ALL Halo Infinite cosmetics, customization options, gameplay , and most importantly progression, must transfer to any and ALL future Halo games. This is ESPECIALLY true, given the increasing probability that Halo Infinite will NOT be a 10 year roadmap with 10 years worth of seasons,.
There is little to no chance for Halo to be viable in next gen competitive triple AAA markets without lessons learned from Halo Infinite for good.
Which has nothing to do with stuff you have listed, like cosmetics, or that barebones pseudo-progression system. Bad controls, forced crossplay, lag/desync, the game will never be able to compete on the market anymore as long as those are still there, it’s not 2001 anymore where there was no competition at all, quite the opposite, and the best they could do with this outdated, inconsistent and unbalanced formula was to go F2P, and still nobody wants ito play it.
Oh really? Well enlightened us then with a list of all the FPS games available back then on consoles. As far as I know there were none as Halo was defacto THE game that showed that you can somehow mimic M+K movement using a controller, Halo is what basically shaped the entire industry to that it is nowadays, without it consoles would still be about nothing but fighting, racing, sport games, side scrollers and platformers, Halo CE literally had NO competition as it was the very first of its kind, both SP-wise as well as on the MP side year later when XBL launched. While today? Pfff, TONS of shooters to chose from, both paid and F2P, SP or MP oriented, released the same year as Infinite or from previous years. You think that all those 20M gamers ran away whete? On all those other games. And they’ll do it again whenever next Halo launches, unless it gets rebooted and reshaped to meet modern audience standards and expectations.
This should be a given, but 343 might not do it simply because its either extra work, or it would cost too much money, or both.
Been thru the whole “begging for og stat transfer”
I guess they fixed watchdog, or is that still coming in the future?
Figures. Break my Spartan cheeks to get the ultimate halo bling, watchdog. They mess that up, wait more than 2 years to say its fixed, then cancel infinite and switch engines and I still end up not getting it, lololo
I mean, if the Battle Royale is actually a standalone title, I hope my Infinite stuff transfers. That was like the only thing a lot of people were waiting for, in Infinite, and now Tatanka won’t even be part of Infinite. They better not think people will buy all new cosmetics and battle passes exclusively for a standalone Tatanka battle royale Halo game. I’ll go 100% free to play long before I spent another dollar on a 343 product. I can’t trust them to even fix Infinite, let alone Tatanka and Halo 7 on Unreal Engine. Halo Infinite has practically been abandoned to just be Halo Infinite Forge with a shop for the next 8 years.
Your whole misconception of “no competition” builds entirely on this here that;
A: Competition can only be in the same genre.
B: Competition is only on console for console games.
C: Lack of competition doesn’t mean potential lack of quality wouldn’t impact sales
Halo releases with the OG Xbox, a platform developed by a software company which had published a quite a few games, out of which a fraction were considered popular. Question is how many knew what that even meant back in the day.
Anyway, Halo was also developed by a company that had originally made a “doomish” game for Mac, and now a game by them is going on a machine made by the Windows creators? Okay.
The Xbox competed against three other consoles, all of which already were released and were from already established big console houses. Halo competed against all of their already available line up of popular games and franchises.
Additionally, Halo being an FPS on a console, lacking mouse and keyboard support, where very very few predecessors had seen success, why would you buy an xbox when PC already existed with a better foundation for any type of game requiring precision. And PC hosted a plethora of extremely popular games at that time, all of which Halo also had to compete with.
What contributed to Halo’s success was that it was actually good. Your entire premise is that a huge chunk of people were looking exclusively for an FPS on console, and Halo existed, therefore regardless of quality it became a hit. They went “This is crap but it’s the only thing, so I’ll drop a lot of money on this console and then some extra money on this game” as if they had nothing else, better, they could spend it on.
Four years prior to Halo, there was Golden Eye which had its controls praised.
So yeah, Halo had a lot to compete against outside of the platform as well as genre. Because competition isn’t limited to a small confined area.
Why would people go for a controller FPS when PC was already an established power house for FPS games with plenty of franchises and installments?
“Hmm, I’m looking for an FPS, do I go with this new console which has one FPS on it and use controller, or the PC which has a proven input method for FPS games and a long line of titles to play?”
And that somehow erases any other game from that period of time from existence?
Seriously doubt it considering 2002 saw plenty of different games utilising first and third person views for consoles.
Many of those would most likely have gotten far more spotlight had Halo CE not been as popular, or not even existed.
Think Unreal Championship, Mech Assault and Splinter Cell started development after november 2001 and managed to release roughly within year later? Or that Morrowind got made an Xbox title post-November 2001?
What a vague statement.
Perfect Dark and Goldeneye were two already established games pre-dating Halo having both SP and MP.
Not to mention the games Halo drew inspiration from such as Quake and Unreal. Additionally we have gems like Half-Life, Deus Ex, System Shock, Tribes, Duke Nukem to name a few.
Ah yes, Xbox Live, you are aware Halo CE did not have Xbox Live at all?
And what paltry pool of choices we had back then…
Quake, Doom, Unreal, Half-Life, Counter Strike, AvP, Delta Force, Rainbow Six, Team Fortress, Turok, MoH, SWAT, NOLF, Serious Sam, Tribes, SoF, Star Wars and a whoooole lot of other shooters.
So aside from the F2P part, the same as for Halo CE, which was released exclusively on an entirely new brand of console, with the other titles distributed over different platforms.
Putting aside PR usage of a large number, and that some part of it merely were people merely testing the game out to see what it was about, they went to other games.
You know why I find this “meet modern audience standards and expectations” so… hilarious?
Not only could we fill a graveyard with games over the years that have failed to do so much as a ripple in the waters of gaming, because they just followed a bucket list labeled “modern audience standards and expectations”, but i343 already did that, twice, and each were scrapped for the next installment.
Additionally, most of the biggest games today, and throughout the years, have stemmed from custom content PLAYERS have made.
Counter Strike started out as a Half-Life mod.
MOBAs have their origin in Starcraft / Warcraft custom maps, depending on where you want to start counting.
Team Fortress comes from a Quake mod.
Battle Royals, Arma mod.
Minecraft? Yeah, started out as a small project based on Infiniminer.
But sure, just as long as the next Halo ticks off the boxes for mechanics and whatnot, somehow derived from other popular games, gamers will abandon the games that already has those same mechanics and flock to Halo, and stay with it.
Just like they’ve done to all the WoW-, CoD-, Halo-, Dota/LoL-, Minecraft-, Starcraft/Warcraft-, Doom-clones out there throughout the ages.
The games you enjoy, are better played in another games copying what you currently enjoy.
Doing something different, unique or… your own thing, doesn’t work.
Fortnite, Apex and PubG coming from an Arma mod,
LoL and Dota from Warcraft, Team Fortress from a Quake mod and Counter Strike from a Half-Life mod, succeeding are merely anomalies, and they’re not, and have not, been influential on the gaming environment, or made a mark in it.
And Doom 2016 did so poorly when deviating from standard mechanics it did not get a sequel. People were outraged you couldn’t sprint, or do something as basic as reload. Right?
That’s not how it works lol, people pick consoles for the ease of use and convenience, the so-called “comfy couch” experience first and foremost, and only then pick what they’ll play on it. And in terms of shooters, yeah, there was almost nothing to chose from, especially when there was no such thing as GAAS, DLC, MTX, no nothing, you basically played a game for a year tops and then got bored to death by it. Wonderful times.
Bottom line is, and I’ve been thinking about it lately, on why there are no good new online shooters anymore, just the same old games that have been established years ago - it’s 2023 already, and releasing unfinished, unpolished, broken GAAS games simply doesn’t work anymore. It worked back then, when it all started, but today that bunch of games like Fortnite, Apex, R6 etc. are a finished, complete and polished product, and they’re still alive more than ever thanks to GAAS model and constant updates, and if you’re gonna put against then something like Infinite, BF2042, Hyper Scape etc. they are destined to fail. Unless fast dramatic changes will be made, which again, nowadays it takes more than half a decade to make those kind of games, if the devs didn’t make it in those 5, 6, 7 years, they’re not gonna make it in just a few weeks or months either. EA ultimately gave up on BF and decided to focus on the next one, and I feel Infinite is sharing the same gate, they’re just rotating the store and playlists with the same old, already released stuff, just to give you a false impression they’re still working on the game, in S3 they’ll let you mix those items with different armors, a.k.a. cross core, but that’s nothing new, just the same old cosmetics that have been in the game for a while, they’re gonna mix the coatings later on, maybe rebuild the store to actually let you buy the items whenever you want, not just within the given week, but it’s all the same old thing, salvaging what can be salvaged from this dying game.
So going back to the OP, you can transfer all that onto UE5, but nothing is gonna change, going F2P only opened the franchise to a much broader audience than ever, and left a really bad taste on what Halo is, pretty graphics and nice looking cosmetics is not what will make future Halo competitive on the market.
So a huge amount of people just picked the Xbox and then checked what was available?
What was it that you said?
“That’s not how it works lol”
Considering the hit 'n miss on XBL and Halo CE, let me inform you that Halo sold Xbox, not the other way around.
Halo CE was a massive system seller, the reason to own an Xbox.
Halo CE was extremely good, that’s why Xbox sold.
People weren’t haphazardly buying a random new console and discovered that Halo was the only available title worth playing because “it’s the only shooter”.
If you were looking exclusively for shooters, your options were plenty.
Considering you’re saying there were no console shooters, people had no reason to “want a console” shooter because they couldn’t really know what one was.
I mean I gave you an incomplete list of shooters.
What you’re saying makes me doubt you were active around that time.
Here, let me help you with that;
This philosophy right here, that’s the heart of your issues.
It really didn’t work to begin with.
After being released barren or faulty, and later changed and added onto following shaky releases.
Whatever, it’s all in the past now, wheteas today Halo has no right to exist because pf how flawed and outdated it is. But looking at some of the comments, pretty graphics and cosmetics is exactly what people want, so maybe I’m wrong and it is the way to go. Either way I don’t care, uninstalled this piece of s*** yesterday and I’m not going nack as long as forced crossplay is in. But feel free to enjoy the game if you like it.
Yet it’s apparently ok to use a misinformation version of it to support ones argument?
Perhaps it was too subtle, maybe I expected more.
Halo not doing good today, is not because it’s “outdated” or “doesn’t meet general gamer expectations”.
Halo is not doing good now because it has attempted to “meet general gamer expectations” and started using MTXs and crap which detract from everything else.
Your whole spiel of “outdated and meet modern audience expectations” is exactly the mindset those in charge has had along with “recurrent spending models” that has landed us where we are today.
It’s incredibly amazing how we can sit with the 90’s and 00’s many diverse games, and have the 10’s behind us which saw a huge amount of “clone” games that sought to “out-game the top game” at its own game, and then go “yeah, this game needs to be way more like the top most played games for it to succeed”.
What? Wasn’t Halo 4 CoD enough to out-CoD CoD at being CoD? Prone missing? Maybe shields should’ve been skipped? Vehicles? Get those out. ADS not slowing you down? Accurate hip-firing? Should’ve been removed.
Maybe, just maybe, don’t concentrate on “general gamer expectations” and “this feels outdated” and instead make a game.
The aforementioned top games’ origins being player custom content throws any notion out that “gamer expectations” mean anything at all. Simply because no gamer expected these games or gametypes to blow up like they did.
But the game, and its predecessors are what you wanted.
They’ve met “gamer expectations”, you’ve got what you wanted.
Unreal Engine is the last gasp for Halo if they botch the classic gameplay feeling and formula. For all of Halo Infinite’s faults, it still at its core plays and feels like a true Halo experience.