What’s the reason to playing the game when everything I want to earn/wear is locked behind a paywall? I like how I can earn stuff through skill. I have to buy money with irl money? Let us EARN credits through gameplay. I’ll only buy credits for emergencies only, not for everyday gameplay. We’re not all millionaires.
From this article:
https://www.halowaypoint.com/news/season-1-outcomes-report-live
"* Feedback: Desire for more and higher-value customization content through free methods
During Season 1 it became apparent that players wanted more free, high-quality customization content to chase, earn, and wear. As a result of that feedback, we updated the Tenrai Event Pass after its first week to remove Double XP Boosts & Challenge Swaps and add even more customization content. We also re-evaluated the Event Passes for Cyber Showdown & Tactical Ops to ensure that they met player expectations for rewards as well. Season 2 will improve on the free experience by slowly removing armor core limitations to enable more customization options with those free items, having better customization items as weekly Ultimate Rewards, and having even more customization content in Event Passes and the free track of the Battle Pass. We’ll share even more specifics in the Battle Pass & Progression section below."
There is no point at all other then play what little next to nothing at all that this greed lazy company offered.
How about asking gamers from the decades of gaming that relied only on gameplay?
The gameplay lol.
I’d rather have a game that has every gameplay element available for free at the cost of cosmetic elements than to have all the cosmetic elements for free at the cost of the gameplay elements.
I spent $140 (Halo 3, Halo 3 ODST, Heroic MP, Legendary MP) to play the entirety of Halo 3’s Multiplayer. It cost me $0 to play the entirety of Infinite’s Multiplayer. Seeing as that’s where I spend the majority of my time in game, I have no problem with it.
Other than Halo 3 (which outside of Recon/certain Vidmaster challenges, isn’t all that necessary for cosmetic unlocks), what other Halo titles/challenges allowed you to acquire cosmetics with “skill”?
Or you can tune into events that allow you to unlock cosmetics for no monetary cost.
You can wait till next season to earn credits with the completion of a premium battle pass.
My personal opinion is that players shouldn’t be “paid” to play a game as the game is a form of entertainment, much like reward programs for liquors store are moot because alcohol is it’s own reward.
Nobody is forcing you to, can’t imagine an emergency where you would have to spend money on any game.
Ultimately your choice.
Nope, which is why F2P titles are free lol.
A game I don’t have to put $60 into to play means I now have $60 to spend on things I want in game, or none at all.
I’m not millionaire either, in fact I’m not even upper lower class, but my gaming library (games, systems, peripherals) is pretty extensive and relatively costly. How much would you say you’ve spent on gaming over the years? $1000? $2000? $3000+? Gaming isn’t cheap, if it’s that cost intensive, maybe you should dial it back?
All right, so you’ve got some good points, but those points do pertain to you. So in the past you had to pay for the game between 60 and $80, but you got the campaign, you got multiplayer, and you got to customize your character that was all included, but on top of that though you had to pay for an Xbox Live gold membership in order to play the multiplayer. Now when you buy the game they’ve split the campaign and the multiplayer into two separate sections, they called the multiplayer free, and it is far more limited in content, and they split the campaign up into a separate component that you pay for. You can buy the game or if you pay for the Xbox game pass in Canada you’re spending over $200. Now in Canada if I choose to buy the game straight out I will pay $80 plus taxes just for the campaign I get no customizations no way to level my player that’s just a campaign, in the past you got that, and the multiplayer and all the customizations, do you not see there’s a big difference here? Not everyone wants to be forced into multiplayer in order to customize their character or spend more money. So if you do not want to play the campaign, and you are not big on character customization then you are all set, except for the fact, that multiplayer is totally lacking in content, and they seem to spend more time on store items than decent content. Just sayin’
You’re still forgetting the elephant in the room. Even if you have the money to spend, the customization is still objectively terrible and lacking. Even the bar art style of Halo 4 and Guardians is a night and day improvement compared to Halo Infinite. You can’t customize anything at all. It’s all pay wall. Even emblems can’t be customized. Not even the color if I recall.
If something is free, immediately indicates low quality. That’s why I knew before day 1 Infinite was a red flag. If you are a free game, offer play incentive and replay value, such as content. Infinite lacks this.
*bad
Made a typo/grammar error.
What’s funny is that when people say players shouldn’t need to be paid to play the game, it’s obvious that character customization in general on the Internet, games any medium is something people really want, people want to personalize their characters and companies know this, that’s why they have separated it out from the game and put customization behind a paywall. It’s pure profit. We are paying more now and getting less unless people opt out of paying for the staple of the game and do not care about playing the campaign.
And their points pertain to them.
You got some of the multiplayer until a new DLC got released that either locked you out of some or all of it.
It’s interesting that you should bring up the Gold membership, seeing as you don’t even need that to play this title. Not only are you saving money on the title from an entry cost, but you’re also saving money on continued support as well as a monthly subscription to play.
I understand what you’re saying how you got a boxed retail package back in the day, and in all honesty I wouldn’t have a problem with that now like plenty of others. However it doesn’t change the fact that there’s a new model that needs to be hammered out in the mean time.
Yeah I’m aware.
Though I’m not sure why you’re making “free” synonymous with “limited”.
I will concede that content is stagnant and condensed, but despite the experience being free the player has full access to the multiplayer component, it’s really the opposite of “limited”. To be perfectly fair, Halo 3/Reach were far more limiting to player involvement by locking players out of gameplay elements because they didn’t buy a map pack.
Campaign might cost money, but from the sounds of it there’s going to be updates to it moving forward in some capacity. Whether or not the $60 is a cost of entry into this or future updates will cost money is still up in the air though.
Difference compared to what? Each game, even the boxed retail copies did things differently from each other.
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Reach is really the only game to allow players to level up in Campaign.
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Halo 2/3/Reach/4 locks players out of varying percentages of the multiplayer without the purchase of DLC
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ODST didn’t even feature a dedicated PvP multiplayer mode, and that was a $60 title
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Halo 3/5/Infinite has unlocks for players through the campaign
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Halo 4 featured the specialist trees and DLC armor
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Halo 5 took away customization modularity
I don’t mean to be nitpicky, but comparing the Halo franchise at face value doesn’t do much when the underlying differences
Also you actually do get cosmetic unlocks through the campaign. Actually you get a lot of cosmetics through playing campaign, 35 in fact.
Halo 3 - 9
Halo 5 - 2(?)
Halo Infinite - 35
Halo Reach (and 4 if you want to count Spartan Ops) was the only game to feature your player model in PvE/PvP/Campaign.
It’s established precedent at this point that your “character” is for “multiplayer” purposes only, it would make logical sense that you’d be spending your time unlocking gear for your “multiplayer character” by playing “multiplayer”.
After breaking your points down, it’s kind of a jump to conclusion and an oversimplification.
I like customizing my Spartan, and honestly have more than I know what to do with currently.
Still have yet to play campaign, but I don’t have much money to spend on it right now.
So I’m fine with the free aspect as it stands currently.
Multiplayer does need more content, I’m not in disagreement.
But again it’s another jump to conclusion to assume more asset allocation goes into cosmetics. There’s more data to suggest that most of if not all of the cosmetics have existed prior to the game’s introduction. What’s the basis for this assumption?
My point is like this game advertised itself as having all types of features and then the end product did not deliver that at all. To give you an example if I went to a restaurant and at the restaurant, there was a buffet at the buffet there is a whole list of items, choices and I thought I kinda like that I’ll get the Buffet, but then I went up to the buffet and I noticed there’s hardly any of those items there are no choices I would want my money back, but if the restaurant management said oh don’t worry in the future at some point we’re going to have those items, so do I just say okay.
Now there are things in this game I like, the Academy, training with bots, cool, but some things are bizarre, in the campaign I can’t replay missions without starting fresh from the beginning, are they for real. This game has potential, but they are traveling down a bad path, a very familiar path in the gaming industry.
Cheers
Earn it with your skill at you profession. Make money at work then turn that money into armour.
Ok let’s use your logic then.
Assuming you could buy everything for just the MKVII core for example
- 10 Kits
- 56 Armor Coatings
- 12 helmets
- 19 visors
- 14 chest pieces
- 13 (x2) shoulders
- 3 gloves
- 2 wrist
- 7 utilities
- 5 knees
- 76 emblems
- 5 armor effects
- 2 Mythic Effects
That’s 370,874,649,610 permutations, not counting emblem color choices (not included in the number below), body customization, voice customization, backdrop, stance adding up to 34,088,661,553,250,000,000 excluding AI customization, weapon customization, and vehicle customization that I honestly don’t feel like adding up.
Compare that to Halo 5 because I have those numbers on hand:
7,822,389,516,480,000
219,026,906,461,400,000 with assassinations
34,088,661,553,250,000,000 is a night and day improvement compared to 219,026,906,461,400,000 you’re absolutely right lol
Survey says: you can in fact customize anything at all.
This is ultimately the biggest snag. Acquisition is the biggest issue, not the actual modularity of the system itself.
The customization system is actually the best we’ve gotten yet. The cost of entry/acquisition is the bottleneck.
Even the free offerings exceed Halo 3 by running some preliminary numbers.
But again the biggest drawback is the acquisition of cosmetics, not the application of them.
Emblem’s can’t be constructed, but the vast majority of them have palette swaps.
Runescape, Warzone, Fortnite, Counterstrike, TF2, Destiny 2, Apex Legends, Splitgate, We Were Here, and Among Us disagree.
Based on your premise, it seems like your intuition is based on bad experiences. Might I suggest going with quality F2P titles?
6 months in yes things are getting stale and in need of newer additions.
What wasn’t delivered that was advertised?
I don’t go to many buffets, but when I have I recall missing food items, food items that are being replaced, and different menus depending on the day. I don’t want my money back because it’s just the reality of the situation. I don’t expect things to be exactly the way I want them to be, there will be errors.
I’m glad you can point out aspects you appreciate and the campaign is getting mission replay at some point in the near future. Dunno why it was launched without it, but I speculate it has something to do with the open world aspect of the game. Even ODST was structured in a linear fashion compare to Infinite.