Halo Infinite Spartans Look Boring

Infinite- wow they gotta lot of money to burn, are those cat ears and flowers on the shoulders?

lets be real here it’s all meaning less, at least the armor in 5 isn’t gonna cost me more than the game itself and getting all the armor wont be $1000.

To quote Spartan Jorge-S052
Oh here we go…

Halo Infinite has the better armor designs because 95% of the armor design is actually attractive looking and not purposefully made to look like terrible cosmetics to help fill out the REQ raffle prizes.
Halo Infinite is actually trying to look like Halo unlike what we had in Halo 4 and Halo 5 Gorbians.

The Neo-Classical art style of Infinite is a wonderful return to form that sadly does have to stumble on the fact that the game is both incomplete and the company is asking too much money for cosmetic unlocks.

The one thing I will say that Halo 5 has on-top of Halo Infinite when it comes to cosmetics is the unlocking scheme.
You can grind matches out to get REQ Points which you could exchange for REQ Packs. And a REQ Pack guaranteed some form of cosmetic unlock without duplicates being applied (I’m looking at you literally every other lootbox system ever made).
But that’s just it.
That is the one thing that Halo 5’s armor system had going for it.

The armor selection? Most of it was weird and made no sense when it came do design.
The armor style? Some sets didn’t even resemble the Gen-1 counterparts, other sets were way too curvy to fit in to the UNSC design philosophy.
The armor customization? Halo 4 and Halo Online were superior to Halo 5 because you could mix-and-match every level of your armor. Meanwhile Halo 5 forces you to wear the entire suit from the neck-down and then mix-and-match helmets with that. And they entirely missed out on alternate exosuits.
The armor colorization? Granted you could select what color you were, but no matter what you are bright like a glow stick, even when choosing black. And we still had forced colors on our exosuits.

But when it comes to which armors look better out of the two, I have to go with Halo Infinite’s design updates 95% of the time.

  • Aviator Gen-2 looks like aviation gear designed for G.I. Joe
    https://i.pinimg.com/originals/ac/f1/78/acf17825111037d6bb38061c5bf9d016.jpg

  • Aviator Gen-3 looks like it could be applied to Halo 3 or Halo Reach as an option
    https://halo.wiki.gallery/images/a/a4/HINF_AVIATOR_Helmet_Icon.png

  • Anubis Gen-2 looks like it belongs to an alien faction in Mass Effect
    https://static.wikia.nocookie.net/halo/images/5/5c/H5G_REQ_AnubisHelmet.png/revision/latest?cb=20161001060650

  • Anubis Gen-3 however looks like I could see that in Halo 3, bringing to mind a heavier armored version of the Scout helmet
    https://halo.wiki.gallery/images/d/d1/HINF_ANUBIS_Helmet_Icon.png

It just has a far more appealing look overall.
Plus the design of how Armor Cores work allows for armor combinations to always look fantastic, since all the pieces within look like they belong together.
With how Halo 4 and Halo 5’s systems worked, you could be wearing angular armor and then a super curvy helmet, or vice versa.

Granted, hopefully we get some limited form of cross-core for Halo Infinite for most cosmetics.
Most Rakshasa items would bit in nicely with the Mark V [B] while many Mark V [B] items would look great on Mark VII.

Halo Infinite, despite its many flaws in how you acquire the cosmetics and how little gameplay there was at launch and still is, Infinite has the superior art style.
A style that tries to modernize the original rather than “break tradition for the memes” to paraphrase Frank O’Connor.

halo 4 has better options and 5 looks way better than infinite, they just look like they had a lot of fun designing all the armor even if some may find them unhalo like. infinites armor is just so plain and flat looking, overall the game has very little originality and imagination, it’s so boring just to look at. the new stuff is just ridiculous, doesn’t even look like a sci-fi shooter let alone Halo, more like a post-apocalyptic game set slightly in the future or some magic fantasy.

Halo 5 can keep their 250 helmets. Roughly 228 look terrible.

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Infinite has the best armor customization since Halo Reach, but making the armors separate cores and replacing the color options with coatings were mistakes.

Even if you prefer the look of the Mark V armor, the fact we have that armor core means that replicating the look with a slight update in Mark VII is a point of strongly diminishing returns (which is probably why the subsequent cores have gone left field, course correcting for a very dull start to customization).

What planet are you from that holds the Assault Rifle or Spankr as practical? :stuck_out_tongue:

Halo’s always had a foot in the fantastical as a point unifying its aesthetic with the covenant. The UNSC is broadly stock generic Space Marine fodder that could probably be swapped in for Aliens, Starship Troopers, or The Expanse without the public recognizing the difference. The exceptions (the UNSC’s crazy stuff, like the warthog. Boy, that’s ALSO not how you build a practical combat vehicle) are what defines Halo’s distinct aesthetic and brand.

Ie. you don’t get something to be more Halo by sand blasting character off these designs to make them more conventionally militaristic (see. Reach and its penchant for strapping disused car parts and 9 volt batteries to armor, peak impracticality by a drabber route). The crazier Halo 3, 4 and 5 armors WERE natural extensions of developing that aesthetic (so over the years the game can still feel Halo even as we acclimate to new normals of design).

Infinite’s retreat back to Reach (when the creative direction was screaming go back to CE and its lack of shoulder toasters) was very retrograde and disjointed. This isn’t what a modern Halo game should be, the compromises made for Reach/Infinite’s armor parallel more the designs of Halo’s generic scifi competitors way back (it’s in a position of vulnerability, aping COD’s aesthetic to try to win back fans and getting further and further away from the kinds of stylistic decisions that made the first games look compelling (via targeted contrast with the market). It’s not confident enough to do its own thing, so it apologizes and steps in line. You can level this at a lot of development and creative decisions for infinite, but armor design is one of the more illustrative).

“We’re getting our butts handed to us by Call of Duty and Battlefield. I know! We’ll release WWI and generic modern soldier armor to supplement Reach’s, the game where Bungie said definitively we’re number two.”

This is a major litmus test for whether Infinite is really the future of the franchise or a placeholder until 343 (or a successor studio) decides what the future of the IP is really going to be. If it can’t settle on a strident new look for spartans, stating emphatically that this is the unique look of our franchise, then we’re definitely looking at the latter possibility.

A lore headcanon that ive quite liked is that the halo 4/5 armours were developed in the postwar period after the unsc vastly loosened their war economy. With that all of the independent companies went ham with cramming all of the experimental and largely impractical technology they had saved up during the war onto the new gen2 armour platform. The mkvii line of armours seen in halo infinite then being a new standard taking what worked and trimming away many of the protrusions and greebling that would either get caught on something or be easily broken off.

Overall i think infinite has got my favorite designs and variety for armour in the series with only the coating system and no crosscore holding it back.

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i like this idea behind halo 4 and 5, that they have more uses other than combat and that really is the case. some armor is built to handle the terrains of other planets, some armor is purely experimental, now that i really think about some people take the 4 and 5 armor too seriously. i think we only see like 5% of mp in armor in the story, either way i prefer 4 and 5 armor because it looks more than just a big hunk of metal, spartans aren’t just made to die anymore.

Pretty sure spartan III’s and IV’s are made to be more expandable units than the spartan II’s were

spartan 3s for sure but not 4s, they were more mass produced than expendable, wasn’t the catch phrase “spartans never die” used because very few spartan 2s returned from battle?

VI’s are legit grunt soldiers in the campaign and they keep dyeing on mass in every game they have been in. Spartan III’s die all the time in the games. Meanwhile only one Spartan II has died in game.

Are you joshin’ me?! i dont think a single 4 died in either 4 or 5, you’re completely wack, man!! considering only 2 spartan 2s had appeared in the main games untill 5, those aren’t good odds. also we’ve only had one game with spartan 3s so saying “they die all the time” is almost as absurd as saying like brutes are the weakest because they have no armor.

In 4 alone they are mostly nameless grunt units that die left right and center after they are introduced in the campaign. You can even kill them yourself. Not to mention all the dead ones in spartan ops. Then in infinite, every mention of spartan IV’s is “they died.”

There are 5 spartan 2’s before (not) Halo 5 Guardians because Halo Wars happened and introduced Red Team. Of the ones at appear in the games they are clearly made to be stronger and tougher than the III’s and IV’s.

Every one but Jun died on Reach…the level Lone Wolves is just a field with dead spartan III’s. In the one game they are in, they die all the time.

Are You Freaking KiddingMee??!?!! The Ai count?!?? Why don’t i just go ahead and say 4s are the best because they can smash through building and kick banshees like soccer balls, my sources are a game stop promo trailer.

Of course they do. If we only counted only playable characters then almost nobody would be dead in the entire franchise.

Because they’re not canon, im gonna bait your posts now.

AI in games are not cannon? I guess the story of halo is we just walk through empty landscapes going from point A to B without killing anything

when it comes to an argument like this, yes! it’s like saying chiefs a mass murder because i can kill all the marines i see.