Halo Infinite Suggestions/Fixes (weekend 1)

I had a blast playing these past two weekends but here are some suggestions or things I found off about the flight

Menu UI

  • Looks and feels clunky (Not sure if this will change or not, only mentioning it if it will be similar when the game is released)

Vehicles

  • Warthog and Mongoose have no weight and feel clunky
  • Warthog turret goes to a forward facing fixed state when emp-d
  • Warthog turret packs a physical punch(maybe a lil OP) but not visually

Weapons

  • Plasma pistol doesn’t emp vehicles
  • shock rifle and dynamo grenades should rather slow down instead of disable

Player Outlines

  • I feel that if team mates had the outlines then it wouldn’t really be necessary for enemies to have them

Other stuff

  • Where did my legs?

  • Aim assist/mouse magnetism is too high, this was very annoying and happened way too many times, I was shooting at one enemy to the point he was one shot and then another enemy came around to help his buddy out and my cursor twitches off onto the other player

  • Slippery ledges, this has been happening since the first flight where I clamber but then somewhat slip and it would usually lead to my death, other times it was just frustrating

  • Curving bullets (ever see the movie wanted), is that a feature?

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> Player Outlines
> - I feel that if team mates had the outlines then it wouldn’t really be necessary for enemies to have them

I like your out-of-the-box thinking on player outlines.

I’ve made some edits on my feedback for the majority of the flight now