Halo Infinite Settings Which Hand?

I think shooting games should have a settings that you can switch from right handed shooting to left handed shooting in the settings. For players to be able to try both hands in shooting games, Maybe it’ll give different vision playing with the proper hand and have better sensitivity.
Eventually games will have to start it anyway in future tech for VR.
Let me know what you think?

I’ve strongly brought this up before in the past. I am a left-handed person. I write with my left. I throw with my left. I fire weapons with my left. It’s all I know and is most comfortable and natural to me.

I find it strange that there’s no left handed people in the future :joy::joy:

Certainly would be an interesting mechanic. The bullets would all end up going to the same spot so I would assume (bear in mind I have no game development experience) the only change required would be for the gun to be on the left side of the reticle instead of the right. The only other issues might be the animation for melee being mirrored from the traditional animation and grenades being thrown by the other hand.

Never thought about this, the way the buttons are positioned you could totally just swap sides.

Interesting idea! I have no idea why not only Halo but no shooter whatsoever of which I’m aware has ever implemented a lefty option. I agree with previous responders that it doesn’t seem much more difficult than mirroring the FP perspective and the HUD and switching the triggers. For nobody to have ever done it, it has to be more complicated than that, though, right?

> 2533274861158694;5:
> Interesting idea! I have no idea why not only Halo but no shooter whatsoever of which I’m aware has ever implemented a lefty option. I agree with previous responders that it doesn’t seem much more difficult than mirroring the FP perspective and the HUD and switching the triggers. For nobody to have ever done it, it has to be more complicated than that, though, right?

Honestly the HUD isn’t a big deal and doesn’t need adjusted. However, if Infinite had a customizable HUD, the only thing that would need moved is the Kill Feed and MAYBE the Motion Tracker. Having customizable controls makes it easy to have my current layout but just swap triggers for grenade and shooting.

Good idea. The ability to change weapon positions is something that I’ve wanted for a while now.

> 2533274795739611;2:
> I’ve strongly brought this up before in the past. I am a left-handed person. I write with my left. I throw with my left. I fire weapons with my left. It’s all I know and is most comfortable and natural to me.
>
> I find it strange that there’s no left handed people in the future :joy::joy:

Well, you have to remember; left handed people are actually quite small in number in comparison to right handed people. The more we grow in numbers, the smaller the number of left handeds are going to seem. It is a less common trait with a statistic of being only 10% of the overall population. You get billions of people scattered throughout the stars and 700,000,000 is going to feel like a small cluster of people.

In response to the topic: I see nothing wrong with adding a left handed HUD swap so your weapons are on the left instead of the right. It very well may help those who have been struggling because the right handed UI messes them up visually.

Although I support the implementation of such a feature, from the production standpoint it may not seem very feasible. One argument I want to clear up is that the hand you would hold your gun in if you are shooting has nothing to do with being left handed or right handed, it has to do with dominance of the left/right eye. Now does this mean we should ignore this suggestion? - Absolutely not, but some might not understand the larger requirements of such a feature outside of a HUD so let’s dive as simply as possible into what they might be in this scenario:

  • Character Models
    I’m not too sure if Halo is a true first person shooter where everyone uses third person meshes or if each player has both a third person mesh and a first person mesh attached to them (to prevent clipping). Now either case, this isn’t a huge deal because the correct character model could be loaded at run time, but it could cause issues with collision in the environment. - Animations
    For this feature to come to life, each and every animation on the character model would need to be duplicated. One for the left-handed and one for right-handed (there are a lot of animations). To reference back to the character model issue above, if each and every player did have both a first person and a third person mesh that would mean that for each third person animation created, a first person animation would also need to be created. This would definitely add a lot of development time, and possibly a performance hit when having to constantly check which animation we should be playing for a particular character. - Shell Projectiles
    Some might not realize this but when you shoot a gun in Halo, the shell casings come out of the gun towards the right hand side. If characters held and shot the same guns from their left hands, guess where those shell casings will end up hitting? Right in the dome of the player shooting them and that would not be very fun!I hope this post helps to clear up the fact that a feature such as this isn’t quite as simple as some may think.

> 2533274903612999;9:
> Although I support the implementation of such a feature, from the production standpoint it may not seem very feasible. One argument I want to clear up is that the hand you would hold your gun in if you are shooting has nothing to do with being left handed or right handed, it has to do with dominance of the left/right eye. Now does this mean we should ignore this suggestion? - Absolutely not, but some might not understand the larger requirements of such a feature outside of a HUD so let’s dive as simply as possible into what they might be in this scenario:
>
>
> - Character ModelsI’m not too sure if Halo is a true first person shooter where everyone uses third person meshes or if each player has both a third person mesh and a first person mesh attached to them (to prevent clipping). Now either case, this isn’t a huge deal because the correct character model could be loaded at run time, but it could cause issues with collision in the environment. - Animations
> For this feature to come to life, each and every animation on the character model would need to be duplicated. One for the left-handed and one for right-handed (there are a lot of animations). To reference back to the character model issue above, if each and every player did have both a first person and a third person mesh that would mean that for each third person animation created, a first person animation would also need to be created. This would definitely add a lot of development time, and possibly a performance hit when having to constantly check which animation we should be playing for a particular character. - Shell Projectiles
> Some might not realize this but when you shoot a gun in Halo, the shell casings come out of the gun towards the right hand side. If characters held and shot the same guns from their left hands, guess where those shell casings will end up hitting? Right in the dome of the player shooting them and that would not be very fun!I hope this post helps to clear up the fact that a feature such as this isn’t quite as simple as some may think.

Actually it’s really not about left/right eye unless it’s based solely on which eye physically sees better to enhance vision. I’ve fired enough weapons and between day 1 and now, going from my natural left-handed firing to right handed feels the exact same weird way as holding a pencil in your non-dominant hand or throwing a ball with your other hand. It just doesn’t feel right. We were forced to do this in training and statistically, like 95% of people fire from the same handedness as their dominant hand.

As far as animations being duplicated, that is a feasibility, not a requirement. There’s ways that they could visually mirror animations at runtime alongside the models. Models don’t need duplicated because nothing is visually changing for them, just animations, which includes weapon holding. These running during runtime would have no much of a bigger impact at runtime than if everyone was righthanded as a default animation.

The HUD and 1st person view camera is really the biggest change to be implemented next to the adjustment of bullets, unless those are tied specifically per weapon, in which case, the weapon attaches properly to a left-handed player due to the animations and thus, wouldn’t need changed at all. Remember AI in campaign from Halo 2 when they died? Weapons could fire on death and weren’t tied to models but projectiles came from the weapons themselves, not based on the character model. Why else would they shoot in random directions based on the direction of the weapon when they died? Is there more to it than that, because I’d like to know.

Still relevant this.
I thought the easiest way to implement left handed, left sided elements in HUD etc. Were to mirror everything. Then separate the layers that mirror details, text, letters, numbers, symbols etc the correct way.

Theres NO excuse really. Take their time I say, just dont delay Halo Infinite for it. As long as added animations and stuff for lefties and those that even want center HUD positions like Doom, later down the line.
The game genre that REALLY have no excuse are RPGs.
The whole point is to roleplay ( also custom spartan in mp Halo ) a fantasy version of you. But world forbid that you can be a leftie, lets put up a glacier of " reasons " to exclude them. Only Pathfinder and King Arthur have anything regarding left handed. The latter is mindblowingly built around left hand characters.
Anyway.
Also 343 wants to be inclusive.
Great! And Im glad color blind people are heard. Cheers for you! Had to fight long and yell until soar throats for that.
Same for you who are disabled otherwise that get options to play games and have fun!
Without getting political… other minority group aspects, like details of gender, skin, hair, eye color, faith, body type and such are overshadowing us left/ both handed, disabled/ handicapped, colotblind.
The media is WAY to ignorant of us and as I see it we dont go haywire, whine and moan about it. We are almost silent! And when we speak up we have to do it so we are tired.
Its uneccesary.

Also 12- 18 % are leftie of 7 billion people on this planet. A majority Imo of those percent live in parts of tje world where its not so most shunned and ignored upon besides gaming. And there are tons of those that are gamers. Western world, south- east asia.
I dont get it really.

Lastly… about aliens in the Halo games…
The Jackals, no more left handed, no more unique quirk there, same for Drones I fear.
So much for artistic integrity, yet willing to cut cost to give a literal/ in direct thumbs downt to leftie aspects of player and even the enemies.
Whats the reason??
1: couldnt find left/ both handed motion capture actors for the Jackal species?
2: to much work?
3: to easy to hit exposed left hand?
4: dont want to make left handed aliens go extinct?

I could understand 1 if thats the case. Still even if animaying by program, Im willing to wait for more leftie stuff.
Same for 2
3 Is complete and utter FALSE!
Its neither faster, easier/ harder to hit the exposed Jackal hand. It depends more of your position. Exception is when you are poking around a corner to hit the right hand on jackal, obviously harder then. F example. Try it yourself by aiming at any jackal shield and note the speed at aiming towards either left or right handed jackals depending on Halo game.

4 is just a meager comfort, excuse and relief.
Soh… heh. In universe tvere have to be enough kig yar jackals and skirmishers to die for left handed ones to appear in-game again? No sense…

Also the new shield wield animations from recent Halo Infinite gameplay was awesome looking.
Why not make Jackals have TWO shield gauntlets but can only activate one at a time and switch up their gun hand to adapt at situations and given a moment to do so?
THAT would be awesome