Halo infinite shouldn’t have been made for PC

This is one of the most uninformed posts I’ve ever read. I’ve played this game on PC and Series X and it’s very well optimized for Series X at 60 fps. If you’re concerned about cheating then I don’t know what to tell you because it happens in all games across all platforms. Look up videos about Cronus & XIM. I’d argue it’s actually easier to cheat on consoles as it’s undetectable when you’re using hardware add-ons like this. With these add-ons you can turn off recoil, increase aim assist and create macros.

Anyway, there’s 0 reason for people to resort to turning this into a console vs PC war because it’s not that at all. It’s more about cheaters vs non-cheaters which again is a problem across many games and all platforms.

you right about that.
look back in the halo 4 and halo 5 release’s.
sure people complain about the 2 game’s but the population there was always high and has stay also high for some years.
and now with halo infinite the population has crash down in the last few month’s hard to the lowst point after release.

but the PC platform has the highst risk level there is about the cheating risk in any game’s and you cant stop then at all.
its always the PC platforms that has the cheating problem.
and its thanks to crossplay between console and pc that the console players most play with a platform that has a cheating problem.

sure there are mod controlers but thats something sony and microsoft most deal with it and so long there do notting about it mod controlers still get sold.

and what for platform has the most cheaters in any game’s its the PC platform.

if you not wane have a war between console vs PC then here is a good solution there most do.
stop with the force crossplay idea’s and make it a option so that players can choose if there wane play with or without the PC platform.
what has been suggest for a long long time and its working also good.

Yeah, the only difference I would point out is that it’s alot cheaper to cheat on PC vs console. The Cronus and xim both have programming too, they just come with hardware to do it. And that’s $$$

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That isn’t a PC problem, it’s a 343 problem.

You mean you think, not guarantee. What makes you think that? I would love to hear this.

Technically, all games are born on a PC first.

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If ever there was a game that would have benefitted from narrowing its scope in development in order to put out a more highly polished product, Infinite has to be up there. Not launching on PC would have allowed 343i to focus on actually finishing features for launch and almost certainly reduced some of the technical problems.

Not developing for the OG Xbox One would also have helped a lot in this regard, possibly more than cutting away PC, but due to the shortage of Xbox Series consoles it wasn’t really a realistic option financially and unfortunately now we are all stuck with that decision.

Whether you agree or not, going forward we’re stuck with all the systems and cutting away any of them isn’t going to happen. Even an option to restrict cross play won’t happen because it would kill the PC community, in most locations at least.

there can always stop the support for the xbox one at some point that it not will get any new update’s any more and only make update’s for the xbox serie’s.
but to make that choice to stop the suport for the xbox one there to make sure that microsoft is doing there work first by making a lot of serie’s X console’s and make sure a lot off country’s get a stock for it.
and its also the job from the store’s in each country to make sure that the resellers not buy then all up again.

I can’t see them ever cutting updates for an online game on one platform while it continues on others. I’m not exactly sure what they advertised as far as cross play and play across Xbox generations but I’d assume they would be facing false advertising claims if they stopped support. Edit: Personally I’d love it to happen, I just don’t believe they really can.

Resellers takes care of itself as soon as adequate stock is available.

I’d like to know your source for this. The fact is cheating does occur on all platforms and sales of Cronus & XIM have climbed year over year (look up Aztecross’ recent YT video about it). Also, aim assist is still more of an advantage on controller. There’s a reason that all of the HCS Pros play on controller because it’s still the better input method. Again, the issue isn’t which platform someone plays on, it’s the culture of cheating that’s gotten way out of hand in gaming. Disabling cross-play won’t make cheating go away.

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It’s one of those obviously true statements that really would require evidence if you believe it to not be true. Xbox is a locked down system by design that actively prevents hacking. Requiring expensive hardware to circumvent that is never going to be particularly popular.

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The Cronus Zen sells for <$100 and can be bought on Amazon. As of October 2020 they had shipped over 145,000 units (source: https://youtube.com/mhkl9eGfo-I?t=735). They’ve shipped far more than that by now and this is not something that can be detected and stopped by consoles because it’s a hardware add-on. If people are habitual cheaters then that’s a very small price to pay and dare I say safer than trying to cheat on PC.

/Edit
All I’m saying is I’m tired of these myths that cheating is only a PC problem or that MnK is superior to controllers. Game companies literally have years of data collected on this type of thing and would not allow cross-play if they didn’t understand the pros/cons and risks of all platforms. So again, it’s not a platform or input method issue… it’s a societal issue in which cheating is becoming normalized and companies are making money off of it.

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Not sure what you’re trying to convince me of here. Might there be more cheaters on console than I imagine, maybe but a device that cost roughly $100 USD, works on all consoles and PCs across all games and has sold a relatively low number isn’t changing the balance significantly when it comes to cheating in Infinite.

Edit: I’ll definitely agree that cheating is not exclusively a PC problem. I can see how that relevant to your original post but I think @Spikanor statement is still true overall. If you remove the majority of the cheaters then the problem is pretty much gone. You probably can’t ever stop every single cheat in a given game but if the regular player pretty much never has to deal with it, then that’s a win.

Sorry, I wasn’t specifically trying to convince you or call you out.

Anyway, as it specifically relates to the thread topic, I think that would be a huge travesty if Halo wasn’t also on PC. First and foremost, it doesn’t make business sense for 343 to close themselves off to the PC market. Second, there are many PC-only players (who don’t cheat) that wouldn’t be able to enjoy the game. It’s not their fault if there’s cheaters on the PC platform just like it’s not anyone’s fault if there’s cheaters on consoles.

Also, I would challenge anyone to tell me definitively whether or not they know if they’re playing against a PC player? Statistically speaking it’s probably unlikely as the vast majority of Halo Infinite players are on console. One only needs to look at the concurrent player count on Steam to see that the game is not very popular on PC. Sure, there’s also PC Game Pass which is what I play on, but that number is probably even smaller if I had to guess.

All I can say is that I’ve played custom games with people that I know are on controller and I’ve gotten pretty wrecked in some games. Playing on PC really doesn’t give this magical advantage like some people think it does.

/Edit
I should also mention that I have a couple of friends that play on PC but use a controller. I only say this because it fits with Microsoft’s overall strategy of being able to play any game you want, on any device you want, with your input of choice. I personally think that’s a great strategy both from a business & consumer standpoint.

look is good at some other game’s the bigst cheaters problems is always the PC side.
look warzone 1.0 version from cod the bigst source there is so what that proof that the PC platform has a big cheating problem.
look on youtube if you search for streamers that got banned for using hacks its always the PC platforms.
there are a lot off source’s there is on the internet about it to proof it.

first i give really no crap about the pro players at all so if there use KBM or controler i give no crap about it at all.

second disabling crossplay you fix a lot off problems for the console players with 1 big chance.
and the bigst one is the cheating problem from the PC platform.

there are also pc players that not use cheats thats something we all know that there are also legaal players that play fair.
but its thanks to the reputation the cheaters and hackers make on the pc platform there get also the blame for it and get the hate against then.
and since 343 has make 2 bigst mistake’s ever in the halo history the PC platform gets the most blame’s now to then.

mistake 1: force crossplay.
mistake 2: F2P multiplayer.

to let you know MCC has no big cheating problem and there is no hate against the PC community at all there you know way.
since mistake 1 and mistake 2 are not there in the first place.

if you mean in halo infinite then i can make it easy for you.
i have never play the multiplayer in the first place in halo infinite since i hate the force crossplay system.
and thats the only reason i have not play the multiplayer at all in the first place.

I have nothing against Halo on PC, I’ve been a PC gamer in the past although mainly Xbox now. Ultimately more players is great as long as there are no significant problems.

My only reservation for Infinite is that they clearly didn’t have the resources to pull off a multi-platform simultaneous release. They should have gotten more resources but failing that focusing on Xbox first might have been the smart move. It’s too late now though and I’m in no way advocating for anything that reduces the player base further.

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you mean more the same there have done with MCC.
first release it on the Xbox and then release it 2 or 3 years later on the PC after most off the launch day problems are fix and you not have to deal with on the PC platform.

Yes but only if they don’t have the resources to dedicate to having a PC version team to actually make a simultaneous launch successful. This is a Microsoft first party studio and lack of resources shouldn’t have been a problem. Doesn’t seem to have been the case though.

All I know is there should be a way to turn off the PC Port or M&k, in Halo Infinite. In fact it should be turned off by default and if someone once to turn it on then let them make that choice. Personally I don’t like playing against PC players only because the they bring in a huge amount of cheaters and it’s easier for them to aim in FPS over using a controller. What 343 should really be doing is stop trying to make the PC players comfortable and just fix the game and actually release new content. Because as of now there’s nothing really new coming out besides 1 BTB map.

In season 3 we are getting

  1. The Drop Shield Armor Ability from Halo Reach as Equipment but with some different visual effects to make it so you can’t see in or out.
  2. The DMR without a scope
  3. Remake version of Halo 5 Plaza
  4. A better working version of the CGB
  5. One New BTB Map
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and not forget this is also the first halo game that most work on both the Xbox one gen and also most work good on the serie’s X and also on the S.
3 diffrend console’s the game most work good.
if you add then also the PC platform to it means it most work compleet good on all the 4 diffrend systems.
then you get really a big mess off problems like we see now with it.

it was much better if the release on the PC was delay for some years and first look how big the problems have become with Cross gen only.
since now there have make so big of a mess that its hurting the halo serie’s in general more.

now its only hard to fix the problems since you not know where its comming from since it can come from the PC platform or from the serie’s X/S or from the xbox one.

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If you ever read any of the reviews of 343i on glassdoor (from their employess), you’ll see that this had nothing to do with the state of release Halo Infinite was in and can be argued, still in. Besides, developing/porting games from Xbox to PC, and vice versa, is very simple. After all, this was the whole idea behind Xbox aka DirectX Box. Porting Sony’s games to PC takes a bit of work because they have to implement their games on DirectX since Sony uses their own API for their platform.

As for Xbox OG, this game was in development during it’s generation. So if anything, those gen SKU’s is what Halo Infinite was being developed for.

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I’ve read a bit about poor management and not hiring permanent staff but I’m not sure how that invalidates the point. Whatever struggles they were going through as a studio, reducing the workload and focusing on Xbox, where 343i have the most experience, could only have helped smooth out the development and state of the game at launch. If there’s something else in the Glassdoor reviews please enlighten us.

I know in the ideal world they should not have to be choosing between producing a feature rich, bug free game and releasing on multiple systems. I’ve already said I think they should have had more resources as a Microsoft first party studio and that definitely includes hiring permanent staff.

As for the development on OG Xbox One, I understood that Infinite was always going to be a launch title for Series X/S consoles or at least had been planned that way for quite some time. I’m sure they worked on the Xbox One version quite a lot but as people rightfully demanded a more impressive Xbox Series experience, I imagine the last gen version became more and more of a sticking point for development. Due to the massive shortage of new Xbox hardware dropping last gen compatibility was likely not a decision that could realistically be made at the time, no matter how much I wish they had.