Halo Infinite Review
In this post, I’ll be showing my thoughts on the Halo Infinite Flight for what was shown and wasn’t shown during it. Please feel free to give your own thoughts and suggestions as well!
Weapons:
I overall enjoyed the weapons provided so far in Halo Infinite. They have great designs and most are quite fun to play with. Here are my thoughts on each weapon shown and some that weren’t shown.
MA40 Assault Rifle - This weapon is a great improvement from other Halo games that make it very useful in any kind of fight I find myself in. I don’t feel like anything should really be changed about this weapon and it should stay as it is.
BR75 Battle Rifle - I love how the original style of the weapon is back! Feels pretty good to use, but I’m unsure how I feel how it sounds. It feels different from the other Halos for sure and could be slightly tweaked. I’m unsure how I feel about the damage output and the feel of it when using it. It’s overall nice too, but could possibly be tweaked as well. What does everyone else think about this weapon?
VK78 Commando - This new weapon is nice to use at times and can also be challenging as well. It’s a great, new addition to the arsenal in Infinite! I’m unsure how it could be changed or improved.
DMR - I know this weapon isn’t in the game (yet) but it should be! It became a classic weapon since Halo Reach and is a great weapon for mid to far range. I really hope it returns to Infinite just like many other great Halo weapons we’re had in previous games.
Carbine - I know this weapon isn’t in the game (yet) either, but it should be as well. It became a classic weapon to use and deserves a spot in Infinite as it had its own unique play style and how it shoots. I loved using it in Halo games such as Halo 3 and hope it comes to Halo Infinite soon.
Pulse Carbine - This weapon is going to need a fix. I tried it out and it just didn’t feel right to use at all. I used about any other weapon besides this one as it just felt useless to me. I wasn’t the only one feeling this way I bet, I barely saw anyone using this weapon during the flights. I’m unsure how they should improve this weapon but they should! What does everyone else think about this weapon and how it could be improved?
Plasma Pistol - I haven’t used this weapon much since I’m not much for the noob combo. But it felt decent to use when I did use it and I liked how it didn’t have high tracking on targets like previous Halo games. I do hope that they add the EMP effect back on vehicles and balance it out where it’s not too strong. Maybe a long overheat where if the user doesn’t act fast, the EMPed vehicle could get away before you can charge its blast again?
MK50 Sidekick - This pistol felt great to use! It never felt too weak or too strong. Feels perfect to me! What does everyone else think about it?
CQS48 Bulldog / Original Shotgun - I was surprised to find out we’d be getting this shotgun instead of the old fashioned original. But, this weapon turned out to be great to use! Great damage output and easy to use. Unsure if anything should be changed about it. However, I would like to see the original shotgun back and in Infinite. It’s too much of a classic to leave it out and hopefully will be in a future update.
S7 Sniper - This sniper does feel a bit harder to use compared to Halo 4 & 5, but it’s not necessarily a bad thing. I just have to get used to it and practice more with it. A power weapon like this should never be easy to use. At the moment, I’m unsure if any changes should be done to this weapon, but I do like the overall look of the weapon. What does everyone else think about this Halo’s version of the sniper rifle?
Needler - I haven’t used this weapon too much, but it feels good to use. It seems like it has a good amount of time before you’re able to get the kill with decent tracking of the needles. Doesn’t feel overpowered so far nor weak.
Skewer - This is a great, overall balanced weapon. I don’t really see any changes to this weapon, but I would suggest a new additional mechanic for this. At the moment, you’re unable to shoot through a person and unable to get 2 kills with a single shot like you’re able to with the sniper rifle. I would suggest being able to do this and have the ability to get 2 kills with a single shot of the Skewer, as it is a powerful weapon and should be able to do so. In addition to this idea, they should add a new medal called “shish kebab” ! It sounds perfect as a medal if this ever does occur.
Ravager - I’m unsure about the strength of this weapon. It’s pretty nice overall though, the only personal issue can be the accuracy of it. If you’re not accurate with it, this weapon won’t do much for you, but if you hit your shots dead on, it does great damage.
Shock Rifle - I’m unsure about this weapon to be honest. At times it feels overpowered with the ability to kill with a single headshot, but feels weak as it’s hard to control and can never properly hit enemies with it. I would suggest a new charge up feature for this weapon. Basically, it can act like a railgun with charging up, but you can release it anytime. If you release it early, the damage is weak. But if you charge it up to the bar, it can take down shields or one shot an enemy spartan in the head. In a way, it would be like a plasma pistol being a marksman/sniper. And the difficulty of using it would be about the same as a Carbine/DMR. What does everyone else think about this idea?
Brute Shot - All I have to say is that I hope this weapon makes it in Infinite, it was fun to use in Halos 2 and 3.
Gravity Hammer - This Gravity Hammer didn’t exactly feel right during the first flight but felt a bit better in the 2nd one. It’s truly powerful with its push back ability like the repulsor. It truly feels like a combination of the original gravity hammer and a small bit of the Tartarus hammer. Of course there will need to be slight improvements here and there for it, but it’s a great start so far.
Heatwave - This weapon feels like a mess. Both me and my friends can never really get the hang of it. Especially with the 2 different firing modes as I can never hit much with either one. I would suggest for it to have only one firing mode with it being a mix between the 2. The reticle would be a plus (+) shape as well. Besides this, the damage is fine and the difficulty of using this weapon would be improved as players would be able to hit shots better. What does everyone else think? What different improvements could be done with it?
Promethean weapons - Yes, we’ve seen and used the heatwave and have seen other weapons that seem to be forerunner weapons, but what will happen about the H4/H5 forerunner weapons? Will they make a return? And do we want them to? What does everyone else think about this? But all of them should look more of a Forerunner design like the heatwave.
Incineration Cannon - It would be nice to have this weapon in Infinite and wouldn’t mind if it took some time to get in Infinite either. I’m unsure which version of this weapon I like better of H4 or H5, but I believe it should be reworked again to be a mix of the 2 versions and to be balanced better as well.