Right now I’m seeing 3 playstyles being defended here.
Classic
Halo 5
Halo infinite.
I think we can all agree that Halo 4s and reach’s multiplayer (in terms of loadouts and classes) is not what Halo should be.
So that leaves us with
Halo CE , Halo 2 , Halo 3 = classic
Halo 5
Halo infinite
Halo infinite is a different game than all the other Halos. The combination of Sprint, slide, clamber, movement equipment was not played in other halos. The word “combination” is important here because yes there may be cross game abilities and items however all of them have a different combination and thus play differently than the other is drastic ways. One being the Sprint. It activates slide and even tho it’s a small amount in infinite It still carries you faster than walking. This by default will never play like classic.
My question is. Why is Halo different again? Wouldn’t it have pleased more fans if everything were classic? A lot of what I see on this fourm is because 343 changed too much at this point. People wouldn’t be asking questions and complaining had things stayed how they should have.
All we asked for is reach’s exact armour system. Nope can’t have it. 1-50 ranking system. Nope can’t have it. A no Sprint Halo? Nope can’t have it. A linear storyline with co op? Nope. Can’t have it. There are so many basic things like clans that should already be there as a Halo game. Am I alone here? I get it they revealed that this game would not be classic and it isn’t and I’m not trying to force to be but I definitely thought that the one path to unification was classic gameplay. As someone who grew up on the Halo 2 campagin legendary I definitely want to see that again. The games difficulty but yet simple movement is what made classic Halo so great. It just makes me sad when I see bank slides in halo infinite. Idk what people are saying when they say “it’s gone back to the roots”. Nothing about sliding around a corner, phasing through your teammate, and getting a melee kill from the front is Halo to me.
Halo 3 equipment was better and should’ve been exactly what the equipment is now. it also should’ve been no Sprint, no clamber with tighter and more interesting maps like gaurdian
I disagree. Armor abilities were fun, and loadouts enabled new ways to play. Instead of having the same start every time you could shake things up and try something new. You could focus on stealth, stack tactical packages to work seemlessly with detached turrets + mobility boosted, or a lot more. Although most people just grabbed a DMR…
I’d love a return to Halo 4’s way of doing things. Imo best multiplayer in the series.
I would love for that to be a game mode and in the custom options. I don’t think it should be the main way Halo is played tho. In fact I think warzone in halo 5 took good care of choosing what you wanted to play with. I hope something like that comes back.
Halo 1, 2, 3 are all drastically different from one another. Yes you could lump them together but to pretend that they are all loved equally is a bit far fetched. Now Halo 2/Halo 3 are probably the closest Halo titles on paper, but CE was a completely different ball game.
That question is about 10 years too late.
Yes cheap and uninteresting abilities were superior to the ones we have now. This reminds me of someone I used to play with that would go on and on about how great Reach was then they played against me using Armor Lock and they blocked me
Halo 3’s equipment was garbage, especially when you compare it to Infinite. Half of them were useless (Flare, Radar Jammer) and some of them were insanely OP free kills like Regen Field or Energy Drain.
This also doesn’t even really make sense. Halo 5 and Infinite are very close to one another. There are still some big difference, but the similarities are hard to pass up.
Fair. Halo 4 did deviate from the original formula, so the way the game originally played shouldn’t be abandoned. Frankly speaking if armor abilities as well as loadouts returned, but we’re contained exclusively in custom games that’d be enough for me. I’d be very grateful to just have the option to play that way again.
I would say in basic game structure Halo CE plays as 2 and 3 but yes things like the Halo CE pistol made the game.play a lot differently. My main point is mostly about the Sprint.
Sure the question could be too late but why not try a no Sprint Halo? All it needs is properly done maps. I don’t why for atleat one title they haven’t tried it yet.
Halo 3 equipment wasn’t that great either but I guess I would prefer something I’m already use to. Either way the way it plays even without the equipment is what I’m most interested in
Idk. A lot people say they play MCC. Then a lot of people say that play Halo 5. And then a lot of people say they play Halo infinite. In terms of getting together with friends and playing Halo it seems pretty spilt to me
You’d think everyone would be on the new Halo right now
Clearly it didn’t, because this is the millionth thread you’ve made about Halo 5/Classic/MCC, and you’re still playing Infinite. I booted up your match history in Infinite and you’re still playing games today. It doesn’t look like it split the player base, and despite two days ago saying you were going to quit Halo Infinite, here you are again.
Its not just the pistol that was different. Now I never really got into Halo CE’s MP, but many that are diehard CE fans will go on and on for hours about how it was superior to Halo 2/3, even if you just look at the Campaigns CE was drastically different. CE to 2 is about as similar as 4 to 5 was.
This was talked about to death before, but the reason a lot of people speculated that Infinite would have to have sprint is that the previous 2 Halo titles (4 and 5) had it, so removing sprint would’ve only just further split the player base as you already stated. Infinite feels like them wanting to go back to classic Halo but knowing that if they just released a Halo without sprint, without clamber, without slide, etc. It would’ve caused a larger uproar from its audience. My point is that going back to classic Halo after like 8 years of Halo 4/5 would’ve been a hard sell.
I appreciate your honesty
I love it when people do this lol.
I remember having a conversation with someone about Esports, then I looked up their profile and they literally played 2 matches, like bruh how in God’s name can you go into any game having only played 2 matches then be so arrogant to believe that your words have any value? This would be like someone that just watched a single game of football going on twitter or whatever and asking for sweeping changes to the NFL, so stupid
Cool then lets see some hard data that shows there’s a huge split caused by Infinite. I’d love to see it. Because the people that I know that play Infinite weren’t playing MCC and they certainly weren’t playing Halo 5.
6 Games back to back today, then when the challenges reset last week you played 8 games on tuesday and 22 games on Wednesday. Please.
Who knows, maybe you’re right. People say words all the time. Data showing number of unique users in the last 30 days (or two weeks, or who knows) comparing MCC to H5 to HI could give some clues. You would also have to consider that HI has that “new game smell” while the other games would only have die hards at this point.
I seriously do not understand the “no sprint” thing with some players. Whats wrong with it? Why is it such a huge problem? Keep in mind that a spartan isnt just a giant robot weighing a ton. A spartan is a giant robot weighing a ton that also is a bio augmented super soldier. So a spartan shouldnt walk around as if he can barely carry his own armor. People think walking simulator games are boring in that the story is told through dialogue or cutscenes, and not gameplay. Thats how halo 3 felt to me. You turtle across the map and eventually shoot someone with little to no evasion capabilities so in the end the fight is decided by either what gun the players are using or who shoots first.
IMO It’s different because 343 from what (they expressed) wanting to give the the game the original Halo experience, but at the same time trying to please the new players.
It does work, and as someone said already the game feels outdated. They should have just moved forward because this game set them way the hell back and it is going to take years for them to catch up.
Glad someone else is pointing this out. Every Halo game has played differently from the others ti some degree, the only question is how much of a difference. To me this entire topic ranks right up there with people complaining that the newest Halo isn’t “Halo”, a complaint as old as Halo 2 and one leveled at each installment.
Whatever 343i thinks people want…they have failed a majority of the fanbase. They lost 4/5 of their player base in about 2 months on Steam and has been kicked off the top spot in Xbox Live already and probably will go down for a while. The irony is it’s widely as one of the best multiplayer but at the same time the predatory store is what hurt the game and lack of any proper progression system hurt their game even further. The fact that 343i said it would be better than Reach aka they lied about it makes it hard to justify anything they say or do and the lack of content is off-putting.
As for the multiplayer itself… the fact is it’s full of cheaters due to going to F2P and they constant ‘we have no plans to change’ makes it seem like 343i are too stubborn to make major changes plus the balancing is not the best and don’t get me started on the lack of care for non HCS players in ranked since radar was removed and then we have to deal with a broken multiplayer matchmaking and top of that have to deal with a broken hit detection system…then a average campaign which didn’t explain much.
The fact is there are plenty of things to complain about with Infinite and I’m seriously struggling to find any positive feedback with the game. All I wanted was a fully paid game with plenty of content but I didn’t get this.
I wouldn’t say there’s a 3 way split for the majority of cases. Infinite fits rather comfortably in with the classic crowd (Bungie), and I’d throw Reach in there too.