Halo Infinite SBMM

Agree with everything, especially the friends part. Cant enjoy halo with my friends cuz of sbmm. Gotta play solo and that will make us all quit sooner or later

1 Like

Yeah, I have 2 friends that I regularly play with, one is currently Diamond along with myself, and the other is Platinum. Social’s SBMM is currently so tight that our Platinum friend is getting eaten alive every match. Is that fun? No. It brings the mood of the whole team down. It’s not a great experience.

If said ‘Onyx’ player was really not playing at peak (chilled)… then they would actually have a lower rank in that playlist and attract appropriately lesser opponents.

But the universal problem is that they feel they need to win (not chill) and play hard to carry their team to a win (tending back to sweaty).

And it only takes a couple of games of them flexing 20-nil and TrueSkill2 has them pegged as sweats.

It’s tough… but Social needs to be fun for everyone. It’s not fun if you are a group of average punters and you are being flogged by an Onxy player showing off to his mates.

And the usual call is that the opponents deserve to be hammered and just have to “get good”. But for some reason the same doesn’t apply to his/her mates though.

2 Likes

ok, lets put it this way. If you were an average player. In a completely random match, you would match against in Onyx maybe 15% of your matches…the rest would be 70% other average players, and 15% bottom of the barrel…doesn’t sound so bad to me. Low skilled players probably have just as much fun against bots.

It’s not important if your friend is ‘getting eaten alive’. The important part is that both teams have an equal chance of winning / having some fun.

He/she should be content in playing their (small) part in the victory.

If you expect your lowest ranked player to rock a positive K:D… imagine what yours would be! Why does the other team deserve to be ridiculed like that?

1 Like

Agreed. If you already have a ranked mode designed for fair matchmaking, there is absolutely no need to try make a casual mode into just another version of it. It should be focused on quick matchmaking with minimal matchmaking criteria imo.

2 Likes

Exactly. Right now ‘Socials’ is just a disguised form of Ranked. If you want to implement this much SBMM, call it what it is. Ranked.

Also, side note. ‘Ranked’ Fiesta is a terrible experience. SBMM in Fiesta has got to be a joke :sweat_smile:

2 Likes

It’s about 8% chance of at least one Onyx opponent if you are right in the middle of the normal distribution.

And for people who are completely average - then random works well. You really do get a mixture of people above and below you.

But it’s people on the tails of the curve where random falls down. If you are below average you get stomped - all the time. And if you are very good - then game after game is just you humiliating people. Neither scenario is good for the long term health of a population.

Remember… SBMM increases player retention by 30%.

1 Like

ok, my mental math was a bit off, but I was taking into account that, on average, Onyx players tend to play more than others.
Also, where is the number that shows SBMM increases player retention by 30%? Was that in a game that doesn’t have a playlist divide for Ranked and Social? Was it specifically Halo?

Feels pretty good to me. I just played a few games with some mates who are better than me. We won some. Lost some. Felt reasonably competitive in all but one game of CTF (they thrashed us).

As the lowest ranked player I was kind of holding on for the ride. Sometimes it felt like my best contribution was to die a bit more slowly. :slight_smile:

Why?

It would still fall down if completely random. Probably even more so. I’d imagine a skilled player K:D farming until the cows come home if served up random opponents.

It may be a different experience for others, but once you get into the Diamond lobbies, the chaos of Fiesta is way too controlled. Everyone feels like a pro with their given weapon. It’s just a completely different feel than traditional, goofy Fiesta…It’s hard to explain without experiencing it.

1 Like

Don’t worry. My mental math wouldn’t cope… I just ran a sim of 1,000,000 random picks from a normal distribution.

I am assuming a perfect normal curve. I guess it could be skewed to the right because the skilled players would play more often. But wouldn’t the system / algorithm just normalise the curve again? And in social… maybe the curve is actually skewed more to the left as that’s where the lower skilled player would tend to hang out?

Interesting.

And the quote of 30% was on the old Waypoint forum. Mentioned by Josh Hanke (343 match making dude). Was mentioned in the context of Halo… but was probably global across other games using TrueSkill (such as Gears of War).

It’s not a true normal distribution because of skill gaps and crossplay. But I wouldn’t even begin to know what that would look like, haha. Always interesting to think about. But because of those dips in the non-perfect curve. those are the ones that get ‘hurt’ by SBMM. Those that fall just short of a skill gap. The system thinks that those just above the skill gap are ‘reasonably’ close, and in practice, they’re not. Assigning a value to skill is a difficult thing.

Question for those active in the thread already - how would the removal of SBMM stop people getting thumped by high-level players? If you totally randomise it are you not likely to encounter those players more often?

I should stress, I generally play ranked (warm up in Social), and am just curious and playing devil’s advocate. I too would rather Social didn’t have SBMM but I can’t personally see how it’s removal helps. It might reduce sweaty games, but a high-level player playing casually is still gonna thump people who aren’t of the same standard.

1 Like

IMHO, it wouldn’t stop it. But I believe that it wouldn’t impact the average player (who would see top-tier players in a few more matches), but the main thing is it impacts low-skilled players the most because they’re getting destroyed by everyone. So we’re talking the bottom 15% or so would almost never see a win. So SBMM really flips things on their head by bringing down the enjoyment for top-tier in order to please the low-tier.

As an above-average player, I would MUCH rather play Ranked, but almost always only have a squad of 3 players…I’m not gonna do a solo like that :laughing:

And, I’m not rallying for the REMOVAL of SBMM, but either a change in how it works or at least turning it down, because it feels VERY strict right now.

My three buddies and I rotated between ranked and quick play last night. EVERY time we would play quick play it was an absolute sweat fest and going back to ranked felt like a breath of fresh air. A breather shall we say. Pretty insane if you ask me.

3 Likes

Out of curiosity, are you guys pretty close in skill-level?

I’m really interested to know WHY matches are feeling this way. Maybe this is an argument to INCREASE SBMM in social…but I think that brings us back to the problem of playing with friends of widely varying skill levels.

we are all high platinum/ low diamond so yeah close in skill

I would love for some feedback in this thread from players of Gold or lower skill level and their experience between Ranked and Social play in regard to SBMM…

343 also says things like “feedback is split on player collision” and “you will have millions of customization options”. Oh, and player retention was sooooooooo excellent in MCC and Halo 5. Sorry if I don’t buy the argument from authority on this one.

Imagine thinking that things like fiesta slayer are the same as a sport like tennis. :rofl: :rofl: :rofl: :rofl:

3 Likes