There 100% is and it sucks big time
This is all a perspective thing. The only people who have a problem with SBMM are good players. Good players get tired of playing good players because itâs mentally draining.
Average to bad players donât tire of playing each other because they play casual.
The problem is good players want to get in on worse players games so they can chill out. The reason developers implement SBMM is it massively increases player retention . Gamers are really good at pointing out problems but donât see the big picture, but thatâs understandable.Iâm short SBMM is for the majority not the minority removing it would be great for you but not the game as a whole
Its way overtuned and the points you make are correct. Majority of my games are long drawn out stalemates. The free lobbies you get occasionally are down right disgusting aswell. Got one the other day where my whole arena team were blinged out with battlepass items and the other team were all plain noobs. They got stomped so bad i actually felt horrible. 50 to 5 was the end score, 3 of those 5 were assisted suicides. Im sick of rigged lobbies trying to pry money from players that arent as good and how sbmm is always cranked to eleven.
But thatâs the thingâŚSBMM ISNT for the majority. Itâs for the minority. The MAJORITY of players feel no effect from SBMM because their lobbies tend to be average skilled opponents already. Itâs to keep the bottom % of players from getting crushed.
But youâre right. Itâs exhausting playing against top lobbies all the time.
Everyone is affected by SBMM, regardless of whether or not they consciously recognize its effects.
Its absurd, some of the matches that I come across in quick play really are more sweaty than my Plat 5 comp games
I agree with you. itâs not possible to have two gold IV and the other two players arenât classified into the Ranked Arena (Squad). i think is a good way to MMR to find only player with same rank (gold i - Gold VI).
More classified rank player ragequit during the game.
SBMM is a joke in this game. Canât even play with my GF and my buddy because they donât play Halo nearly as often and she gets annihilated by these sweaty tryhards every match.
Iâm not that great of a player either, so why am I being matched with these people? Itâs so incredibly frustrating.
343 needs to tone SBMM down because theyâre already over the game because of the bad experiences theyâve had with SBMM already
Youre not alone at all, Its crazy that comp mode seems less sweaty. If I had to guess I think the sbmm is so strong that it over compensates your skill by alot. Hopefully their just testing boundaries and will tune it better for full launch.
SBMM Keeps the game fair. Everyone wants to PUB Stomp. Whatâs the fun in that ? If my game doesnât end 49-50, Iâm furious. If my K/D isnât 1 Iâm rage quitting. If Iâm positive 25 Iâm throwing my Xbox out the window. I donât get how people arenât happy with SBMM
You dont get it? Read the last 90 comments please. It just makes the game not fun, we need a balance of game difficulty to maintain our mental sanity. Every game being a sweat fest in a casual plyalist is terrible. If you havnt expiernced it yet, you will eventually.
Oh GodâŚ
Do you guys not remember all the complaints about skill disparity in MM in MCC? And you want to go back to that?
Parity is the lesser evil. Iâm sorry.
I donât understand what youâre having such a hard time comprehending. You want a sweaty evenly matched game? Play ranked.
You want a chill non-competitive match? PlayâŚoh waitâŚSocials is just a disguised version of ranked WITHOUT a rankâŚitâs absurd.
Mccs problem isnât the reverse though- in mcc (probably due to population of players) the good players will get matched on a team with new players to balance the overall elo of the team. This leads to bad players being farmed and good players feeling like they have to carry every game.
The problem here is that itâs just too tight. I personally donât want to stomp everyone every game as thatâs incredibly boring, but I donât want a nail biter 50-49 game all the time. Iâd like to play people better than me as well as people worse than me, as long as the overall teams are relatively balanced. Enough people are playing infinite that it shouldnât be a problem. But I feel like strict sbmm is the wave these days as games want new players to feel like theyâre better than they are so they stick around and buy -Yoink!-âŚ
What we donât comprehend is what you mean by chill non-competitive match.
How chill is the team you are stomping on your K:D feast?
Because you are heading to the right hand tail of the curve - the more random the players are the fewer players you face at your skill level.
Completely ârandomâ works out great for you.
Completely agree.
And what I donât understand is how people get into the mindset of the game being âsweatyâ.
If you go into Social being âchillâ you muck around a bit. You mix up your weapons. You try fancy kills. You die more because you took silly risks. You have a bit of fun!
All the things you wouldnât do in ranked.
Consequently your MMR in social ends up being less than ranked. And then you start to attract lower ranked opponents. The games can still be close (fun for both teams) and you can still muck around and have some fun.
And it doesnât matter if your opponent is a Champion being chill⌠or a Bronze player sweating buckets full⌠as long as you keep doing your thing the SBMM is good.
However, if you canât stop yourself from getting just a little bit sweaty⌠then your rank is going to drift up⌠and you have to keep sweating to compete⌠and before long you are back where you started.
Itâs all a state of mind⌠and itâs entirely up to you. SBMM reflects the way you play. If you put sweat in⌠youâll get sweat out.
Unless, of course, you can only chill by stomping plebs⌠then there is no help for you. Especially if you canât stand the thought of the other team doing the same to your mates.
Right now ranked feels way less sweaty than quickplay. If thatâs not telling I donât know what is.
The MCC uses SBMM in the worst way possible, and I donât think anyone is arguing for it. MCC uses fairly strict SBMM in its social playlists, but in the dumbest way imaginable - it tries to just add up the total skill of each team and get that total number to be close. So the MCC is happy to put players of wildly different skill level on a team, but it will still attempt to make the game as close as it can. For example, if you are really good at SWAT and you solo queue SWAT, you should expect to get the worst players in existence on your team while you need to get 35-40 kills to win. Itâs literally the worst of both worlds, taking all the downsides of SBMM and all the downsides of random matchmaking. Itâs worse than just applying SBMM to matching individual player skill, and itâs worse than just having purely random matchmaking. Itâs awful.
What they need to do in Halo Infinite is just loosely apply SBMM to prevent things like loaded parties stomping on randoms.
Or just implement party matching so that larger parties only match up against other large parties.
thatâs because the SBMM is less strict then in ranked. This causes teams to be disbalanced, so the better player feels he needs to be on top of his skills to keep his team competative.
Out of the last 20 quick play matches only 1 was competative. Almost every time, its was a team with 2 good players and 2 average against 1 average and 3 bad (all relative to each other, not relative to the total Halo-comunity). If the better players want less sweaty games, SBMM should be stricter, so the better players donât feel like they have to carry the entire team and also have some back up from their teammates.
Just look at the kills-deaths of my last quick play match (it was CTF):
EAGLE TEAM:
6-6
4-9
1-10
6-11
COBRA TEAM (my team):
6-4
5-4
11-4
14-5
You are realy gonna tell me this is a strict SBMM? Itâs not even close! And this was while my team was going easy!