Didn’t get to play as much as I wanted to but never got a chance to give feedback so I’ll throw it here I guess…
All Flight gameplay on an Xbox series x on a 40in Sony lcd using series x black controller.
BUGS
Unable to join fire team when matchmaking loop
No sound at all in menus or in game
Also audio is different in games having to adjust Audio
No ai voice just weapon noise in fire drill on occasion
When accepting invites in a fireteam it seems to kick me out of party if I’m already in their fireteam or doesn’t work
Don’t know if has anything to do with the game but using series x controller with Xbox one Microsoft rechargeable battery. Controller will randomly walk into a wall and vibrate and then shut off and turn back on. Then be ok. Half full battery too so not dead.
Especially at the start of fire drills if I jump and turn I get a repeating effect of my Spartans hands. Also a bit of studdering which makes sniping more difficult in fire drill, like enemy’s look doubled when moving.
Endless black screen with music playing and 3 dots in top left before match.
Spawn into game and kicked out or spawn with all bots on my team none on other team.
Clamber doesn’t work on certain edges that I would think work. Like Bridge on live fire or when falling. Have to be running into it to work like on the side of shed on Bazaar.
Game freezing shortly after sound drops and have to force start.
Stats are hard to read compared to mcc or other halos the white on gray. Also the pages could be bigger to use less side to side space and get shots fired, hit and hit % next to each other. And be able to more easily compare against other team and your teammates and their medals and streaks.
Sound goes then game freezes 2 seconds after randomly just stuck on one frame no sound force restart required. Happened as pvp slayer started as well.
Pressing x to leave fireteam under social does not work.
Crazy pink graphics error swallowing up my vision on recharge that resets on death.
FEEDBACK
Range adjustment for the firing range. Different distance. Different height’s. Ability to more quickly set up for another attempt. Bots jump, etc.
A more halo 5 type clamber would be nice. Base movement speed maybe dropped 5% or something, seems almost too fast.
Not really sure what scan does for me. Just highlight team?
Grapple shot has a somewhat limited range. Might be best for balance and at at least add custom range option. Or maybe increase 5-10% maybe.
Drop wall is cool not sure if it’s strong enough. Wish it deployed a bit more obvious and fluid so I can aim it more precisely.
Don’t know what threat detector does exactly. Like a radar alert?
Hopefully the ability to not injure teammates and going through bodies is normal in final game. Friendly fire and full player physics needed for sure in competitive but best all gametypes.
Academy should include all equipment and all pieces on the map. Should give a walkthrough of each map and where things spawn and how frequently. Also call out locations and potential beginner strats. There should be grenade practice as well with bots or certain drills to aim for. Multi weapon practice. Custom drills. Bots shooting back.
No gravity lifts on tech preview maps but some spots could potentially make use of them
Camo duration bar like h5?
Personal ai seems to tell me running low on ammo after I’m already empty and doesn’t really help other than repeating similar phrases. Would be cool to remind of weapons or point out things to pick up near them or something.
Bots sometimes hit all their shots other times just look around. Bots ignore camo player and usually only engage when fired at. They all make the same move at the start of games. They don’t pick up power weapons that I’ve seen or clamber. They don’t seem to switch weapons or pick up secondary weapons. I don’t see much plasma use and only occasional spike grenades. Their grenades seem to be crazy quick and accurate at times. They have like rapid turn on when you are behind them or start to shoot from the side. They don’t use cover very well if at all and will stay out in the open or run away instead. They don’t pre-grenade an area but sometimes get a hit aiming at another player originally.
Grenades just feel weird idk exactly what it is but I don’t have the control I do in previous titles and their explosions look cartoon-y.
Want more environmental destruction/interaction
Aim down sight seems I bit clunky. Like sometimes its easy to aim others not. Seems very slow but hard to figure out how to adjust it. I don’t like the bloom animation thing. Even if it doesn’t effect accuracy it just doesn’t make sense. Weapon kick and bullet spread are fine of course. It’s not a great transition. pistol n ar feel decent usually. Commando great unzoomed.
Walking off map into water on live fire near br/commando spawn is kinda annoying. Maybe knee wall would be cool idk.
Bazaar feels very tough without a br, rocket or commando. There is too much effort to get back up top of map. If your are not on the upper levels like a long run followed by multiple clambers. Also the engagement points seem a bit cramped like 2 tiny door ways and the back/under ground. Or all around the middle almost never in back spawn areas.
Beat down lunge seem kinda far, but then some times it just doesn’t connect. I don’t really want double melee to be a regular strategy with the fast movement sprint and slide.
Gravity hammer has on occasion a pretty giant range of damage.
Some armor don’t tell you how you unlock them (achieve level 9 or however)
Maps feel very run-around, FFA type maps rather than solid team/objective gameplay maps.
Matchmaking changes able to vote people out to boot. Like teammate acting unsportsmanlike. Add more Join in progress. No penalty if teammates quit. No quitting penalty if uneven teams potentially. Etc
Just quickly wrote this while playing so not perfectly formatted.