Halo Infinite: Spartan Ops

Hello Everyone!
Long time Halo fanatic, getting myself hyped for Halo Infinite; and one of the things I think 343 should bring back is Spartan Ops. I think the story and gameplay really improved over time, and if given the same attention as the main campaign could be even better. I also think it would be a good way for 343 to fulfill some of their goals for Halo infinite without taking huge risks with the main campaign and Chief’s saga:

Firstly, I felt that Halo 5 tried really hard to incorporate wider aspects of the universe into the game: the Sanghelli civil war, the independent colony on Meridian ect. But trying to combine these themes with the otherworldly epicness of the Guardians/Foreunners/Halo in one story left me wanting more of both. I think Chief’s saga could be better served by tightening the focus on the part of Halo that fills us with wonder. Think Halos 1-3 vs Halo:ODST/Reach.

Secondly, they could use it to complement enhanced Spartan Customization! Yes! I think one of the reasons Bungie gave us such good customization in Reach was partially due to the fact that our Spartan made an appearance in the campaign’s cutscenes. You can’t tell me you didn’t think it was awesome seeing Noble 6 throughout the campaign exactly as you designed him/her! Think of how cool it would be to happen again, as you lead your own Spartan team on missions, ala Reach/ODST! How cool would it be if the team members’ colors dynamically changed to match the ones you chose for your own multiplayer Spartan!

Thirdly, they could combine customization with the roleplaying aspects! Maybe certain armors allow you to carry more ammo, or hold 3 weapons at once, move faster, take more damage or make it take longer for enemies to notice you. Perhaps not different effects for 30+ chest pieces, helmets and shoulder pads. But enough that choosing an armor isn’t just a cosmetic choice. Would be cool if you could change some of the armor of your teammates as well, shunting them into different roles.

Finally, how cool would it be to fight other humans! Spartans were originally supposed to do battle against insurrectionist you know! They have the potential to be as interesting as the Covenant/Forerunners to fight. Standard marine-types; others with Battlerifles/DMRs trying to headshot you; Turret/Sniper emplacements; some with powerful riot shields like Jackals; Active Camo troops with shotguns; and finally rebels hopped up on rumble drugs, able to dish out and take massive amounts of damage in close range.

I wouldn’t mind if it released episodically like before, and if it had enough new features would give players even more reason to stick around after release.
What do you think about Spartan Ops? Would you like it to return in Halo: Infinite?

I also made this post:
https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/my-halo-infinite-spartan-ops-campaign/19902748-0ed0-4600-b133-30c6a2cc8052/posts?page=1#post3
to discuss how the Campaign would play out if I had my way. Maybe it could give you some idea of how AWESOME I know Spartan Ops can be with the proper care!!
(Sorry, I can’t enter hyperlinks just yet!)

I actually did enjoy the Spartan Ops segments…the only problem in Halo 4 with it is that because it was so short, everyone did the achievements for it, then never touched it again. So replayability would be awesome to keep people going back to it.

> 2533274879757912;2:
> I actually did enjoy the Spartan Ops segments…the only problem in Halo 4 with it is that because it was so short, everyone did the achievements for it, then never touched it again. So replayability would be awesome to keep people going back to it.

Didn’t it not have matchmaking? I feel like that’s the reason I didn’t play it… but I can’t recall. I’m pretty sure the MCC version doesn’t have matchmaking though.

> 2533274878400915;3:
> > 2533274879757912;2:
> > I actually did enjoy the Spartan Ops segments…the only problem in Halo 4 with it is that because it was so short, everyone did the achievements for it, then never touched it again. So replayability would be awesome to keep people going back to it.
>
> Didn’t it not have matchmaking? I feel like that’s the reason I didn’t play it… but I can’t recall. I’m pretty sure the MCC version doesn’t have matchmaking though.

I think the point of Spartan Ops was more to gather a group of friends to make your own ‘Spartan Fire Team’ and that’s why there wasn’t a matchmaking system for it. Because Spartans aren’t just thrust into random teams, they at the very least have a general idea of who they’ll be watching the back of on the battlefield. So I think this was a bit of an immersion factor for the players; that by taking in only your closest friends or anyone you invited, you had your own Fire Team.

> 2533274879757912;4:
> > 2533274878400915;3:
> > > 2533274879757912;2:
> > > I actually did enjoy the Spartan Ops segments…the only problem in Halo 4 with it is that because it was so short, everyone did the achievements for it, then never touched it again. So replayability would be awesome to keep people going back to it.
> >
> > Didn’t it not have matchmaking? I feel like that’s the reason I didn’t play it… but I can’t recall. I’m pretty sure the MCC version doesn’t have matchmaking though.
>
> I think the point of Spartan Ops was more to gather a group of friends to make your own ‘Spartan Fire Team’ and that’s why there wasn’t a matchmaking system for it. Because Spartans aren’t just thrust into random teams, they at the very least have a general idea of who they’ll be watching the back of on the battlefield. So I think this was a bit of an immersion factor for the players; that by taking in only your closest friends or anyone you invited, you had your own Fire Team.

That makes sense. But I think sometimes there needs to be a compromise between realism and gameplay.

> 2533274883754794;1:
> Hello Everyone!
> Long time Halo fanatic, getting myself hyped for Halo Infinite; and one of the things I think 343 should bring back is Spartan Ops. I think the story and gameplay really improved over time, and if given the same attention as the main campaign could be even better. I also think it would be a good way for 343 to fulfill some of their goals for Halo infinite without taking huge risks with the main campaign and Chief’s saga:
>
> Firstly, I felt that Halo 5 tried really hard to incorporate wider aspects of the universe into the game: the Sanghelli civil war, the independent colony on Meridian ect. But trying to combine these themes with the otherworldly epicness of the Guardians/Foreunners/Halo in one story left me wanting more of both. I think Chief’s saga could be better served by tightening the focus on the part of Halo that fills us with wonder. Think Halos 1-3 vs Halo:ODST/Reach.
>
> Secondly, they could use it to complement enhanced Spartan Customization! Yes! I think one of the reasons Bungie gave us such good customization in Reach was partially due to the fact that our Spartan made an appearance in the campaign’s cutscenes. You can’t tell me you didn’t think it was awesome seeing Noble 6 throughout the campaign exactly as you designed him/her! Think of how cool it would be to happen again, as you lead your own Spartan team on missions, ala Reach/ODST! How cool would it be if the team members’ colors dynamically changed to match the ones you chose for your own multiplayer Spartan!
>
> Thirdly, they could combine customization with the roleplaying aspects! Maybe certain armors allow you to carry more ammo, or hold 3 weapons at once, move faster, take more damage or make it take longer for enemies to notice you. Perhaps not different effects for 30+ chest pieces, helmets and shoulder pads. But enough that choosing an armor isn’t just a cosmetic choice. Would be cool if you could change some of the armor of your teammates as well, shunting them into different roles.
>
> Finally, how cool would it be to fight other humans! Spartans were originally supposed to do battle against insurrectionist you know! They have the potential to be as interesting as the Covenant/Forerunners to fight. Standard marine-types; others with Battlerifles/DMRs trying to headshot you; Turret/Sniper emplacements; some with powerful riot shields like Jackals; Active Camo troops with shotguns; and finally rebels hopped up on rumble drugs, able to dish out and take massive amounts of damage in close range.
>
> I wouldn’t mind if it released episodically like before, and if it had enough new features would give players even more reason to stick around after release.
> What do you think about Spartan Ops? Would you like it to return in Halo: Infinite?
>
> I also made this post:
> https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/my-halo-infinite-spartan-ops-campaign/19902748-0ed0-4600-b133-30c6a2cc8052/posts?page=1#post3
> to discuss how the Campaign would play out if I had my way. Maybe it could give you some idea of how AWESOME I know Spartan Ops can be with the proper care!!
> (Sorry, I can’t enter hyperlinks just yet!)

The Spartan Ops it’s a great mode to explain a secondary story about the Halo Universe
i hope it return with a new mode on Halo Infinite
maybe a ODST or Spartan fireateam to play

I feel like just fighting regular humans wouldn’t be as challenging, unless they were in vehicles. But then you still wouldn’t have that much variety in fighting them unless it was just a couple of missions or they teamed up with other kinds of enemies.

I wouldn’t mind spartan ops returning, but not in the same way as Halo 4. Don’t get me wrong, it was good but replay-ability was awful and a lot of the missions to me were awful. Not every mission needs to be about shooting enemies in the face, rinse and repeat. Or go to this objective, guess what enemies. I think were good, lol nope more enemies.

I think thats what made me not like it as much was just because it seems like all it was, was firefight with a story. I’m the guy Agentmaryalnd said, play it for achievements, never touched it again. If they do re-add it please don’t make it like H4

I’d like it if they added some lore background to Crimson.Something similar to Noble.

Make Crimson 1 and 2 actual characters(like Carter and Kat),but model Crimson 3 and 4 after Noble 6.

A simple backstory would be that Crimson 3(the female) and 4(the male) were a headhunter pair that joined the fireteam a few months before everything went down on Requiem.
Their story in the lore can be expanded from that point.However,they would need to preserve a certain level of anonymity when expanding their lore relevance so that the Spartans can still considered the player’s character.

Spartan Ops got botched in H4.So game-wise,I’d prefer it if it isn’t included in Infinite,but made into it’s own spinoff title.

I’m hoping Inifinite goes open world. A nice focused campaign and then create your own Spartan 4 to dig into what is likely to be a “games as a service” title. If not, I’d want Spartan-Ops, Firefight, Warzone FF, etc to return. The next Halo has to be complete at launch.

> 2533274798525923;10:
> I’m hoping Inifinite goes open world. A nice focused campaign and then create your own Spartan 4 to dig into what is likely to be a “games as a service” title. If not, I’d want Spartan-Ops, Firefight, Warzone FF, etc to return. The next Halo has to be complete at launch.

And it will be, but they might add those elements later. When developers do this, they’re not ripping you off at launch. But if you want games in a certain time period, then you need to expect a certain delay in game elements deemed “non-essential.” Members of game development teams already push overtime and lower salaries than they deserve to produce games within the time allotted and with risky budgets to give you the content you ask for at the intensely high standard of quality demanded.

Sometimes developers need that extra time after launch to tinker with additional major features, which is better than releasing them half-cocked. I’m not saying Halo 6 won’t be “complete” at launch—I can’t possibly know that—and maybe it will be. After Bungie created Firefight in Halo 3: ODST, Halo: Reach came with Firefight at launch. But 343’s fans have demanded an -Yoink- ton out of Halo 6, so if some of these gametypes aren’t ready at launch, then I’m sure they just needed extra time. They’re not going to make their team members slave over non-essential components.

Instead of 343 bringing back something similar to spartan ops why do they do a map editor like far cry? That map editor allowed people to basically make there own spartan ops as well as adding there own AIs to make things more hectic!

Spartan Ops did make H4s story more interesting in the long run even though the gameplay was shallow and the levels empty and repetitive. I’m all in for the return of SO, but I’d rather have it play out a bit more structured with sort of linear mini levels, mixed with some vehicle combat. Think of a simplified H3:ODST addition.

I’d rather wait a year for a quality 3 hour expansion than two months of shallow campaign level repetition.

> 2533274878400915;11:
> > 2533274798525923;10:
> > I’m hoping Inifinite goes open world. A nice focused campaign and then create your own Spartan 4 to dig into what is likely to be a “games as a service” title. If not, I’d want Spartan-Ops, Firefight, Warzone FF, etc to return. The next Halo has to be complete at launch.
>
> And it will be, but they might add those elements later. When developers do this, they’re not ripping you off at launch. But if you want games in a certain time period, then you need to expect a certain delay in game elements deemed “non-essential.” Members of game development teams already push overtime and lower salaries than they deserve to produce games within the time allotted and with risky budgets to give you the content you ask for at the intensely high standard of quality demanded.
>
> Sometimes developers need that extra time after launch to tinker with additional major features, which is better than releasing them half-cocked. I’m not saying Halo 6 won’t be “complete” at launch—I can’t possibly know that—and maybe it will be. After Bungie created Firefight in Halo 3: ODST, Halo: Reach came with Firefight at launch. But 343’s fans have demanded an -Yoink- ton out of Halo 6, so if some of these gametypes aren’t ready at launch, then I’m sure they just needed extra time. They’re not going to make their team members slave over non-essential components.

I’m going to respectfully disagree with you. Halo 5 was not complete at launch, especially for a traditional game release and that opinion was widely held after launch. They said they’re taking the time they need to avoid crunch and complete Halo Infinite. So I expect a “complete”, full featured game at launch, not a “we’ll add this later… maybe” game. Saying they need extra time doesn’t really apply here. They’ve already stated they’re taking extra time and that’s fantastic… so long as all of that effort was focused on the game and not on a cash shop.

Would you pay full price for a movie that releases with only half of the special effects completed? You might, but a lot of people will be upset and rightly so. If you don’t have a complete full featured product, don’t charge full price. Simple as that. And if you can’t make a full, completed game in 5-7 (Ex: Anthem) years then someone in management isn’t doing their job. That’s just insane. I’m not saying its easy, but if you take nearly a decade and you still can’t complete a project? That’s not on the consumer.