Halo infinite shouldn’t have been made for PC

Look I know the XBOX has no games, but something needs to be understood. At this point, if it’s being made for Xbox, it’s being made for Windows, too. They run like, a nearly identical operating system.

The work done to make it work for PC and Xbox is minimal. Like, literally, it is nearly no extra work. Both run a version of Windows 10 or 11. You know why it’s crossplay now? Why it’s on both systems? Why every windows store/xbox release is crossplat?

Because they share. The same. Bones.

An Xbox and PC aren’t different! Gods, I don’t get how this is such a complex concept. Because it’s REALLY not. So, why GATE OFF AN ENTIRE REVENUE STREAM?

They won’t! They can’t afford to! So they release multi platform, because the extra work to make it happen is almost nonexistent.

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Care to provide any evidence to back that up?

I say this as someone who knows Microsoft are trying to make it as easy as possible to port to PC. You’re post goes a lot further than that.

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you do know that these games are developed on and for running on Windows, right? Remember a few years back when they were doing Windows 8, and they were trying to have the same OS across the phone, the xbox, the PCs, and the all-in-ones?

That’s why. Since then Microsoft has been working to platform parity.

That’s not remotely proof of your previous post. You don’t just fire up your Xbox code and hope it all works out okay on a PC.

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This thread goofy af. I have a 120hz LG C1 with an Xbox Series X. Should that be banned as well because of my frame rate “advantage?” What’s the point of having the nice hardware if 343 latter decides to hamstring it due to balance concerns.

I also have a PC with an RTX 3080 that when paired with my monitor can do over 120 fps. But both feel pretty close to one another regardless. One doesnt have a significant advantage over the other, especially if i turn the graphics and resolution settings up on PC, my fps tank.

This is just another case of basic human nature. If you do well, its cause of skill. If you get dunked on, then surely the other person had an unfair advantage.

Or maybe I’m wrong, and we can all go back to playing at 30fps like we’re still on the xbox one s so that the lowest common denominator can feel better about themselves.

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Are you kidding me? There was a handful of people explaining how messed up the engine was and how they just kept putting band -Yoink!- on it just to get by. Again, it is very simple porting an Xbox game to PC and vice versa. I really suggest you looking in the history and the whole idea behind Xbox.

Halo Infinite was in development back in 2015, The Xbox series was an idea back then but the Xbox One hardware it was 343 was developing for. AMD first launched Zen back in 2017, so maybe you can say Xbox/Microsoft around that time was working with AMD for the Series consoles, maybe. Either way, at the start of Halo Infinite’s development they were coding for the old and outdated (even when first launched) Jaguar.

It’s in the blueprints of Xbox, it was the whole idea behind it. You know the history of Xbox? The name was going to be DirectX Box. The very small team who worked on the first Xbox, sometimes even Bill Gates went with them, went around and talked to the devs who were developing games for consoles and they all said they same thing. The developing and coding is a PITA because of the API and the foreign hardware.

So the small team pretty much stole some coding from the MS servers, built a console from laptop parts. Installed a really stripped down version of Windows and that was the birth of Xbox. They showed Bill Gates, showed him how fast it booted up and Bill said “why doesn’t Windows booted that fast”.

Bill wanted a PC in everybody’s living room, the small team didn’t.

https://www.youtube.com/playlist?list=PL0il2l-B_WwadxfTkK3-NLoYNcQEHdBGO

It’s very interesting and if you’re an Xbox fan, like me, then you’ll like it.

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Really not kidding. If your engine is crap and you can’t even get it to do what you want reliably on a fixed hardware device, with minimal code running in the background, do you think it magically gets easier to make it play nice on massively varied hardware with many potential software conflicts?

And I’ll repeat again for clarity - I am aware of the design of Xbox being to simplify coding for programmers experienced with Windows/DirectX. I know Microsoft is actively pushing to make porting games to PC as easy as possible. That does not in any way equate to porting games being ‘very simple’ or ‘nearly no extra work’.

All I’ve said is that I believe 343i would have been better off diverting their seemingly limited resources, into making the Xbox launch better IF they couldn’t get the resources to do all of them properly at the same time. Which obviously we’ve all experienced that they couldn’t manage to do that.

No one has said anything yet that makes me think otherwise.

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This is why it ran horrible on every platform. It is better now, better than launch right? You know? They keep optimizing it. So many variables are involved with that but that’s not a hardware problem, it’s a human problem.

If you are, then this makes no sense…

Because that is exactly what it means.

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It’s really not as far as I’m concerned so let’s just agree to disagree.

It’s in black and white. If you’re refusing to see it then you can “think” whatever you like but PC was never your problem, Xbox was never your problem. 343 was/is the problem.

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if you tell that 343 is the problem then why have there not learn anything from the MCC launch day mess?
since MCC was less broken on launch day then halo infinite is now.
and the damage from MCC launch day was also not so big then halo infinite has now.

Maybe you didn’t read what I said. I never said PC was a problem. I agree that the problem lies with 343i. The catch is they are the developer of Halo, it was never going to be taken away from them.

All I said is that they could have focused on the core market for Halo, being Xbox, released a more complete product sooner and not lost so many players so quickly, by doing a single system launch. Once they were up and running a PC launch could have followed. I strongly believe if they had done things that way, there would be more people playing Infinite today.

It’s purely a hypothetical and you obviously don’t believe it would have made a difference anyway.

No, you didn’t flat out say that word for word. I’ll give you that, but you pretty much been hinting that you feel they should have made Halo Infinite for Xbox Series only because you think it would of have been better.

Yeah that’s pretty much it. It’s not like I didn’t explain my reasons though. It was never a PC bad/KBM is unfair kind of deal (I even said they should have had enough resources available to pull off a good multi system launch). It’s purely about whether Infinite would currently be a better game, with more people still playing it if they had launched as Xbox only.

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Again, this is a 343 issue. NOT hardware.

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Gods obviously that’s not how it works. If you think I think it works like that, you seriously need to read other’s arguments in better faith and, failing that, take a reading comprehension course. Sheesh.

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Still never said it was.

Imagine your boss asks you to do 2 jobs but you only have time to do one of them properly, so you pick the most important one and do it well, or you rush and do a poor job of both of them.

Doesn’t mean the second job is bad/defective or an issue. Just means you didn’t have enough time so you have to make a choice about allocating resources.

I know we fundamentally disagree on whether focusing on Xbox would have saved much resources but that’s the idea I’m expressing, nothing more.

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IF pc is the problem hen they should have never made the xbox one versions as the hardware is old af.The xbox one version would be a bigger culprit as supposed to this.
you say this then what about the campaign? If they hadnt released this on pc then all pc players would have to wait to play and get spoiled for the campaign

it seems you not have done any research at all about it.
since if you have done some research you know that 343 has no choose at all in the first place.

1: halo infinite developing has start in 2015 and microsoft was thinking about the next gen console so there was no hardware info at all for the developers for the next gen console at that time.

2: there got no choose to make a xbox one version at all since microsoft has not make a lot off the next gen console at all since there is a shortage problem from the next gen so focus only on the next gen back then was not a option back then.

3: if you look is a few post’s back you know that there was some info that somebody else has post all about why 343 has no choose at all to scrap the xbox one version.

so what sometime’s its better to get spoiled if other players are playing it first and you cant and need to wait longer for it.
since you know if its a good campaign story or not and if there are things what the development team has done wrong like if the campaign has less contant or so.
then you know if its worth to buy it or not.