First of all I want to say WOW! I loved the halo infinite tech preview.
I can not express enough how much I enjoyed it, there are obviously suggestions from fans and other things that could be worked on however and below is a list I had compiled throughout my playthrough of the tech preview.bots
Don’t realize when out of grenades or possibly ammo too (I usually found myself facing a bot just for him to assume he had grenades looking down at the ground in disappointment not being able to bounce one towards me)
Bots should be randomly generated with different armor and color coatings
Visual
Friend or Foe outline opacity is too high or thick
When shooting a spartan they become highlighted too brightly making the spartan an easy target (Maybe taking away the outline may reduce them from being too easily targeted when being fired upon)
When needles from the needler pops it needs to let out a puff of pink mist
Sound
Needler needs to sound like crystals breaking when popping
Needler super combine is dull
Balancing
Switching from gravity hammer to secondary is too quick
Needler needs balancing rework (If you’ve been seen by an enemy with a needler best know you’ll be dead)
Customization ideas
Customize spartan HUD (Colors, shape of health bar etc.)
I really agree with you, but this topic has been touched in previous forums, I think that is not necessary keep posting this kind of post when we have discussed and give the feedback to 343 when the technical preview was released.
> 2535456689077316;1:
> First of all I want to say WOW! I loved the halo infinite tech preview.
> I can not express enough how much I enjoyed it, there are obviously suggestions from fans and other things that could be worked on however and below is a list I had compiled throughout my playthrough of the tech preview.bots
>
> - Don’t realize when out of grenades or possibly ammo too (I usually found myself facing a bot just for him to assume he had grenades looking down at the ground in disappointment not being able to bounce one towards me)
> - Bots should be randomly generated with different armor and color coatings
> Visual
> - Friend or Foe outline opacity is too high or thick
> - When shooting a spartan they become highlighted too brightly making the spartan an easy target (Maybe taking away the outline may reduce them from being too easily targeted when being fired upon)
> - When needles from the needler pops it needs to let out a puff of pink mist
> Sound
> - Needler needs to sound like crystals breaking when popping
> - Needler super combine is dull
> Balancing
> - Switching from gravity hammer to secondary is too quick
> - Needler needs balancing rework (If you’ve been seen by an enemy with a needler best know you’ll be dead)
> Customization ideas
> - Customize spartan HUD (Colors, shape of health bar etc.)
A lot of the feedback from the last flight was actually addressed in this blog post that came out a few days ago. Some of which actually addresses the stuff you’ve listed above.
Whilst posting flight feedback is good, you might be a little late to the party.
The next flight is planned for September 24th and some of the feedback will have been implemented into it - though not all.
You know what still needs to be addressed? Armor Coatings. As cool of an idea they are, I don’t like how limiting it is. When I orginally saw the scorpion punch scheme, I was expecting to be able to customize the color of a specific piece of armor. Don’t get me wrong, it would be very nice to have pre-made armors, but I feel like being limited to specific color/texture schemes is more limiting than expressive. Unless the purpose of them in the tech demos is supposed to be showing off what’s possible, I’m kinda disapointed.
> 2533274917584480;5:
> You know what still needs to be addressed? Armor Coatings. As cool of an idea they are, I don’t like how limiting it is. When I orginally saw the scorpion punch scheme, I was expecting to be able to customize the color of a specific piece of armor. Don’t get me wrong, it would be very nice to have pre-made armors, but I feel like being limited to specific color/texture schemes is more limiting than expressive. Unless the purpose of them in the tech demos is supposed to be showing off what’s possible, I’m kinda disapointed.
That’s true I’m also disappointed but you need to keep in mind that the game is free to play and there aren’t necessarily a lot of other ways to monetize on the game and by doing colors/textures/patterns there can be a lot more combinations for them to bring out and make money off of that, they need new things to keep coming out over the 10 year life-cycle of the game.