INTRODUCTION
People who know me are aware of how critical I’ve been of 343 Industries since the release of Halo 4. Despite this, I always go into new Halo releases as open-minded as possible (with a necessary side of skepticism to prevent blind hype). Since Halo Infinite’s 2018 engine demonstration, I’ve been saying that it’ll be 343 Industries’ best attempt at making a Halo game. I still feel that way. Below you’ll find my thoughts - both good and bad - regarding 343 Industries’ third Halo installment. Please note that there are smaller things that’ll go unmentioned since this is already a fairly long read.
THE GOOD
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Art style - largely returning to the series’ roots while blending in modern elements, the designs across the board are some of the best in the series. - Semi open world - Halo’s universe lends itself perfectly to an open world (or semi open world) setting, and it’s a change I’ve been wanting for years. - Day and night cycle, wildlife, etc. - great for immersion. - Freedom - according to 343 Industries, there’ll be very few limitations on how we go about our campaign playthrough. - Joseph Staten - getting the mind behind the universe on board is the best decision 343 Industries have ever made. - Toning down abilities - while I have my complaints about the advanced mobility, it’ll be better than in Halo 5: Guardians. - Equipment - single-use, on-map pickups are the correct way of adding new abilities. - Personal AI - helps make our Spartans feel more like real Spartans. - Splitscreen - need I say more? - Bots - bots for custom games (and the new training mode) is an addition I’ve wanted since becoming a Halo fan in 2009. - Battle pass - like with Halo: The Master Chief Collection, there’s no “fear of missing out” involved. - No loot boxes - rewarding, challenge-based unlocks will always be superior to gambling. - Supporting Xbox One - surprisingly, the game will still be available to those of us who aren’t interested in the Xbox Series X|S or PC.THE BAD
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Troubled development - with 343 Industries’ track record of buggy and unfinished games, this doesn’t bode well. - Flighting - won’t be until later this summer, which doesn’t afford as much time to implement improvements and fixes prior to launch in (likely) November. - Seemingly separating campaign and multiplayer - multiplayer seems to be a separate digital download rather than being on the disc (which hurts preservation). - Non-hostile wildlife - once again, wildlife in Halo is just set dressing. - Wildlife designs - from what we’ve seen, the alien wildlife is essentially just “rhino, but different”. - Advanced mobility - despite how much the game has to set it apart from past entries, 343 Industries refuse to give us Halo’s classic gameplay. - Free-to-play multiplayer - if you thought Halo 5: Guardians had aggressive post-launch monetization, you’ve seen nothing yet. - Coatings - monetize color customization, remove options, upsell the positives. - No red vs blue - team colors will always be the most effective way of quickly identifying friend or foe.CONCLUSION
Overall, despite all the problems, Halo Infinite has a lot of what I’d do were I in charge of the franchise. It’s strange as, in those areas, it feels like a love letter to me specifically (which is a very welcome coincidence). Unfortunately, 343 Industries refuse to let go of their desire to chase trends. I can only hope the good will outweigh the bad. As I was in 2018, I remain cautiously optimistic for this upcoming Halo title.
