Halo Infinite: TREBUCHETesque in scale?

https://www.youtube.com/watch?v=SUp_ijBCOVA

Above is a link to the “Operation: TREBUCHET | Cinematic Trailer” an insane looking mod for ARMA3. “Created in collaboration with the insanely talented Armachinima contest winner, KinglesPringles, this trailer highlights some of the core aspects of OPTRE and what it’s all about.” The conversion turns ARMA into a halo marine simulation game. Obviously, it is not comparable to halo in terms of gameplay but it does deliver an example of the sense of scale I want from halo going forward. The same sense of scale I got from the E3 trailer largely due to the presence of the marines, the low key heroes of Bungie era halo. The sense of scale some CE 2 3 Odst and Reach missions provided, of coarse claustrophobic corridors would have their presence as well. Honestly, the work here is amazing and gave me chills but also makes me hope for this kind of scale in Infinite even if it’s just an illusion of being in larger battles.

Also reinvigorates my need for Orbital Drop Shock Royal to be a thing in Halo Infinite.
What is your hope for infinite’s scale and approach to level design/BTB+warzone style large scale multiplayer modes?

Well omg… That looked amazing. Great trailer. Scale is certainly something I would welcome in Halo. I’m not sure how well they could execute it but it does get me excited. A much larger BTB would be cool and I’d definitely play it alongside the classic 4v4 variants.

no hate intended, but it really does just look like some other generic FPS with just some Halo models thrown in and the Halo music. I would have to see some actual gameplay before determining whether this will actually be good. Halo’s main multiplayer needs to stay at 8v8 MAX. Anything more, it just becomes super chaotic and pointless. Warzone was an example of how massive multiplayer battles just aren’t fun in Halo. The more people you put on the battlefield, the more meaningless their actions become and then you get things like people camping, spamming vehicles, and so forth.

Halo’s main competitive modes have always been what drove the series to what it is today, it’s always been either 4v4, 2v2, or even 3v3 with the obvious BTB 8v8 in social. Anything higher, the game just stops feeling like Halo to me, and starts feeling like something trying to be like Battlefield.

> 2535448062173159;3:
> no hate intended, but it really does just look like some other generic FPS with just some Halo models thrown in and the Halo music. I would have to see some actual gameplay before determining whether this will actually be good. Halo’s main multiplayer needs to stay at 8v8 MAX. Anything more, it just becomes super chaotic and pointless. Warzone was an example of how massive multiplayer battles just aren’t fun in Halo. The more people you put on the battlefield, the more meaningless their actions become and then you get things like people camping, spamming vehicles, and so forth.
>
> Halo’s main competitive modes have always been what drove the series to what it is today, it’s always been either 4v4, 2v2, or even 3v3 with the obvious BTB 8v8 in social. Anything higher, the game just stops feeling like Halo to me, and starts feeling like something trying to be like Battlefield.

I understand where you’re coming from, but it’s definitely different being that it’s Arma 3’s engine. I wouldn’t expect Halo-like gameplay from it.

> 2535448062173159;3:
> no hate intended, but it really does just look like some other generic FPS with just some Halo models thrown in and the Halo music. I would have to see some actual gameplay before determining whether this will actually be good. Halo’s main multiplayer needs to stay at 8v8 MAX. Anything more, it just becomes super chaotic and pointless. Warzone was an example of how massive multiplayer battles just aren’t fun in Halo. The more people you put on the battlefield, the more meaningless their actions become and then you get things like people camping, spamming vehicles, and so forth.
>
> Halo’s main competitive modes have always been what drove the series to what it is today, it’s always been either 4v4, 2v2, or even 3v3 with the obvious BTB 8v8 in social. Anything higher, the game just stops feeling like Halo to me, and starts feeling like something trying to be like Battlefield.

It looks like that because that’s exactly what it is ARMA with a halo paint job, all the assets are original though nothing is lifted so props to them for execution. I’m not actually looking for something that plays this way in a mainline Halo game I’m just using it as a reference point for scale. The atmosphere of feeling like your in an all-out warzone like Halo 3 and reach with the new tech behind it, primarily in terms of the infinite’s campaign and successor to warzone.

As for MP I’m all about 4v4 and 8v8 and totally agree warzone is a mess however it isn’t a mess because of player count. Warzone fails because it was built from the ground up to be a microtransaction-based power fantasy. It went against the core philosophies of halo multiplayer design, contest over map control via weapon placement and power positions. A mode that placed say, 6-8 squads of 4 Spartans, alongside some AI in large maps that combined objective-based play with larger interactions that gave adequate cover and internal areas for infantry and wider space for veichle warfare could work quite well. then have a slayer type with each team having an allotted amount of spawns per squad and team revives to encourage squad play naturally in the game and perhaps team restocks on ammo etc. then a social variant that way more chaotic for those so inclined. In nature a mode not unlike those in Battlefield (despite not being extremely fond of the series outside 1942/1943/BC/BC2) from a design standpoint with halos gameplay and map design etiquette. That could be quite fun still feel like halo but also pull in a new player base.

I can’t say I’m a fan of an open world mainline Halo game at all (haven’t played Operation Trebuchet, but I have quite a few hours logged into Arma III). I’d like large maps and wide open spaces in missions, like in Halo CE (Halo, Silent Cartographer, etc.), but not an open world. It just wouldn’t fit the more linear mission structure of Halo that we expect. For a spin off, sure, it’d be cool to try, but not a mainline game.

> 2535411919953126;1:
> Operation: TREBUCHET | Cinematic Trailer - YouTube
>
> Above is a link to the “Operation: TREBUCHET | Cinematic Trailer” an insane looking mod for ARMA3. “Created in collaboration with the insanely talented Armachinima contest winner, KinglesPringles, this trailer highlights some of the core aspects of OPTRE and what it’s all about.” The conversion turns ARMA into a halo marine simulation game. Obviously, it is not comparable to halo in terms of gameplay but it does deliver an example of the sense of scale I want from halo going forward. The same sense of scale I got from the E3 trailer largely due to the presence of the marines, the low key heroes of Bungie era halo. The sense of scale some CE 2 3 Odst and Reach missions provided, of coarse claustrophobic corridors would have their presence as well. Honestly, the work here is amazing and gave me chills but also makes me hope for this kind of scale in Infinite even if it’s just an illusion of being in larger battles.
>
> Also reinvigorates my need for Orbital Drop Shock Royal to be a thing in Halo Infinite.
> What is your hope for infinite’s scale and approach to level design/BTB+warzone style large scale multiplayer modes?

I absolutely agree with the sentiment. Personally I enjoyed the physical combat in Halo 5. But you do feel a little penned in and funnelled. Maybe it’s rose tinted glasses but I rarely felt that in the grander vehicle missions on Halo. Bigger and more open maps would be a positive. It’s adds a ton of ambience and immersion.

Yes, I think Warzone should be 32 vs 32 madness like on Battlefield. Which necessitates bigger maps to accommodate all the vehicles. Add forge into that? I could see that working. A lot of the early Warzone maps felt like empty warehouses rather than real places in this universe. Not specifically about the scale but an important part.

That being said. Open world can mean removing More cinematic moments and can also mean the game doesn’t have the same tension. Does it lead to filler? A lot of that comes down to personal taste. I thought in Halo 4 they rushed introducing the Didact and infinity when I was already quite sold on exploring Reqium as I look for a way off world to save Cortana. But then another player might not and get bored waiting for the plot to advance.

I’d look at Battlefield. If they can do multi maps at that scale and detail then I’ll be impressed. ARMA is too big.

> 2533274803587475;7:
> > 2535411919953126;1:
> > Operation: TREBUCHET | Cinematic Trailer - YouTube
> >
> > Above is a link to the “Operation: TREBUCHET | Cinematic Trailer” an insane looking mod for ARMA3. “Created in collaboration with the insanely talented Armachinima contest winner, KinglesPringles, this trailer highlights some of the core aspects of OPTRE and what it’s all about.” The conversion turns ARMA into a halo marine simulation game. Obviously, it is not comparable to halo in terms of gameplay but it does deliver an example of the sense of scale I want from halo going forward. The same sense of scale I got from the E3 trailer largely due to the presence of the marines, the low key heroes of Bungie era halo. The sense of scale some CE 2 3 Odst and Reach missions provided, of coarse claustrophobic corridors would have their presence as well. Honestly, the work here is amazing and gave me chills but also makes me hope for this kind of scale in Infinite even if it’s just an illusion of being in larger battles.
> >
> > Also reinvigorates my need for Orbital Drop Shock Royal to be a thing in Halo Infinite.
> > What is your hope for infinite’s scale and approach to level design/BTB+warzone style large scale multiplayer modes?
>
> I absolutely agree with the sentiment. Personally I enjoyed the physical combat in Halo 5. But you do feel a little penned in and funnelled. Maybe it’s rose tinted glasses but I rarely felt that in the grander vehicle missions on Halo. Bigger and more open maps would be a positive. It’s adds a ton of ambience and immersion.
>
> Yes, I think Warzone should be 32 vs 32 madness like on Battlefield. Which necessitates bigger maps to accommodate all the vehicles. Add forge into that? I could see that working. A lot of the early Warzone maps felt like empty warehouses rather than real places in this universe. Not specifically about the scale but an important part.
>
> That being said. Open world can mean removing More cinematic moments and can also mean the game doesn’t have the same tension. Does it lead to filler? A lot of that comes down to personal taste. I thought in Halo 4 they rushed introducing the Didact and infinity when I was already quite sold on exploring Reqium as I look for a way off world to save Cortana. But then another player might not and get bored waiting for the plot to advance.
>
> I’d look at Battlefield. If they can do multi maps at that scale and detail then I’ll be impressed. ARMA is too big.

I agree Amra is too big in terms of player count. I said somewhere above how I’d like to structure the MP in terms of a battlefieldesque experience.

I think you can do open world and deliver a story it has its difficulties but is doable. Far cry 3 had some great cinematic moments but the open world to linear structure of that game isn’t what I’d like. I think seperate sand boxes for each mission and you fly off world to infinity after your done with a specific open worldish map would be fantastic.