Halo Infinite - Splitscreen predictions

Now I believe split-screen has been confirmed for Infinite, but the extent of what that means is not clear to all players. It may or may not be solely referencing Xbox Scorpio’s launch of Halo Infinite which would be disappointing if they disregarded the Xbox One (especially after many were confused that Halo 5: Guardians also lacked this feature). The amount of players per screen has still yet to be announced as well which means 2 players per screen is the bare minimum. With all the promise that Infinite is showing right now, does anyone want 4 player split screen for all systems or are we all just “entitled”?

> 2533274875701496;1:
> Now I believe split-screen has been confirmed for Infinite, but the extent of what that means is not clear to all players. It may or may not be solely referencing Xbox Scorpio’s launch of Halo Infinite which would be disappointing if they disregarded the Xbox One (especially after many were confused that Halo 5: Guardians also lacked this feature). The amount of players per screen has still yet to be announced as well which means 2 players per screen is the bare minimum. With all the promise that Infinite is showing right now, does anyone want 4 player split screen for all systems or are we all just “entitled”?

(1) 343i have stated Halo Infinite will have splitscreen, including 4-player. See…

https://www.ign.com/articles/2018/12/20/halo-infinite-confirms-4-player-split-screens-halo-reach-customization-and-more .

(2) 343i’s Frank O’Connor has also promised…

“The [original] Xbox One is not going to be a second-class citizen. We’re building it so it plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we’ve got a few tricks up our sleeves that we’re thinking about.” See…

https://www.ign.com/articles/2019/08/05/halo-infinites-xbox-one-version-wont-be-second-class-says-halo-boss .

So, the original XBox One version should have the same features such as splitscreen as other versions - whether 2 or 4 players. This is important as only a minority upgraded to a One X or even a One S, so most Halo Infinite buyers are probably still on an original XB1, so the game needs to look good and play well on it. Obviously the new XBox Scarlett will have the fanciest graphics (including Ray Tracing) and maybe 1080p or even 1440p at 120fps (upscaled to 4K), but beyond graphics all other game features should be the same across all XBox One models.

(3) Grim’s famous “entitled” comment shouldn’t be taken out of context: he stated that the community have little idea what difficult challenges 343i had going on with making Halo 5, including with the Engine, and despite their best efforts, just couldn’t solve them all in time - some of this is what led to 343i making the entirely new Slipspace Engine and reorganising the studio’s workflow pipelines for Halo Infinite. For instance, memory problems led to Splitscreen having to be dropped for H5 Campaign, then H5 Forge was originally meant to be both offline and available at launch, but despite their best efforts, certain problems cropped up that led to it having to be online, and crippling bugs meant it had to be delayed until December, two months after launch.

Personally, these days, I’m only really interested in the single-player Campaign, but for those who were unhappy that splitscreen went AWOL in Halo 5, I’m happy that they’ll now be able to enjoy some splitscreen “Couch Co-op” in Halo Infinite - all part of Bonnie Ross’ description of “bringing our community together”. :slight_smile:

Hope this helps. :slight_smile:

> 2535466834539387;2:
> (3) Grim’s famous “entitled” comment shouldn’t be taken out of context: he stated that the community have little idea what difficult challenges 343i had going on with making Halo 5, including with the Engine, and despite their best efforts, just couldn’t solve them all in time - some of this is what led to 343i making the entirely new Slipspace Engine and reorganising the studio’s workflow pipelines for Halo Infinite. For instance, memory problems led to Splitscreen having to be dropped for H5 Campaign, then H5 Forge was originally meant to be both offline and available at launch, but despite their best efforts, certain problems cropped up that led to it having to be online, and crippling bugs meant it had to be delayed until December, two months after launch.

While I am more forgiving of Forge’s delayed release, the decision to sacrifice split-screen is something that fans were justifiably pissed about. Halo 5 stands out among all FPS halo titles as the only entry lacking split-screen which is bizarre when its running on the most powerful iteration of the engine. Its unimaginable how Halo 4 pushed the 360’s graphic fidelity to its limit and it still featured 4 player split-screen. Grim is right, I have no idea what challenges the team faced when developing Halo 5, but a part of me can’t help but wonder if this is because of a design choice they imposed on themselves.

Negativity aside, I am super hyped that split-screen will return and I can share Halo with my friends again.

> 2717573882290912;3:
> > 2535466834539387;2:
> > (3) Grim’s famous “entitled” comment shouldn’t be taken out of context: he stated that the community have little idea what difficult challenges 343i had going on with making Halo 5, including with the Engine, and despite their best efforts, just couldn’t solve them all in time - some of this is what led to 343i making the entirely new Slipspace Engine and reorganising the studio’s workflow pipelines for Halo Infinite. For instance, memory problems led to Splitscreen having to be dropped for H5 Campaign, then H5 Forge was originally meant to be both offline and available at launch, but despite their best efforts, certain problems cropped up that led to it having to be online, and crippling bugs meant it had to be delayed until December, two months after launch.
>
> While I am more forgiving of Forge’s delayed release, the decision to sacrifice split-screen is something that fans were justifiably pissed about. Halo 5 stands out among all FPS halo titles as the only entry lacking split-screen which is bizarre when its running on the most powerful iteration of the engine. Its unimaginable how Halo 4 pushed the 360’s graphic fidelity to its limit and it still featured 4 player split-screen. Grim is right, I have no idea what challenges the team faced when developing Halo 5, but a part of me can’t help but wonder if this is because of a design choice they imposed on themselves.
>
> Negativity aside, I am super hyped that split-screen will return and I can share Halo with my friends again.

Oh it absolutely was a design choice they imposed on themselves. The issue was that it was made at such an early level of development that by the time they realized they screwed up, it was too late. Either drop split screen or delay the game by an extensive amount of time, during which they would have had to redo at least a year’s amount of work. They chose to do the former. And while I love split screen and really missed it in 5, frankly I would have done the same, without hesitation.

As hyped as we were for Halo 5 before launch, I guarantee we would have been a thousand times more pissed if they suddenly announced they were delaying the game by a year. Keep in mind that at this time, nobody knew that Halo 5 was gonna be the disappointment it was at launch, and we were expecting a Hunt The Truth campaign.

I wouldn’t say it’s entitled to want 4 player splitscreen but it is to demand it. I hope it has 4 player but you have to keep in mind Infinite is going to be even more graphically demanding, physics will probably be more impressive, and from the sounds of it it might even have larger levels. All this points to me thinking it’s going to be only 2 player, at least on XB1. I personally would accept 30fps with lower resolution if that made it possible to have 4 player. Sure it wouldn’t look and feel as good as if you’re playing solo but at least you could do it.

> 2535466834539387;2:
> > 2533274875701496;1:
> > Now I believe split-screen has been confirmed for Infinite, but the extent of what that means is not clear to all players. It may or may not be solely referencing Xbox Scorpio’s launch of Halo Infinite which would be disappointing if they disregarded the Xbox One (especially after many were confused that Halo 5: Guardians also lacked this feature). The amount of players per screen has still yet to be announced as well which means 2 players per screen is the bare minimum. With all the promise that Infinite is showing right now, does anyone want 4 player split screen for all systems or are we all just “entitled”?
>
> (1) 343i have stated Halo Infinite will have splitscreen, including 4-player. See…
>
> https://www.ign.com/articles/2018/12/20/halo-infinite-confirms-4-player-split-screens-halo-reach-customization-and-more .
>
> (2) 343i’s Frank O’Connor has also promised…
>
> “The [original] Xbox One is not going to be a second-class citizen. We’re building it so it plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we’ve got a few tricks up our sleeves that we’re thinking about.” See…
>
> https://www.ign.com/articles/2019/08/05/halo-infinites-xbox-one-version-wont-be-second-class-says-halo-boss .
>
> So, the original XBox One version should have the same features such as splitscreen as other versions - whether 2 or 4 players. This is important as only a minority upgraded to a One X or even a One S, so most Halo Infinite buyers are probably still on an original XB1, so the game needs to look good and play well on it. Obviously the new XBox Scarlett will have the fanciest graphics (including Ray Tracing) and maybe 1080p or even 1440p at 120fps (upscaled to 4K), but beyond graphics all other game features should be the same across all XBox One models.
>
> (3) Grim’s famous “entitled” comment shouldn’t be taken out of context: he stated that the community have little idea what difficult challenges 343i had going on with making Halo 5, including with the Engine, and despite their best efforts, just couldn’t solve them all in time - some of this is what led to 343i making the entirely new Slipspace Engine and reorganising the studio’s workflow pipelines for Halo Infinite. For instance, memory problems led to Splitscreen having to be dropped for H5 Campaign, then H5 Forge was originally meant to be both offline and available at launch, but despite their best efforts, certain problems cropped up that led to it having to be online, and crippling bugs meant it had to be delayed until December, two months after launch.
>
> Personally, these days, I’m only really interested in the single-player Campaign, but for those who were unhappy that splitscreen went AWOL in Halo 5, I’m happy that they’ll now be able to enjoy some splitscreen “Couch Co-op” in Halo Infinite - all part of Bonnie Ross’ description of “bringing our community together”. :slight_smile:
>
> Hope this helps. :slight_smile:

The only thing about 4 players split screen with this article is that, although it does confirm split screen, it has never been explicitly stated 4 players will be supported.

In my opinion however, with the slipspace engine who knows what they will be able to do. It could go either way the way I see it.

Campaign will support 2 players maximum, with 4 player online.
Multiplayer will support up to 4 but naturally there’s going to be a playlist restriction because tradition.
Hope I’m wrong.

> 2535442569875751;7:
> Campaign will support 2 players maximum, with 4 player online.
> Multiplayer will support up to 4 but naturally there’s going to be a playlist restriction because tradition.
> Hope I’m wrong.

When you say playlist restriction, are you referring to things such as FFA, Slayer or Rumble Pit?

Of course it’ll go back to 4 player split-screen. It wouldn’t make any sense to downgrade a feature that always been up to 4 players locally max (Minus h5 obviously)

I don’t care about splitscreen. Never have, never will. I think those of you that enjoy it should get up to 4 per screen. I don’t think you’re being entitled either, the choice should be there for all. I’m tired of paying hundreds of pounds / dollars in some cases only to have my experience ruined by in game restrictions. Gaming should be about inclusion, not exclusion. I’ve said that many times.

Four player splitscreen across the entire game would be phenomenal. But, there’s no precedent for it in the series. So, I’d say that it’s reasonable to suggest that it’d be great and that it could really add a whole lot of new fun ways to play Halo with your buddies, but it wouldn’t be reasonable to throw a tantrum if it isnt present in Halo Infinite.

On the other hand, two player splitscreen in PvE is a longtime hallmark of the series. Its absence constitutes an exclusion of content that could reasonably be considered a standard feature of Halo to longtime players. Cutting that isn’t cool, and if 343i was honestly surprised by the backlash they got for it, they were about as out of touch (at least on this point) as a lot of their harshest critics say they are.

I feel like Halo 5 was designed for split screen because of the campaign coop mechanics. But they started building the game without keeping split screen in mind and it wasn’t achievable without redoing so much work. So they cut it all together.
infinite is confirmed split screen but I don’t recall an exact amount for PvE and PvP. I’m sure the older Xbox will have split screen but maybe 2 players to keep graphics and frames high. Then maybe the “plus” they mentioned was that Scarlett has room for 4 player split screen. It’s there on both bodies, one just can do more. And then they could market “ 4players split screen returning “ (**on scarlet) in fine print