Halo Infinite Review

Halo Infinite Review

In this post, I’ll be showing my thoughts on the Halo Infinite Flight for what was shown and wasn’t shown during it. Please feel free to give your own thoughts and suggestions as well!

Weapons:
I overall enjoyed the weapons provided so far in Halo Infinite. They have great designs and most are quite fun to play with. Here are my thoughts on each weapon shown and some that weren’t shown.

MA40 Assault Rifle - This weapon is a great improvement from other Halo games that make it very useful in any kind of fight I find myself in. I don’t feel like anything should really be changed about this weapon and it should stay as it is.

BR75 Battle Rifle - I love how the original style of the weapon is back! Feels pretty good to use, but I’m unsure how I feel how it sounds. It feels different from the other Halos for sure and could be slightly tweaked. I’m unsure how I feel about the damage output and the feel of it when using it. It’s overall nice too, but could possibly be tweaked as well. What does everyone else think about this weapon?

VK78 Commando - This new weapon is nice to use at times and can also be challenging as well. It’s a great, new addition to the arsenal in Infinite! I’m unsure how it could be changed or improved.

DMR - I know this weapon isn’t in the game (yet) but it should be! It became a classic weapon since Halo Reach and is a great weapon for mid to far range. I really hope it returns to Infinite just like many other great Halo weapons we’re had in previous games.

Carbine - I know this weapon isn’t in the game (yet) either, but it should be as well. It became a classic weapon to use and deserves a spot in Infinite as it had its own unique play style and how it shoots. I loved using it in Halo games such as Halo 3 and hope it comes to Halo Infinite soon.

Pulse Carbine - This weapon is going to need a fix. I tried it out and it just didn’t feel right to use at all. I used about any other weapon besides this one as it just felt useless to me. I wasn’t the only one feeling this way I bet, I barely saw anyone using this weapon during the flights. I’m unsure how they should improve this weapon but they should! What does everyone else think about this weapon and how it could be improved?

Plasma Pistol - I haven’t used this weapon much since I’m not much for the noob combo. But it felt decent to use when I did use it and I liked how it didn’t have high tracking on targets like previous Halo games. I do hope that they add the EMP effect back on vehicles and balance it out where it’s not too strong. Maybe a long overheat where if the user doesn’t act fast, the EMPed vehicle could get away before you can charge its blast again?

MK50 Sidekick - This pistol felt great to use! It never felt too weak or too strong. Feels perfect to me! What does everyone else think about it?
CQS48 Bulldog / Original Shotgun - I was surprised to find out we’d be getting this shotgun instead of the old fashioned original. But, this weapon turned out to be great to use! Great damage output and easy to use. Unsure if anything should be changed about it. However, I would like to see the original shotgun back and in Infinite. It’s too much of a classic to leave it out and hopefully will be in a future update.

S7 Sniper - This sniper does feel a bit harder to use compared to Halo 4 & 5, but it’s not necessarily a bad thing. I just have to get used to it and practice more with it. A power weapon like this should never be easy to use. At the moment, I’m unsure if any changes should be done to this weapon, but I do like the overall look of the weapon. What does everyone else think about this Halo’s version of the sniper rifle?

Needler - I haven’t used this weapon too much, but it feels good to use. It seems like it has a good amount of time before you’re able to get the kill with decent tracking of the needles. Doesn’t feel overpowered so far nor weak.

Skewer - This is a great, overall balanced weapon. I don’t really see any changes to this weapon, but I would suggest a new additional mechanic for this. At the moment, you’re unable to shoot through a person and unable to get 2 kills with a single shot like you’re able to with the sniper rifle. I would suggest being able to do this and have the ability to get 2 kills with a single shot of the Skewer, as it is a powerful weapon and should be able to do so. In addition to this idea, they should add a new medal called “shish kebab” ! It sounds perfect as a medal if this ever does occur.

Ravager - I’m unsure about the strength of this weapon. It’s pretty nice overall though, the only personal issue can be the accuracy of it. If you’re not accurate with it, this weapon won’t do much for you, but if you hit your shots dead on, it does great damage.

Shock Rifle - I’m unsure about this weapon to be honest. At times it feels overpowered with the ability to kill with a single headshot, but feels weak as it’s hard to control and can never properly hit enemies with it. I would suggest a new charge up feature for this weapon. Basically, it can act like a railgun with charging up, but you can release it anytime. If you release it early, the damage is weak. But if you charge it up to the bar, it can take down shields or one shot an enemy spartan in the head. In a way, it would be like a plasma pistol being a marksman/sniper. And the difficulty of using it would be about the same as a Carbine/DMR. What does everyone else think about this idea?

Brute Shot - All I have to say is that I hope this weapon makes it in Infinite, it was fun to use in Halos 2 and 3.

Gravity Hammer - This Gravity Hammer didn’t exactly feel right during the first flight but felt a bit better in the 2nd one. It’s truly powerful with its push back ability like the repulsor. It truly feels like a combination of the original gravity hammer and a small bit of the Tartarus hammer. Of course there will need to be slight improvements here and there for it, but it’s a great start so far.

Heatwave - This weapon feels like a mess. Both me and my friends can never really get the hang of it. Especially with the 2 different firing modes as I can never hit much with either one. I would suggest for it to have only one firing mode with it being a mix between the 2. The reticle would be a plus (+) shape as well. Besides this, the damage is fine and the difficulty of using this weapon would be improved as players would be able to hit shots better. What does everyone else think? What different improvements could be done with it?

Promethean weapons - Yes, we’ve seen and used the heatwave and have seen other weapons that seem to be forerunner weapons, but what will happen about the H4/H5 forerunner weapons? Will they make a return? And do we want them to? What does everyone else think about this? But all of them should look more of a Forerunner design like the heatwave.

Incineration Cannon - It would be nice to have this weapon in Infinite and wouldn’t mind if it took some time to get in Infinite either. I’m unsure which version of this weapon I like better of H4 or H5, but I believe it should be reworked again to be a mix of the 2 versions and to be balanced better as well.

Binary Rifle - Ok, Halo 5 did a much better version of this weapon as it wasn’t an instant 1 shot and you had to stay on target. If this weapon makes it in Infinite, I feel like an improvement for this weapon would either be to have to reload each time you shoot (like the Skewer) or have each shot have a slightly longer time to kill the enemy, so instead of the 0.75 second of the shot hitting the enemy and getting the kill, it would be slightly longer of having to keep the shot on the target for 1 second. (unsure of the actual time it takes, just making an assumption of it) So, what do others think about it? Do these rework ideas work well or should it be completely reworked?

Boltshot - Same as the Binary, Halo 5 did a better job of this weapon in my opinion. It felt so much better in Halo 5 without the weird shotgun mechanic it had in Halo 4. Just an idea for a rework for this weapon would be a 5 burst weapon with 15 in each mag and 15 shots to get a kill, or maybe even have the 5 burst faster, bigger mag, and 25-30 shots for a kill. Maybe even just slightly rework it from Halo 5 for Infinite even. What do others think about this weapon and possible reworks for it?

Lightrifle - I’m unsure if Halo 4 or 5 did better with this weapon but I think this weapon should make some kind of return in Infinite along with the rest. Maybe even have it where it takes 0.5-1 second to charge each shot with each shot doing decent damage, but not too much. I just hope it’ll be balanced if it makes it in the game.

Suppressor - I’ll be honest, I don’t usually use this weapon in Halo 4 or 5 unless I have to. I hope they improve on this like they did with the assault rifle. Like, don’t make it just like the assault rifle, maybe have it where it takes longer to kill the enemy (so more shots fired) but it has much greater tracking on the target. So, it would act like a new player’s weapon in a way, the trade off would be that it’ll take longer to kill the enemy but your shots would have a much higher chance of hitting the target. What do others think about this idea?

SMG - This weapon clearly has a spot in Infinite, it’s a fast, inaccurate weapon that’s great at very close range but terrible at mid to far range. I do hope it makes it in the game! One slight improvement I would like to see would be for the design to be more like Halo 2 and 3 than how it was in Halo 5.

Railgun - I really did like using this weapon in Halo 4 and 5 and I hope it’s in Infinite as well. It might need some changes/reworks to be more balanced for Infinite’s play style though, but that’s fine! I would however like it to be slightly more bulky to better show the strength of this powerful weapon.

Spartan Laser - I would like this weapon to be in Infinite, but it’ll need a nerf to work better with Infinite’s unique playstyle. Perhaps it could shoot quicker with less damage and a slighter higher magazine size. It’ll need some kind of a change, what do others think?

Weapon idea of Railgun/Spartan Laser - I just thought of this, but perhaps they could combine the Railgun and Spartan Laser into a single weapon. It could be stronger than a railgun but weaker than a spartan laser. Just an idea.

Grenades
All the grenades worked quite well and were fun to use, I don’t see much to change or improve about them.

Splinter Grenade - This grenade may make an appearance in Infinite and I do hope it works just like how it did in Halo 5. It was perfect for blocking a door or just simply killing an enemy if your throwing arm is good enough. It was such a big improvement from the forerunner grenade (pulse grenade) of Halo 4. I just hope they give it more of a forerunner style than the promethean style of Halo 4 and 5.

Incendiary Grenade - This grenade was fun to use in Halo 3, especially against the Flood! It would be cool to see it make a return in Infinite possibly, and maybe even have some kind of Cryo Grenade too!

Equipment:
I’m quite happy with how they implemented equipment into the game, it feels like a perfect balance and reminds me a bit of Halo 3. Feels like a much improved version of Halo 3’s equipment overall, but they still need some adjustments to be more balanced and fun to use.

Drop Wall - This equipment feels to be the weakest of the ones provided so far. Even with the increased drop time they gave it between flights 1 & 2, it’s quite easy to tear through and kill the enemy spartan. Yes, I understand it shouldn’t be an invincible shield you can shoot through, but it acting like paper doesn’t help either. My suggestion would be to re-do this equipment. Thinking back about equipment like this, the popular thought is bubble shield and it was special because it was an invincible shield but wasn’t too strong since you couldn’t shoot through it. Thinking about this, let’s re-do the drop wall with new mechanics for it:
-Remove the ability to shoot through the shield on the one side
-Increase the amount of health it has (such as being able to withstand 2 frag grenade blasts)
-Possibly make the deployment slightly faster
-Possibly make it 10% bigger and 10% or more rounder
I feel like these changes, if done right, can make this equipment a lot more useful and better to use on the battlefield. And if done this way, the last thing I’d recommend is to reduce the amount you can carry in arena & BTB games.

Grapple Shot - This equipment is quite good and strong if used correctly. Possibly some minor fixes here and there though as it’s really strong against vehicles and makes hijacks very easy if you’re good with it. I’d suggest possibly having a small time limit on the grapplejacks, so for example, if someone is making a hijack with a grapple shot on a ghost, the hijack should be prevented if the ghost boosts away and “breaks” the line. This would make sense and should be on other vehicles such as Banshees when they boost or do barrel rolls / flips. Besides this possible change, it’s a great piece of equipment.

Threat Sensor - I honestly haven’t used this equipment much during the flight as other equipment were more useful than this one. It can be helpful however in certain circumstances, but could also be approved nonetheless. I’m unsure how it could be improved, but possibly show how much shields/health someone has (with higher/lower color density). Possibly even show what weapons they have by showing a symbol above their head, for example, if they have a Plasma Pistol, they have a plasma symbol. If they have a Charge Rifle, it shows the electric symbol above their head. Only minor suggestions for this equipment, I’d love to hear what others think and their ideas for this.

Repulsor - This equipment is overall pretty balanced and fun to use. The knockback effect on it feels perfect, but for the damage output, it could possibly be better. Nothing too great, but just a minor additional boost to its damage output so people can get more “Pancake” medals!

Overshield - Feels like the same as ever, which is great and doesn’t feel too powerful or too weak either. But could maybe have a small health boost to improve it? But one major thing to fix is the color. The pure white color doesn’t feel right at all, at least to me. I feel like this should be customizable at the very least so players such as myself can change it to a green color like how other Halo games had it.

Active Camo - Like the Overshield, it feels just like the same as ever and it’s great. It could maybe have a minor bonus on its time limit? But I’m unsure if it should be improved.

Vehicles:
I’m unsure how I feel about the vehicles in this game, but they do feel quite weaker than other Halos. Especially since they’ve added the self-destruct feature that the Halo 2 Ghost had. Since this feature seems to be on all Halo Infinite vehicles, I think the health of all vehicles should be improved so the vehicles won’t be super weak against everything. I do hope that there’s (classic) Covenant style skins that’ll be available for all Banished vehicles and can’t wait to see what kind of skins they’ll give all the vehicles.

Warthog - The warthog looks great and feels great to use. I love how there isn’t an overheat on the machine gun but still can be a terror on the battlefield with its turret in the back. It’s reticle is great with it being just like Halo 3 and works well. But using the turret (with vibration on) can cause a loud, unnecessary noise that takes away from the gun’s noise and the rest of the battlefields’ noises as well. Driving this vehicle is quite nice, but could possibly be improved. Both me and others flipped the warthog a bit too easy at times and should be able to stay on its wheels more at times. I’m really unsure about the self destruct feature on a vehicle like this though as it makes it harder to use and could be forced to abandon it at terrible times, such as in the middle of the enemy team. One last thing I would like to add is that it would be cool if you could use the turret after the vehicle is destroyed and it would act as an unmounted turret with limited ammo. So, for example, the gunner could either break the turret off while the vehicle is about to self destruct (not before or players would break the turret off early and make the warthog unarmed) or the player could jump off the vehicle like normal and after the vehicle is destroyed, in the remains will be the unmounted turret. What do others think about this idea? And how did others like using this warthog during the flight?

Ghost - The ghost’s “new” design looks great with the Banished style. The overall feel of it is great too with both speed and damage. Some think it’s too strong, but considering the EMP equipment and weapons in the game, it honestly won’t be. I also like its unlimited boost as players will be able to rely on it for fast escapes. What do others think about this version of the Ghost?

Mongoose - This vehicle may not have weapons, but can be quite useful, especially in Capture The Flag. It feels quite fast and can be used quite well in transporting the flag carrier quickly. I honestly don’t see anything wrong with this vehicle in Halo Infinite and understand there will be a variation of it being a gungoose that’ll give it power on the battlefield. What does everyone else think of it? Any improvements that should be done?

Scorpion - I sadly wasn’t able to use it since it was rarely dropped in BTB and when it did, someone else grabbed it before me. I hope this vehicle will be used more in BTB instead of being a rare drop like this. Besides this, the Scorpion tank looks great and I love that there’s a new feature where the hijacker with the grenade only kills the driver and leaves the Scorpion partly hurt but still usable. Such a big leap forward for this vehicle and I can’t wait to actually try it out in game one day.

Mantis - There’s been no news or anything about the Mantis being in Halo Infinite, but I really hope it will be in the game soon. It felt like a classic since Halo 4 and I have enjoyed using it in both Halo 4 & 5. Of course it’ll be tweaked a bit to fit Halo Infinite’s play style and would possibly have the same grenade hijack as the Scorpion. It could even have an eject ability when it’s in Self-Destruct mode with the Spartan being ejected out of the Mantis and flown a few feet back and once this happens, the Mantis would instantly self-destruct. Do others think this should be in the game? And what changes should be done for it?

Wasp - I do enjoy flying around and playing with the Wasp, especially Halo Infinite’s Wasp. I just hate the self-destruct feature on it though as it can make me jump out right on top of a group of enemies and die anyways. Should this feature even be on flying vehicles? But one thing I really enjoyed was the guns and rocket’s noises as they sounded powerful but not too much or too little either.

Banshee - Same as the wasp, I hate the self-destruct feature for the same reasons. It also felt quite awkward flying this banshee compared to other Halo’s banshees for some reason and just didn’t feel right. One improvement that should be done with it is giving it the ability to stop grapplejacks. Basically have it where while the enemy is grappling onto your banshee, you can do a barrel-roll or a flip to “break” the line and stop the enemy from grappling on and stealing the banshee. I do like the design of it though. What do others think about it?

Gauss Warthog - I haven’t seen anything yet of this vehicle being in the game and I really hope it is. It’s really fun to use. A possible balancing change they could make would be to have a decent-ish cooldown after each shot so you can’t fire too rapidly for easy kills.

Big Team Battle
This version of BTB was Amazing! Such a nice mix of classic BTB and Warzone (from Halo 5) and I hope they’ll continue with it. I would suggest though to make more maps a lot more open for vehicles (like the Scorpion) with more vehicle spawns for stronger vehicles (scorpions/banshees) as it was a pain to have to wait for the end of the game to use them. Speaking of that, I feel like the stronger vehicle drops should happen more throughout the game as I could rarely ever use them during the flight and was never actually able to use the scorpion at all. Besides the bigger maps for more vehicle gameplay, I’d also like to see smaller maps with less vehicle gameplay for those players who enjoy close corners combat but would also like the BTB feel as well. Should anything else be changed to improve this kind of BTB even better?

Modes
Capture the Flag - I overall enjoyed CTF in Arenas and BTB. The flag itself looks amazing and the settings for it are great. One complaint I found was that in the BTB map we played, Fragmentation, when the flags changed positions (which is an amazing and great idea to improve the game) the last flag appeared right on the capture zone which is… right… by… the… gravity lift… So, do you see the problem? The moment the enemy grabs the flag, they can easily make their escape with the lift/ramp right there. That’s a bit too easy for the last flag capture and I hope it’ll be fixed in some way.

Total Control - I don’t know how this mode is with BTB… Like, at times it can be fun and have a clear or close winner, but the main problem is when the game lasts forever when neither team can capture all 3 zones. I’d say either switch this mode out for strongholds or provide a new mechanic. Such as where each zone will have a timer before they’re switched to other zones (for when the captures are too hard to get for either team) or make it where each zone will slowly shrink after 1-2 minutes until it’s about 50% smaller. Either new mechanic would make it easier for a team to make a capture on all 3 zones and secure a point. What other ideas do people have to improve this mode? Or should they just replace it with Strongholds?

The Other Modes - I have nothing to say about Slayer and Strongholds. Slayer is Slayer and is fun as normal and Strongholds has little to no problems for me, but I do hope they still have King of the Hill in the game though.

Future Modes - For future game modes, I hope they still have Infection. It’s always a fun one to play! Racing would also be an enjoyable competitive mode to play, I just hope we can have mongoose, ghost, and warthog races. Banshee races would be an amazing mode to try out as well! Grifball is a must of course and will feel better without the thrusters of Halo 5 in my opinion. Firefight should be in the game sooner or later as well and I can’t wait to see how it’ll be with Infinite’s bots system. I also hope it’s more of Halo 3: ODST / Halo Reach’s firefight than Halo 5’s. Can’t wait to see what different game modes will appear once Forge is in the game as well!

UI System - It looks pretty good overall, but I would highly suggest to have a form of customizable UI or have different UI presets with one of them being similar to previous Halos. Another idea with the customizable UI would be to have the option of weapons showing the mag’s numbers or bullets (like how previous Halos had it). I’m also unsure how I like the grenade UI, like, it’s nice but would prefer to see both grenades there instead of just 1 at a time. I’m sure I could continue on and nitpick even more about this but I won’t. What are other ideas for changes and improvements for Infinite’s UI though? Should it be improved or changed at all?

Player Outline Color System - It is nice to have this new system in place for Infinite, especially for color blind players! But, I would suggest giving us the option of having classic Red vs Blue colors as some players prefer the old fashioned system of it and would make everyone happy. Besides this, it’s a good addition to Halo Infinite and works well for most.

Bots - The bots were a GREAT idea and addition to Infinite! It can really help new players and any player can have relaxing games with them while still enjoying Halo. The second flight improved them nicely as well and can’t wait to see what they’ll be capable of on release!

Firing Range - I love having this addition to Halo Infinite! It let me try out the weapons right away and train a bit more. I don’t have any complaints about it at all! One idea though that they could add would be to give it an unlimited time period so players can practice on a weapon however long they desire.

Art Designs - GREAT! Such a major improvement from Halo 4 and 5’s new style. Not all their designs were bad, just didn’t feel like classic Halo though. But Halo Infinite found a great way to mix the classic and new into this masterpiece! I also love having the original Forerunner art designs back too! Can’t wait to see more of it!

Menus - I really don’t know how I feel about the menus, they can be quite confusing, but yet again, what menu isn’t at times? Maybe just try to make it easier to access and navigate through them?

Customization - I’m enjoying the customization so far and I’ve seen previews of what’ll come and I can’t wait! My only concern is the cost of it. I understand that the multiplayer is free so there will be microtransactions, I just hope items can still be obtained in ways without having to pay for them. Oh, also I really hope they fix the color customization for spartans. I hate how you have to unlock/buy colors for spartans. It just sounds stupid, especially when you look back at how other Halos did it. Like, I understand camo or special colors for spartans to be unlocked or bought, but having to buy pink (lightish red) just sounds ridiculous! Please fix this. Last thing about customization, is that I love the addition of AIs and can’t wait to see what other AIs we’ll get at release and throughout its time. Halo Infinite’s customization is going to be crazy!

Last Note
Well, I think I got everything I wanted to talk about. The flights were amazing to play and I really hope they consider the thoughts and ideas of players, such as myself, when finishing up and adding onto the game. Please also know that I love Halo and it’s my favorite game ever, all my ideas and considerations are to only improve this upcoming game. I can’t wait for its release at the end of the year! And finally, please let me know what you think about my ideas and thoughts. Are they good? What should be changed? And how do you personally feel about certain parts of the game? Let me know!