Halo Infinite SBMM

what youre asking for is really dumb. youre asking to stomp players and make it a horrible experiance for them. The problem I have with the sbmm is that it doesnt actually match skill properly. this game is throwing noobs in experianced lobbies which is why YOU feel like you have to carry and play like superman. I dont think people understand properly the issues they have with sbmm and ask for the wrong things to make it worse.

its a problem in ranked too now that the skill gap has grown since launch. maybe ive been unlucky and need to play more.

A big problem with a tight SBMM in social is that the good players never feel like they are progressing in skill.

Historically if I put in 500 hours into a multiplayer game, I’m able to jump into social and stomp the majority of players. And rightly so.

Now if I put in 500 hours, I jump into social and have to try just as hard as I did 450 hours ago.

Some would argue that you have no such right.

Thankfully we can learn from history’s mistakes.

I’ve always disliked party matchmaking. Not 100% sure, but I feel like MCC preferenced party size matching above sbmm (small population at the time didnt help either). I took a full team of a mix of low-high skilled players and literally got thrown into a game of a full party of (ex?)MLG guys. No fun at all :laughing:
We weren’t even a challenge for them, but I took my beating with pride.

I would ask how you are judging your ‘competitiveness’, but it looks like you’re going by K/D. This is all well and good in Slayer, but we have Obj games thrown in (majority) here. K/D isn’t really a fair assessment of how competitive the games were.

It’s interesting though, were you queuing as a full party of 4? Solo?

If we knew HOW SBMM was implemented in Social vs Ranked, we could get to the bottom of this…

MCC has zero party matching in Big Team. Good luck when you are a bunch of random players that get matched up against a team of 8 blue players. You just hope they at least play the objective and end it quickly. It’s pretty stupid.

1 Like

I find that hard to believe when my full team of 1-6s went against a full team of 49-50s (just trying to get their boys up to 50 probably). Maybe they just scared everyone else out of the playlist that day…

But still, my point is, party size =/ skill in any way shape or form. I wouldn’t prefer that form of MM

Before the game came out the one thing that concerned me was how they were going to implement SBMM and ya my concerns were warranted. Just like OP I understand why it’s implemented and some form of it should be there, but MCC had the same problem where you could almost relax more in ranked because at times it feels more social than actual social. I’ve honestly had games where I feel like I’m playing Cod because I get one good game, then I’m paired with massive sweats or a full lobby for the next few games (not every time but enough to become a bit frustrating).

I’m no game designer so I can’t say they should do this or that, but honestly the Halo’s on the 360 seemed so much better balanced for teams and just in terms for fun for social, especially Halo 3 and Reach. One thing I miss that’s not even exclusive to Halo is a mm searching preferences where you can search for similar skilled players or more open options for faster search times (Halo 5 even had this).

1 Like

Oh, my mistake. How dare I think that I should reap any sort of true benefit for getting good at a game.

/s

2 Likes

Thats honestly a huge part of it. Comp is one thing, but in social you should feel like youre actually good at the game sometimes.

So has anything changed ???

There’s definitely no party matching in MCC. It may make an attempt to match parties with parties, but it absolutely allows full parties of 8 to match against randoms. It’s a really bad system.

Anyway, SBMM in social big team shouldn’t exist. Party matching should, but 12v12 is going to offer so much variety in player skill if done by connection that it would make for far more interesting games.

couldn’t disagree more.
weak argument that has been made over and over and falls flat on its face due to what you are requesting…you want multiplayer…where you dont have to try as hard.
NO NO NO
That is what co-op is for.
SBMM is NOT only for ranked.
This discussion is done except when people get bodied online and then demand the experience be cheapened so they can perform better…without trying as hard…see the flaw in logic?
NO
Co-op is coming and single player just dropped.
with respect…go play that until co-op comes.

Tell me you never played Halo 2 or 3, without telling me you never played Halo 2 or 3.

2 Likes

I’m having a hard time clearly understanding your argument…
Who’s performing better without trying as hard? Because your statement works both ways…

Low-skilled players protected by SBMM will perform better without trying as hard at the expense of the experience for higher-skilled players.

Without SBMM, high-skilled players will perform better without trying as hard…

See how that works?

However, my argument is that STRICT SBMM in SOCIAL hurts the experience for teams who go in with friends of a wide skill range.

3 Likes

well after playing the game on a semi daily basis and having my comp rank rise to D5 Its offical, I can no longer play social slayer with my boys. Sick

Bump cause its relevant again

Make a second account for playing with friends aim to keep its rank low than everyone has a good time

Thats a terrible solution, they need to fix their game.