The recent flight feedback post was overall really good apart from one thing, the Sniper.
“No-scoping with the S7 Sniper was one we saw a little bit of traction on during the first flight, with a slight increase this flight. Eagle-eyed marksman noticed that hip-fired shots with the S7 Sniper are not always dead-center, even though they always stay within its small reticle. This is intended for a few reasons with the most notable being ensuring the S7 is used as a long-range weapon. And, since we’d know people will ask, our tuning is in-line with previous Halo titles that also had this effect on their UNSC Sniper Rifles. Right now, it is intended for hip-firing with the S7 to be accurate and consistent within a certain range. Beyond that range, players should scope in. Again, this behavior is not new to Snipers in Halo or even to other precision weapons in Halo. We understand where you are coming from, but we’d like for you to try to get used to the ranges for no-scoping and scoping-in before we make any changes here.”
This is just straight up not true the sniper has been no-scopable at all important ranges in all games with the exception of OG Halo 2. The change to make no scoping unviable at anything further than VERY close range is just straight up stupid. Why go above and beyond to remove one of the most well received and beloved mechanics of halo, I mean Halo created the “No Scope” as we know it in FPS. I desperately hope that they get off of this stubborn hill they seem to be on, they even try to state that it didn’t get much traction as an issue. The sniper has easily been one of the most discussed and disliked part of gameplay in BOTH the flights looking anywhere online will tell you this at a glance. Arguably the best part of the sniper in Halo has always been the skill gap between reliably no-scoping and having to ADS. Getting a no-scope across the middle of an arena map when caught with the sniper out should be praised and encouraged, you have already made No-scoping harder than other halo games via the tiny reticle (which is good) leave the reticle the same size as it is but remove the accuracy penalty for an unbloomed no scope and let people flourish in that skill gap.
And for the hurr-durr JuSt GeT gOoD crew that are inevitably going to show up this has nothing to do with skill. No scoping with this change at anything further than VERY close range is now just a matter of chance as apposed to it previously being skill.
I can tell you for a fact that it’s the same as it has been with halo 3. I’ve got the halo 3 mod tools open right now and can see that the sniper has a 0.5 (degrees I think is the unit of measure here) error for accuracy when unscoped. From what I’ve seen from the halo infinite flights that seems to be exactly the same.
At all relevant ranges as stated above the sniper if good enough can be used to reliably no scope in every halo game aside from 2. The infinite sniper cannot no-scope reliably past anything more than like 10-15m.
You can load up almost any Halo game and no scope at a wall all day and there will be no variation in the spread of the bullet holes (aside from maybe Halo 3 due to slight vertical recoil). In previous Halo games, no-scopes were balanced by a small reticule that’s harder to aim at close range, lower unscoped aim assist, and an unscoped red reticule range comparable to the Shotgun, if not shorter.
Bloom on the sniper has never been a thing, or at least not to the point where it made a notable difference. Reach onward introduced a blooming reticule for the Sniper, but it always reset before you could fire again and was really only there to visualize the rate at which you could fire.
This thread is full of people who saw a YouTube video and don’t realize that literally nothing has changed about the sniper’s no-scope accuracy. It’s the same as it has been in other games.
No You are just wrong. You can jump into MCC and literally check all the games right now. Only 1 game has an inaccurate first shot on the sniper and that’s Halo 2. Stand across a lane and no scope a player in any game but 2 and 99% of the time it will hit within your reticle then go play infinite and see that the first shot is almost never within the reticle even at extremely close range, this was EASILY noticeable in the flight and every man and their dog has documented it.
You bring up a good point. I’m not a m&k player but I have practiced m&k on mcc and I can get some sick no scopes and it’s fairly easy to do. No-scope with m&k is very easy compared to controller, even for a novice m&k player.
Here’s a screenshot from the H3 mod tools, it shows the sniper rifle has a 0.5 error (there is another checkbox in the file that makes it only apply while unscoped)
This is the same amount of error as the BR in halo 3 has on it’s 3rd shot, which has a fair amount of inaccuracy.
I have the data to back me up, I don’t know why you keep making baseless claims.
On an experiential level though, whether it be because of the snipers tiny reticle, or some other technical reason, that deviation is not noticeable on a regular basis, assuming it’s working as it’s supposed to at all. In Halo Infinite you will miss shots you would have hit 100% of the time in older titles, because 343 has tuned that inaccuracy up . That may be the balance 343 is going for, but people are within their rights to dislike the change.
(Still getting used to this forum, deleted my last post since I didnt reply correctly)
The feeling that you are missing more no-scopes is subjective and has nothing to back it up. The assertion that OP made was that the sniper was 100% accurate when no scoping in older halo games and that’s simply untrue (they even accused 343 of lying about it).
Any perceived change in accuracy from older halo games to infinite could be anything from infinite netcode being iffy during the flight, to the player just being bad. Trying to blame 343 for changing something that they didn’t change and then calling them liars when they say they didn’t change anything is childish.
“our tuning is in-line with previous Halo titles that also had this effect on their UNSC Sniper Rifles.” =/ “Legacy values are unchanged”
343 absolutely changed how the sniper handles, even if they didn’t change the underlying systems which affect that handling. If before, no scopes were accurate until halfway across Vallhala, while in Halo Infinite, they’re accurate up to 30 feet, that’s a change.
@HyperLethal Yes literally every game has bloom on the sniper that’s not the topic of discussion.
@Noskills117 again as I have Stated in the original post and like every reply AT ALL RELEVANT/IMPORTANT Ranges The point is that at almost all practical ranges within game a noscope will not miss if the reticle is over a player again with the exception of Halo 2. Now with the tiny reticle size + unbloomed inaccuracy of the Infinite Sniper it is unreliable and will be down to chance at anything over like 10M.
Will it though? Cause we’ve only the game for like 4 days. 8 if you’ve played both flights. Wouldn’t be fair to say we may be overreacting a teeny-tiny bit?
I understand your point and I even agree. But we should at least give it more time to see where the sniper stands once we’ve had more time with it.
Because we can see in game and 343 admitting to it… The sniper past like 10M is extremely inaccurate hitting well and truly out of its reticle. No scoping is now just pure chance and nothing to do with player skill it is now more akin to CoD no scoping, just a large area in the middle of the screen that your bullet may or may not go towards.