Halo Infinite SBMM

There 100% is and it sucks big time

This is all a perspective thing. The only people who have a problem with SBMM are good players. Good players get tired of playing good players because it’s mentally draining.

Average to bad players don’t tire of playing each other because they play casual.

The problem is good players want to get in on worse players games so they can chill out. The reason developers implement SBMM is it massively increases player retention . Gamers are really good at pointing out problems but don’t see the big picture, but that’s understandable.I’m short SBMM is for the majority not the minority removing it would be great for you but not the game as a whole

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Its way overtuned and the points you make are correct. Majority of my games are long drawn out stalemates. The free lobbies you get occasionally are down right disgusting aswell. Got one the other day where my whole arena team were blinged out with battlepass items and the other team were all plain noobs. They got stomped so bad i actually felt horrible. 50 to 5 was the end score, 3 of those 5 were assisted suicides. Im sick of rigged lobbies trying to pry money from players that arent as good and how sbmm is always cranked to eleven.

But that’s the thing…SBMM ISNT for the majority. It’s for the minority. The MAJORITY of players feel no effect from SBMM because their lobbies tend to be average skilled opponents already. It’s to keep the bottom % of players from getting crushed.
But you’re right. It’s exhausting playing against top lobbies all the time.

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Everyone is affected by SBMM, regardless of whether or not they consciously recognize its effects.

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Its absurd, some of the matches that I come across in quick play really are more sweaty than my Plat 5 comp games

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I agree with you. it’s not possible to have two gold IV and the other two players aren’t classified into the Ranked Arena (Squad). i think is a good way to MMR to find only player with same rank (gold i - Gold VI).
More classified rank player ragequit during the game.

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SBMM is a joke in this game. Can’t even play with my GF and my buddy because they don’t play Halo nearly as often and she gets annihilated by these sweaty tryhards every match.

I’m not that great of a player either, so why am I being matched with these people? It’s so incredibly frustrating.

343 needs to tone SBMM down because they’re already over the game because of the bad experiences they’ve had with SBMM already

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Youre not alone at all, Its crazy that comp mode seems less sweaty. If I had to guess I think the sbmm is so strong that it over compensates your skill by alot. Hopefully their just testing boundaries and will tune it better for full launch.

SBMM Keeps the game fair. Everyone wants to PUB Stomp. What’s the fun in that ? If my game doesn’t end 49-50, I’m furious. If my K/D isn’t 1 I’m rage quitting. If I’m positive 25 I’m throwing my Xbox out the window. I don’t get how people aren’t happy with SBMM

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You dont get it? Read the last 90 comments please. It just makes the game not fun, we need a balance of game difficulty to maintain our mental sanity. Every game being a sweat fest in a casual plyalist is terrible. If you havnt expiernced it yet, you will eventually.

Oh God…

Do you guys not remember all the complaints about skill disparity in MM in MCC? And you want to go back to that?

Parity is the lesser evil. I’m sorry.

I don’t understand what you’re having such a hard time comprehending. You want a sweaty evenly matched game? Play ranked.
You want a chill non-competitive match? Play…oh wait…Socials is just a disguised version of ranked WITHOUT a rank…it’s absurd.

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Mccs problem isn’t the reverse though- in mcc (probably due to population of players) the good players will get matched on a team with new players to balance the overall elo of the team. This leads to bad players being farmed and good players feeling like they have to carry every game.

The problem here is that it’s just too tight. I personally don’t want to stomp everyone every game as that’s incredibly boring, but I don’t want a nail biter 50-49 game all the time. I’d like to play people better than me as well as people worse than me, as long as the overall teams are relatively balanced. Enough people are playing infinite that it shouldn’t be a problem. But I feel like strict sbmm is the wave these days as games want new players to feel like they’re better than they are so they stick around and buy -Yoink!-…

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What we don’t comprehend is what you mean by chill non-competitive match.

How chill is the team you are stomping on your K:D feast?

Because you are heading to the right hand tail of the curve - the more random the players are the fewer players you face at your skill level.

Completely ‘random’ works out great for you.

Completely agree.

And what I don’t understand is how people get into the mindset of the game being ‘sweaty’.

If you go into Social being ‘chill’ you muck around a bit. You mix up your weapons. You try fancy kills. You die more because you took silly risks. You have a bit of fun!

All the things you wouldn’t do in ranked.

Consequently your MMR in social ends up being less than ranked. And then you start to attract lower ranked opponents. The games can still be close (fun for both teams) and you can still muck around and have some fun.

And it doesn’t matter if your opponent is a Champion being chill… or a Bronze player sweating buckets full… as long as you keep doing your thing the SBMM is good.

However, if you can’t stop yourself from getting just a little bit sweaty… then your rank is going to drift up… and you have to keep sweating to compete… and before long you are back where you started.

It’s all a state of mind… and it’s entirely up to you. SBMM reflects the way you play. If you put sweat in… you’ll get sweat out.

Unless, of course, you can only chill by stomping plebs… then there is no help for you. Especially if you can’t stand the thought of the other team doing the same to your mates.

Right now ranked feels way less sweaty than quickplay. If that’s not telling I don’t know what is.

The MCC uses SBMM in the worst way possible, and I don’t think anyone is arguing for it. MCC uses fairly strict SBMM in its social playlists, but in the dumbest way imaginable - it tries to just add up the total skill of each team and get that total number to be close. So the MCC is happy to put players of wildly different skill level on a team, but it will still attempt to make the game as close as it can. For example, if you are really good at SWAT and you solo queue SWAT, you should expect to get the worst players in existence on your team while you need to get 35-40 kills to win. It’s literally the worst of both worlds, taking all the downsides of SBMM and all the downsides of random matchmaking. It’s worse than just applying SBMM to matching individual player skill, and it’s worse than just having purely random matchmaking. It’s awful.

What they need to do in Halo Infinite is just loosely apply SBMM to prevent things like loaded parties stomping on randoms.

Or just implement party matching so that larger parties only match up against other large parties.

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that’s because the SBMM is less strict then in ranked. This causes teams to be disbalanced, so the better player feels he needs to be on top of his skills to keep his team competative.

Out of the last 20 quick play matches only 1 was competative. Almost every time, its was a team with 2 good players and 2 average against 1 average and 3 bad (all relative to each other, not relative to the total Halo-comunity). If the better players want less sweaty games, SBMM should be stricter, so the better players don’t feel like they have to carry the entire team and also have some back up from their teammates.

Just look at the kills-deaths of my last quick play match (it was CTF):
EAGLE TEAM:
6-6
4-9
1-10
6-11

COBRA TEAM (my team):
6-4
5-4
11-4
14-5

You are realy gonna tell me this is a strict SBMM? It’s not even close! And this was while my team was going easy!