Halo Infinite Ray Tracing - A Question for 343.

Hello you amazing people,

I have posted a comment on other threads thanking you for the Waypoint post today regarding Halo Infinite. Honestly, from a die hard Halo fan from the very beginning, Thank You once again for the update and for getting us super excited for Infinite all over again.

My question is as follows:

The post today did not mention anything about Ray Tracing. We were told that Ray Tracing would arrive in an “update” after the initial launch of Infinite. So, what happens now? Will Infinite be shipping in Fall 2021 with Ray Tracing support? What kind of Ray Tracing support will it have? Or, has Ray Tracing been removed as it was not mentioned?

Please do let us know, and thank you for your passion with this franchise we all love so much.

By the way, by “what kind of Ray Tracing” I mean will it be Ray Traced reflections or shadows or full on lighting etc etc :slight_smile:

Just because they didnt mention it in this update, doesn’t mean its out. I doubt that, its something the XSX is supposed to be known for.

> 2533274808122910;3:
> Just because they didnt mention it in this update, doesn’t mean its out. I doubt that, its something the XSX is supposed to be known for.

I know, hence why I am asking lol

I personally would turn off ray tracing, who wants to play halo at 30fps? You just can’t get back after 60

> 2535461615696415;5:
> I personally would turn off ray tracing, who wants to play halo at 30fps? You just can’t get back after 60

Yeah, on another note, I really hope that Radeon makes a DLSS competitor. Then we might see some more 60fps RT games on XBOX and PS5. Hell, maybe even RT halo

I’ve been wondering that too. Initially they said it was coming in a post launch update but that was before the delay. I’m hoping that now with the delay it will be there at launch.

> 2535449976520576;6:
> > 2535461615696415;5:
> > I personally would turn off ray tracing, who wants to play halo at 30fps? You just can’t get back after 60
>
> Yeah, on another note, I really hope that Radeon makes a DLSS competitor. Then we might see some more 60fps RT games on XBOX and PS5. Hell, maybe even RT halo

This is something I am actually worried about. I fear that devs/Microsoft will be afraid to say that games are running below 4k or below 1440p and upscaled with machine learning upscaling. This will allow superior frame rates while looking visually identical. Its possible they would rather have a worse performing game just to say 'native 4k!"

This is exactly what I thought when I read the update. Seeing how poorly XBSX is running some next gen games and the complete lack of titles supporting real and significant ray tracing, I wouldn’t be surprised if 343 scrapped it altogether

They have around a full year to improve the game. I see no valid reason to why they wouldn’t include raytracing at launch now that they have time. A lot of time.

Seems “Global Illumination” can be a form of RayTracing, so maybe thats what they meant? I don’t know lol

It’s the gameplay that counts imo, not the visuals. For example, the og Bungie games are still amazing to play despite their technologically-inferior graphics to today, and some the 343i era games, which are the most recent and visually-complex, are some of the worst games

> 2636482281865565;11:
> Seems “Global Illumination” can be a form of RayTracing, so maybe thats what they meant? I don’t know lol

Global Illumation is basically reflections, but it isn’t a ray tracing exclusive feature. You can also use it with Screen Space Reflections

> 2535449976520576;6:
> > 2535461615696415;5:
> > I personally would turn off ray tracing, who wants to play halo at 30fps? You just can’t get back after 60
>
> Yeah, on another note, I really hope that Radeon makes a DLSS competitor. Then we might see some more 60fps RT games on XBOX and PS5. Hell, maybe even RT halo

I think they said that it’s in the works but I don’t think It’ll be available in the consoles.

> 2535461615696415;14:
> > 2535449976520576;6:
> > > 2535461615696415;5:
> > > I personally would turn off ray tracing, who wants to play halo at 30fps? You just can’t get back after 60
> >
> > Yeah, on another note, I really hope that Radeon makes a DLSS competitor. Then we might see some more 60fps RT games on XBOX and PS5. Hell, maybe even RT halo
>
> I think they said that it’s in the works but I don’t think It’ll be available in the consoles.

Fortunately, Machine Learning is part of the feature set on the Series X. It is part of Direct X Ultimate. I believe they call it DirectML Super Resolution.

> 2636482281865565;1:
> Hello you amazing people,
>
> I have posted a comment on other threads thanking you for the Waypoint post today regarding Halo Infinite. Honestly, from a die hard Halo fan from the very beginning, Thank You once again for the update and for getting us super excited for Infinite all over again.
>
> My question is as follows:
>
> The post today did not mention anything about Ray Tracing. We were told that Ray Tracing would arrive in an “update” after the initial launch of Infinite. So, what happens now? Will Infinite be shipping in Fall 2021 with Ray Tracing support? What kind of Ray Tracing support will it have? Or, has Ray Tracing been removed as it was not mentioned?
>
> Please do let us know, and thank you for your passion with this franchise we all love so much.

It would be pretty surprising to see such a high-profile AAA title to not launch with raytracing nowadays

I think that Infinite will definitely have ray tracing at some point in its life cycle. Since the game is supposed to be a long term platform for Halo, I’m sure they will be continuously updating the game for years to come. As for what form ray tracing may come in, I doubt that 343 will sacrifice 60fps for ray tracing unless they add a dedicated 30fps ray tracing mode that can be toggled on and off whenever you want. There are also many different levels of ray tracing all the way from merely ray traced shadows and ray traced reflections to full on path tracing. Path tracing is extremely unlikely as that is the most expensive option and even high end pcs struggle with path tracing. I can see them doing ray traced shadows combined with a screen space global illumination solution. That would theoretically give the best balance between visuals without sacrificing too much in the way of performance. Only time will tell what solution we ultimately get however.

> 2533274866022405;17:
> I think that Infinite will definitely have ray tracing at some point in its life cycle. Since the game is supposed to be a long term platform for Halo, I’m sure they will be continuously updating the game for years to come. As for what form ray tracing may come in, I doubt that 343 will sacrifice 60fps for ray tracing unless they add a dedicated 30fps ray tracing mode that can be toggled on and off whenever you want. There are also many different levels of ray tracing all the way from merely ray traced shadows and ray traced reflections to full on path tracing. Path tracing is extremely unlikely as that is the most expensive option and even high end pcs struggle with path tracing. I can see them doing ray traced shadows combined with a screen space global illumination solution. That would theoretically give the best balance between visuals without sacrificing too much in the way of performance. Only time will tell what solution we ultimately get however.

You seem like you know what you’re talking about does the type of raytrace affect which gpu can run it?

> 2535461903210060;18:
> > 2533274866022405;17:
> > I think that Infinite will definitely have ray tracing at some point in its life cycle. Since the game is supposed to be a long term platform for Halo, I’m sure they will be continuously updating the game for years to come. As for what form ray tracing may come in, I doubt that 343 will sacrifice 60fps for ray tracing unless they add a dedicated 30fps ray tracing mode that can be toggled on and off whenever you want. There are also many different levels of ray tracing all the way from merely ray traced shadows and ray traced reflections to full on path tracing. Path tracing is extremely unlikely as that is the most expensive option and even high end pcs struggle with path tracing. I can see them doing ray traced shadows combined with a screen space global illumination solution. That would theoretically give the best balance between visuals without sacrificing too much in the way of performance. Only time will tell what solution we ultimately get however.
>
> You seem like you know what you’re talking about does the type of raytrace affect which gpu can run it?

I watch a lot of Digital Foundry videos lol. Yes generally the more highly detailed the ray tracing is the more powerful your gpu will need to be to render it in a usable frame rate. Ray traced shadows is probably the least taxing of all of them because it only calculates the rays of light needed to cast shadows from objects in the game to make shadows look realistic. Ray traced reflections would most likely be the next step up because then you’d get shiny surfaces that reflect the environment and cool water effects and such. That would require the gpu to calculate more rays and would probably have a bigger effect on frame rate. There is also different levels of quality for both of those types of ray tracing as well, just like different graphical sliders for PC. Screen Space Global Illumination is kind of a halfway solution between traditional lighting techniques and ray tracing. All in all there are a lot of different ways 343 could put some kind of ray tracing into Halo Infinite and any of them would definitely help the game to look better.